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Patch Response Survey


288 replies to this topic

Poll: What do you think of this patch? (739 member(s) have cast votes)

What do you think of this patch?

  1. I'm very impressed (23 votes [3.11%])

    Percentage of vote: 3.11%

  2. I'm somewhat impressed (69 votes [9.34%])

    Percentage of vote: 9.34%

  3. Meh (188 votes [25.44%])

    Percentage of vote: 25.44%

  4. I'm somewhat disappointed (137 votes [18.54%])

    Percentage of vote: 18.54%

  5. I'm very disappointed (322 votes [43.57%])

    Percentage of vote: 43.57%

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#41 Tennex

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Posted 15 January 2013 - 01:22 PM

no balance fix (LL/MG/flamer etc. )
no ECM fix.
no JJ fix
no 2.0 UI
no Lagshield fix

list goes on and on and on

#42 deforce

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Posted 15 January 2013 - 01:23 PM

so what exactly did this patch accomplish.

released a useless mech
released modules people cant unlock
warned us the new mech is broken and laggy


well we can look on the brightside. they didnt mess up the patch notes like last week. at least it didnt say
-netcode fixed
-CW released

then 5 min later change it and say my bad.

#43 De La Fresniere

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Posted 15 January 2013 - 01:23 PM

Months now, so many critical issues, and not one fix. Basic functionalities (choosing maps, TDM, lobby) still aren't in, and look like they aren't gonna be in for months.

What *are* they doing?

Damn right, it's very disappointing.

About this patch... the only thing that's gonna impact my gameplay? Now that LRMs are gonna be tracking me for 3.5 seconds after I've run out of sight (assuming I can do that and some invincible Raven isn't following me, relaying my location to some ***** pushing a button a kilometer away), AMS (or ECM) is going to be a necessity rather than a choice.

#44 Comguard

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Posted 15 January 2013 - 01:24 PM

What a joke again...

First match after patch: my team 8, enemy team 7. Quality matchmaker. Again we fight against invisible mechs, line of sight exists, but no lock-on possible thanks to ECM. How we still won remains a mystery.

Second match: my team 7, enemy 8 on Caustic. Quality PGI matchmaker. Match goes well, suddenly 3 stealth-atlai appear in my back. Really, those invisible mechs are ridiculous. Fun fact: BAP doesn't help a single bit.

Wanted to exist the game. The old "client can't be closed" bug, here we meet again.

I'm so disappointed...the December-Patch was nice, but this was again a step back.

#45 Serapth

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Posted 15 January 2013 - 01:24 PM

View PostBguk, on 15 January 2013 - 01:20 PM, said:


This is how I feel.



If my founder time wasn't ticking down, I would probably just shelf the game for a while, and couple back in a couple months. In that case, I would certainly be a bit more apathetic towards the development pace of this game.

However, my time is ticking down...

#46 jshill78

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Posted 15 January 2013 - 01:24 PM

Need another option for "haven't played it yet, but the patch notes are disappointing"

You probably won't have many select the option because they don't want to admit the truth, but....

Knee jerk anyone?

#47 Ilwrath

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Posted 15 January 2013 - 01:25 PM

Garbage!

#48 rgreat

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Posted 15 January 2013 - 01:25 PM

Typical day at PGI office:
Posted Image

Well, at least their 3D modellers are working.

#49 deforce

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Posted 15 January 2013 - 01:27 PM

They say we gave them over $5 million with founders+ who knows how much from random MC buyers. When do they plan on hiring more staff to release content and bug fixes in a timely manner. Ever click the PGI is hiring button, same job vacancies have been there for ages. Any good job lists a vancancy and gets tons of good apps and is filled quite quickly. Pay the going rate for top level programmers and people will pay more money for a decent game.

#50 Karl Franz

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Posted 15 January 2013 - 01:29 PM

View PostJSparrowist, on 15 January 2013 - 12:44 PM, said:

No more money for PGI. I now regret my MC purchases and my wallet is now officially closed to this piece of crap dev studio.

They don't listen to the community feedback and they don't fix problems.

**** this game!


sad but true ;)

#51 Frenchtoastman

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Posted 15 January 2013 - 01:34 PM

View PostCongzilla, on 15 January 2013 - 01:04 PM, said:

No, it just means that they want to test it on the live server.

I wish they felt like testing the single-point heat drop for PPC/ERPPC on the live server.

#52 CrushLibs

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Posted 15 January 2013 - 01:35 PM

I loved the heat vision but this new one looks very grainy and has some kind of glow aronnd the mechs..

Don't want people heat sniping put the view distance at 1,000 meters but please keep the details and clean defined looks under heat vision.
No reason for this down grade IMO also if you muted the bright green night vision to a dull green more people would use it.
Also like to have a third option stick figures like in MW2 that would be cool.

#53 3rdworld

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Posted 15 January 2013 - 01:36 PM

View PostCrushLibs, on 15 January 2013 - 01:35 PM, said:

I loved the heat vision but this new one looks very grainy and has some kind of glow aronnd the mechs..

Don't want people heat sniping put the view distance at 1,000 meters but please keep the details and clean defined looks under heat vision.
No reason for this down grade IMO also if you muted the bright green night vision to a dull green more people would use it.
Also like to have a third option stick figures like in MW2 that would be cool.


They changed Thermal?

#54 Wolf Clearwater

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Posted 15 January 2013 - 01:36 PM

ECM and SSRM should not be allowed on the same mech. It is so ridiculously OP, it isn't even funny. It makes the game no fun to play. Not sure if I will give PGI any more money until they can fix ECM at the very least. On the other hand, I really like the Spider. Fast, good jump capability, and maneuverable, everything a light should be. Good job on it devs ;)

#55 De La Fresniere

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Posted 15 January 2013 - 01:37 PM

View Postjshill78, on 15 January 2013 - 01:24 PM, said:

Need another option for "haven't played it yet, but the patch notes are disappointing"

You probably won't have many select the option because they don't want to admit the truth, but....

Knee jerk anyone?


The patch didn't include a *single* significant change. The game is the same one we've been playing for months, we know what it's like already. I don't need to log in and try a few games before coming to the realization the netcode is garbage, there's no lobby, I can't choose my maps, etc.

#56 r4plez

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Posted 15 January 2013 - 01:37 PM

This path is an damn insult. PGI get yourself together and fix this game - start from net issues!

and another pay to play mech and game is still in s#itty condition - grats PGI you just killing your baby

Edited by r4plez, 15 January 2013 - 01:40 PM.


#57 Frenchtoastman

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Posted 15 January 2013 - 01:40 PM

View Postjshill78, on 15 January 2013 - 01:24 PM, said:

Need another option for "haven't played it yet, but the patch notes are disappointing"
You probably won't have many select the option because they don't want to admit the truth, but....
Knee jerk anyone?

I almost went that route, but then decided to give it a couple plays anyway. First game, matchmaker broke again..couldn't find an 8'th player. Second drop, heatvision map (frustrated sigh), two DC's..but at least they were one-per-team.

The fact that I'm back to perusing the forum should speak volumes in how re-energized this patch got me.

#58 OpCentar

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Posted 15 January 2013 - 01:42 PM

'Meh...

Like the new modules, however, disappointed with the lack of any change to ECM/ECCM.

It makes random games just the same predictable brawl every time... which makes me stop playing due to boredom.

#59 KharnZor

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Posted 15 January 2013 - 01:44 PM

Theres no bitterly dissapointed choice.

I'm going to take a break for a while so that my disappointment doesn't turn to hatred.

#60 Ilwrath

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Posted 15 January 2013 - 01:44 PM

Pure garbage. It seems that they have messed up the matchmaker too because I have had several games with zero jamming on my team and plenty on the enemy team. Such endless failure.





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