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Jedi Spider Tricks


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#41 verybad

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Posted 15 January 2013 - 07:28 PM

It'll probably be more fun when those bigger maps (Alpine and Dessert) finally get released. It's fragile as all getup now though.

#42 Mikhalio

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Posted 15 January 2013 - 07:37 PM

View Postverybad, on 15 January 2013 - 07:28 PM, said:

It'll probably be more fun when those bigger maps (Alpine and Dessert) finally get released. It's fragile as all getup now though.


Still an inferior choice to a Raven, who can scout at the same top speed and has more HP (plus an additional weapon rack spot).

Just ran all the variants of the Spider. Top speed cap really wrecks the mech. Great newbie tool, as you literally HAVE to work to overheat it. ECW means it has a contribution and plays close to a COD experience (seques new players into the whole walking tank world of play & thinking man shooter)

problems:

- too light, not compelling to bring vs. an Atlas or Raven or 'frat. Its metarole is only relevant in a BookValue constrained environment, that is an artifical gimmick when placed in a metagame context. Limited HP's mean its not worth the cost when doing a cav. charge or coordinated firing line.

- DPS provided is trivial vs. comparable mechs to bring in its weight class

- Speed cap makes it an inferior mech to Raven and Jenner K (trivial to bring now for competitive ladder play).

- Limited locations to jump given box canyon maps prevent it from excelling as a space-wizard (hiding and sniping in odd geometry). Jump's currently do not give it a material advantage vs. Jenner or 'frat who can also geometery snipe.

Edited by Mikhalio, 15 January 2013 - 07:38 PM.


#43 Dracol

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Posted 15 January 2013 - 07:49 PM

Had a chance to jump over an ally hunchback, land Med pulse and Med lazer to the center torso of the centurion it was circle strifing, then land behind the enemy. The cent saw me for just the duration of the lasers.

Was then able to repeat the stunt over an ally atlas.

Combined with hopping from to roof top to roof top, the spider has become my favorite mech to pilot on River City.

#44 Jetfire

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Posted 15 January 2013 - 08:28 PM

I really want to see this thing with the JJ's tuned up a bit, MG and Flamers fixed, Netcode fixed so I can run 200+ KPH and then there will be serious Havoc. As it stands it is fun, but it cannot escape other lights despite the JJ's. It cannot hit and run because it cannot run away.

#45 Cato Phoenix

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Posted 15 January 2013 - 08:30 PM

View PostAvimimus, on 15 January 2013 - 07:12 PM, said:


lol

Is the 12 jump jet version worth it?


I personally love it.

I had a good match today. I got the pixellated can't see anything bug, in that spider. I did 3 damage.

...for which I got THREE ASSISTS.

#46 Henry Pride

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Posted 15 January 2013 - 08:33 PM

Bought it, builded it, played it. The 5D is a blast with ECM, a TAG and 2 MPL. Maneged to kill several mechs in circle and JJ duels. The 5K with the 4 MGs is for Fun. Managed to kill several heavy and assault mechs, which got opened by my team. But hunting lights is hard with this build. Havent found a good way to play the 5V yet. Lasers in CT are just bad...

#47 topgun505

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Posted 15 January 2013 - 08:45 PM

I have not come across a single Spider my Raven has not been able to eat with ease thus far.

On the flip side ... in my Spider vs an ECM Raven I usually can manage to keep him busy and then extend out of the engagement using carefully planned jumps over terrain that is impossible for the Raven to follow. But I wouldn't trust a Spider to be able to take one of those out reliably without suffering too much damage.

However ... another variant I used with max jump jets and Adv extended sensor module + a ERLL might make for an interesting long range scout/light sniper once some larger maps are released.

View PostSpinning Burr, on 15 January 2013 - 05:57 PM, said:

Maverick: "I saw the bogie close up for Goose to snap that photo because we were inverted."

Neo: "Are you saying that I can dodge bullets?"
Morpheus: "No Neo. What I'm saying is if you're the One, you won't have to."
(Speaking of which your Spider can easily recreate Neo's impossible leap of faith from one skyscraper to another as a tutorial.)

Can you mount AMS to protect you from LRM's? Yes. Can you mount ECM to prevent LRM locks? Yes. Do you need to resort to such elementary and wasteful tactics to dodge missiles? No. That being said, it never hurts to mount ECM.


#48 Valrek

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Posted 15 January 2013 - 09:15 PM

Caught one spider with a volley from my streak cat, was a very nice explosion. ;)

#49 verybad

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Posted 15 January 2013 - 09:20 PM

View PostValrek, on 15 January 2013 - 09:15 PM, said:

Caught one spider with a volley from my streak cat, was a very nice explosion. ;)

Nice to see all variants of the Spider making people happy!

#50 RocketmanZero

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Posted 15 January 2013 - 10:02 PM

View PostVanguard319, on 15 January 2013 - 05:58 PM, said:

It's a fun mech, but is it just me or is it prone to sustain leg damage from short jumps? even when just running, my legs glow from impact damage if I go over a shallow depression.


Yeah it defiantly feels like it takes leg damage a bit too easily on small jumps but maybe thats just me since I usually pilot Atlases.

View PostHenry Pride, on 15 January 2013 - 08:33 PM, said:

Bought it, builded it, played it. The 5D is a blast with ECM, a TAG and 2 MPL. Maneged to kill several mechs in circle and JJ duels. The 5K with the 4 MGs is for Fun. Managed to kill several heavy and assault mechs, which got opened by my team. But hunting lights is hard with this build. Havent found a good way to play the 5V yet. Lasers in CT are just bad...


What loadout is that on the 5D? Did you have to swap out engines or anything? I have 2ml ecm, endo steel and ferro armor.


I usually pilot Atals D-DC but I was intriuged by this build so I thought I'd give it a try adn got the 5D. Its not gonna kill anything but its still a lot of fun and if you can scout/tag for your team then tahts really your role anyways. I feel like whenever two spiders meet on the battlefield theirs this sort of weird thing we do were we lock eyes and need to decide "do I chase this guy around and have a jedi duel with him for 10 minutes or do I go troll his team?", usually its the latter one thats decided upon.

The most fun I've had so far with the 5D is running around G6-G8 grids in river city for 2 whole minutes after my team died just doing laps around a cicada with the rest of his team (most heavy mechs) in tow behind him. I vertically rocketed over a skyscraper before coming down on my already damaged legs and dying from the fall....
It was pretty funny but it was also hilarious how frustrated the other team was. One of them piped up "If your not going to fight then just die..." to which I replied with a short ML burst to his face before running behind another building. I'm not sure what the spider's true role is as s light but its does a great job enacting Tribes ascend from the viewpoint of a light mech.

#51 Biruke

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Posted 15 January 2013 - 10:25 PM

Which mech has an XL 240-255 engine? I've got no c-bills left, now i'm looking for a mech i could buy for mc and take the engine out of it for my little ninja.

#52 Mikhalio

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Posted 15 January 2013 - 10:45 PM

View PostBiruke, on 15 January 2013 - 10:25 PM, said:

Which mech has an XL 240-255 engine? I've got no c-bills left, now i'm looking for a mech i could buy for mc and take the engine out of it for my little ninja.


The upper limit of speed cap really makes the higher end XL's pretty trivial.

#53 Biruke

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Posted 15 January 2013 - 10:55 PM

View PostMikhalio, on 15 January 2013 - 10:45 PM, said:


The upper limit of speed cap really makes the higher end XL's pretty trivial.

I have 280 xl engines, but cannot install them.

#54 CrashieJ

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Posted 15 January 2013 - 11:07 PM

the fact that Terrain collsions are still wonkey at best (5 foot fenders) I will be staying away from jumpjet mechs until it's fixed.

I dont want to be superman landing on a kryptonite ground texture.

#55 Arkmaus

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Posted 15 January 2013 - 11:38 PM

Loving the Spider!

I've done 3 matches so far and been the last one standing on my team each time. First game had 1 or 2 kills (IIRC) and 6 assists. Second game had 0 kill and 4 assists (but probably had about 8 destroyed components). 3rd game had 0 kills (MG Spider) and 4 assists.

Not a lot of kills but the most fun I've had in MWO in a while (Still love my Stalker though :) ). It's so darn maneuverable. If you come up against a Medium/Heavy/Assault and play well, you can take them apart. The Spider has to be the most annoying mech in this game for an enemy pilot. Run by...saw arm off....disappear. Come back...run by.....saw other arm off...disappear.

Great fun!

View PostBiruke, on 15 January 2013 - 10:55 PM, said:

I have 280 xl engines, but cannot install them.


255 XL is the max engine size I believe.

Edited by Arkmaus, 15 January 2013 - 11:39 PM.


#56 KingNobody

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Posted 16 January 2013 - 12:23 AM

The Jedi Spider Trick I'm most impressed with is the fact that since I bought my 5D (No ECM or engine upgrade yet) I seem to be surviving far more matches. I usually run a Jenner-D or a Raven 3L (both purported on this forum to be far superior 'mechs to the Spider) and I don't survive half my drops in them. Tonight, playing the Spider, I survived every one of the matches I played. I wonder if this is due to the fact that I play the underpowered Spider more conservatively, or if the Spider is considered less of a threat and therefore mostly ignored, or if the Spider is harder to hit than the Jenner/Raven (smaller hitboxes?). Either way, it appears that the Spider is made of sterner stuff than it seems.

#57 Valrek

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Posted 16 January 2013 - 12:35 AM

Probably because no one can hit you. Until this issue is fixed i'm going to start calling these spiders jitterbug's, lol.

Edited by Valrek, 16 January 2013 - 12:37 AM.


#58 Arkmaus

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Posted 16 January 2013 - 12:47 AM

View PostValrek, on 16 January 2013 - 12:35 AM, said:

Probably because no one can hit you. Until this issue is fixed i'm going to start calling these spiders jitterbug's, lol.



I have seen quite a few die, same goes for Ravens and Jenners.

Not saying the lag doesn't need to be fixed, but the whole "it's impossible to hit lights" comments are a little much.

#59 Kmieciu

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Posted 16 January 2013 - 12:52 AM

A ECM spider tried to jump over a Streakpult. Good thing I was around in my Raven with ECM on counter.
The Spider took off like a rocket and exploded mid-air like a firework.

Edited by Kmieciu, 16 January 2013 - 12:52 AM.


#60 Valrek

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Posted 16 January 2013 - 12:54 AM

Shouldn't say imppossible, but it is very annoying to try and shoot a spider when its hopping around. This does seem to be exclusive to the spider, i have not had this issue against other lights so far.





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