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Patch Response Survey


288 replies to this topic

Poll: What do you think of this patch? (739 member(s) have cast votes)

What do you think of this patch?

  1. I'm very impressed (23 votes [3.11%])

    Percentage of vote: 3.11%

  2. I'm somewhat impressed (69 votes [9.34%])

    Percentage of vote: 9.34%

  3. Meh (188 votes [25.44%])

    Percentage of vote: 25.44%

  4. I'm somewhat disappointed (137 votes [18.54%])

    Percentage of vote: 18.54%

  5. I'm very disappointed (322 votes [43.57%])

    Percentage of vote: 43.57%

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#221 Felix

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Posted 16 January 2013 - 05:21 AM

View PostRemarius, on 16 January 2013 - 02:41 AM, said:

They had a go at nailing the pathetic K/D peeps that disconnect under fire when at 20-30% armour and showing no mobility/fire accuracy problems.... a distinct step forward.


"Hey guis, should we fix dem net problems or da match maker or da balance problemz?"
"nah lets mak da killwhores happy! Day dont like losin der killz!"
"Derp Alrighty!"

-Last week at PGI

Edited by Felix, 16 January 2013 - 05:22 AM.


#222 Salicar

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Posted 16 January 2013 - 05:28 AM

never posted before but felt it needed stating that the introduction of the spider without fixing the netcode was a really really bad idea.

last nights games were a joke and for the first time ever so far i quit a night of gaming early in disgust

#223 Bguk

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Posted 16 January 2013 - 05:41 AM

View PostArmorpiercer M82, on 16 January 2013 - 01:59 AM, said:

and as to the topic, as this have to be BIG patch, and in fact, it has only lag-spider mech, its total fail.
nearly as same fail as last time, as they had virus on this mainpage.

no mm3, no elo, no netcode fix. epic fail.


Expectations and the reality of what developers post can cause severe...............brain disablement(to put it nicely).

#224 AlexWildeagle

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Posted 16 January 2013 - 05:53 AM

Well have to say I love the spider. 2 variants really underpowered but I enjoyed the speed and manueverability. Took damage and died as much as I did in my phracht so it didn't seem people had too much of a hard time hitting me, and yes I kept the throttle to the firewall. Very elusive, corners well. I can imagine the look on the awesomes pilots face as he was bearing down on me and I went flying over his head. Zipping in and out of combats a little touchie, did my best to avoid friendly fire.
I really enjoyed playing all 3 variants but damage output really sucked, at least what I'm use to but you can only do so much with 4 MGs and a MPL.

#225 RacerX

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Posted 16 January 2013 - 05:59 AM

Why the Devs felt that releasing yet another light mech with JJs and ECM when the net code is so bad is puzzling. There are so many other chasis they could have chosen. And next we get yet one more light mech in the form of a Hero Mech? WTF is PGI thinking? After seeing the swarms of light mechs invading the servers last night I wonder how many folks just quite this game forever. I picked up a spider, had a great time wiping out whole teams of heavier assets, and basked in the brokeness of the netcode. By late in the night it was rare to see anything heavier than a medium mech.

PGI keeps saying that it takes a lot of time to code and test solutions. How about hiring more developers to work on the issues and new content?

#226 Butane9000

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Posted 16 January 2013 - 06:03 AM

I'm very disappointed.

They didn't nerf/fix ECM.

They didn't fix Jump Jets.

They didn't fix the netcode.

They didn't balance the game at all.

They did practically nothing except add the Spider, which in the patch notes they said is broken with the current code.

I'm very disappointed.

#227 Erik Jast

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Posted 16 January 2013 - 06:08 AM

View PostButane9000, on 16 January 2013 - 06:03 AM, said:

I'm very disappointed.

They didn't nerf/fix ECM.

They didn't fix Jump Jets.

They didn't fix the netcode.

They didn't balance the game at all.

They did practically nothing except add the Spider, which in the patch notes they said is broken with the current code.

I'm very disappointed.


They added a Mech that is affected by so many parts of their broken Mech. Gotta love how smart the developers are.

Developer A: Component A, B, C, D, and E of this game are currently bugged to hell and broken.
Developer B: We are suppose to release Mech A today but it requires Components A, B, C, D, and E to work correctly for it to be fair and fun for everyone.
Developer A: GREEN LIGHT.


But it's okay, the developers always have an excuse for their poor job of performance. They even changed their MWO logo at the top left of their website to show you guys. That one word gives them the license to continue to do a poor job while taking in your money, laughing all the way to the bank.

Developers to their customers: It's Beta!

Posted Image

#228 Jason1138

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Posted 16 January 2013 - 06:11 AM

View PostElementel, on 15 January 2013 - 04:30 PM, said:



LOL I play WoWP and it is so much better than this imo. I also play World of Tanks and they have been adding new maps on a regular basis. For you to draw a comparison is mind boggling to me.



WOWP is doing good to get 300 people online at one time most days. hard to have a "great" beta when you can't get a match. I agree on the technical side its much better than this

WOT, which i never mentioned, obviously blows this game away in all areas. Even though I quit WOT awhile back I consistently praise them for their map production speed in any conversation about MMO's

#229 Jason1138

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Posted 16 January 2013 - 06:16 AM

View PostCuller, on 15 January 2013 - 08:26 PM, said:

They were on vacation over the winter break. I didn't expect much from this patch, and I got what I expected. Netcode has gotten a little better and they're working on some good stuff that didn't drop this patch.

What we got was a useless, superfluous light mech, some patcher UI tweaks, some modules, a new camo, and some bug fixes. None of this has much of any impact on me as a MWO player.


new content roadmap doesn't have much "good stuff" in it. from now til April basically we can expect 2 maps if we're lucky and 2 mechs and not much else. i hope i'm wrong and the next patch is amazing but i'm not feeling optimistic about this game at all anymore

#230 Erik Jast

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Posted 16 January 2013 - 06:24 AM

I've had no optimism of MWO, well not MWO, but the developers after seeing the roadmap of the past. All you have to do is look at the time from Closed Beta to now, what they had said they were going to do, what they had done, what decisions they have made, and you will realize that they will try to grab as much money as possible before the end.

The decisions and changes they continue to make or not make for the game shows just how little thinking or emphasis is being put on the future of this game.

#231 shotokan5

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Posted 16 January 2013 - 06:46 AM

After playing a while, it seems that if there was a patch I did not really see any changes. The farcie or spider hit boxes work. What person of lesser intelligence is running this nut house anyway? There is no communication between the people who spend money, us and those who are pulling your chain. At this point even I can't believe that anyone who is running this freak show gives a hoot. If it is your desire to just rob from us at least be smart about it. When the game goes live LOL. The clock should be turned back to where it was supposed to start and all MC spent should be put back into the founders accounts. My standing offer of a pod cast and the loser who is really pulling the strings. My email is still waiting.

#232 Kattspya

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Posted 16 January 2013 - 07:08 AM

I'm at the point where even Hanlon's razor is starting to wear thin. There is no ******* way there is 30+ people actively working on the game. There have been no balance patches for a month and those are on the back end of things so PGI could change them every day without a single byte being pushed to clients. They call it beta but they sure don't act like it. All the betas I've been in and hell even DICE games have more balance patches. Sure, they break things from time to time but at least there is some sort of progress and it keeps things fresh. PGI needs months to even commit to changing the values of a single weapon. A change that would take hours at worst and would give some hope that there actually is anyone working on the game. If their own testers can't agree on a single value change after months they are worse than useless and PGI needs to start throwing **** to the wall to see what sticks. That weapon not used? Then lower the heat by a point. That breaks breaks something? Tweak it down until you find a sweet spot or try tinkering with something else. Anything is better than nothing at this point.

Has anyone actually looked into PGI? Has anyone seen a physical tester at a workstation? Have they lost all their coders? Is the codebase so ****** they're doing a complete rewrite while putting the live code on the back burner? Have they moved all talent to another project and are only using a small ammount of people to finish whatever assets that were close to finished?

Either they are so ******* inept that they give the impression of being malicious or they are malicious. And I'm starting to think it's the second. They axed the game last year but forgot to tell anyone. As long as there are people paying and living in a fantasy there is no fiscal reason to wake them.

And one last epileptic tree: They have done immense progress and are hiding it so the reveal of a somewhat complete game is even more impressive when they release that update. The sad part is the only reason for that would be to put one over on the whiners by letting them dig bigger holes for themselves all while the game is hemorrhaging players. Which again leads us to ineptitude. Mind boggingly large horrifying ineptitude. Not another cent from me until european servers, 10 maps and a netcode from this century. Hell, I'd take 90's netcode where every action is delayed by ping over what is live now.

Most single man mods manage more code output than this "studio".

#233 WolvesX

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Posted 16 January 2013 - 07:11 AM

I stoped playing this game.

Just in for reading the patch notes.

No balance issues solved.

I'm StarCaptain of a 12 years old Battletech Group/Clan, nearly every one has stoped playing the game on a regular basis.

So. Sad.

Edited by WolvesX, 16 January 2013 - 07:13 AM.


#234 Carnivoris

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Posted 16 January 2013 - 07:13 AM

A worthless light mech and paint that I couldn't care less about. Minimal bug fixes, no new maps, no real progress.

Seriously? A 30 ton light mech that can jump really high? Who cares? I've been swatting these things out of the air like flies. It is fun to yell PULL before I fire my PPCs at an airborne Spider, though.

#235 Congzilla

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Posted 16 January 2013 - 07:16 AM

People cry that they don't release things faster so the community can test them, they release something so that the community can test it and people still cry. PGI is in a lose lose situation dealing with you people.

#236 Kattspya

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Posted 16 January 2013 - 07:17 AM

View PostCongzilla, on 16 January 2013 - 07:16 AM, said:

People cry that they don't release things faster so the community can test them, they release something so that the community can test it and people still cry. PGI is in a lose lose situation dealing with you people.

What did they release for testing on this particular patch?

Various front end bugfixes?

#237 Erik Jast

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Posted 16 January 2013 - 07:19 AM

View PostKattspya, on 16 January 2013 - 07:08 AM, said:

And one last epileptic tree: They have done immense progress and are hiding it so the reveal of a somewhat complete game is even more impressive when they release that update.


Posted Image

View PostCongzilla, on 16 January 2013 - 07:16 AM, said:

People cry that they don't release things faster so the community can test them, they release something so that the community can test it and people still cry. PGI is in a lose lose situation dealing with you people.


They're in a lose lose because they have terrible decision makers and apparently coders too.

#238 3rdworld

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Posted 16 January 2013 - 07:19 AM

View PostCongzilla, on 16 January 2013 - 07:16 AM, said:

People cry that they don't release things faster so the community can test them, they release something so that the community can test it and people still cry. PGI is in a lose lose situation dealing with you people.


If they knew the spider was broken already, what makes you think the general population are testers?

The community doesn't want to test anything. We want to play a balanced and bug free game. This patch did nothing but introduce another mech that was apparently so bugged it was worth noting in the notes.

#239 Revorn

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Posted 16 January 2013 - 07:21 AM

View PostIronEagle, on 15 January 2013 - 01:59 PM, said:

total joke of a patch, bringing one more lagshield mech, and modules for LRMs that makes non ECM mechs even more obsolete


And trying to tell us, this would be an "must have" for LRMer. Must have for what reason? To force even the last Mech under the ECM-Cloud?

Iam verry dissapointed about the Patch.

#240 Erik Jast

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Posted 16 January 2013 - 07:23 AM

It's like the people making the decisions don't even play the game with the rest of us. They must have some 8v8 internal testing platform where both sides used completely balanced mech compositions or trial mechs.





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