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The Highlander Will Only Be Able To Jump 27 Meters.


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#21 Norris J Packard

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Posted 15 January 2013 - 06:37 PM

View PostSpheroid, on 15 January 2013 - 06:35 PM, said:

The Highlander will be absolutely redundant and useless.

Two missile hardpoints, two energy and a ballistic? You might as well take an Atlas cause nobody will be performing anything resembling a highland burial for a long time if ever.


The developers should have listened to the King Crab/Devastator lobby, it seems they are more deserving.


There's a lot more to the Mech than that, but the JJ's are what made it work. Your assuming bare minimum hardpoints, which is an absolute error since several of the variants have basically the exact same loadouts, thus they will have different hardpoint counts.

#22 verybad

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Posted 15 January 2013 - 06:40 PM

Yeah, I agree there. The Highlander will be able to carry a decent loadout, but jets won't be a part of any decent loadout unless there are serious buffs for them.

I would argue however that the Jets have nothing to do with what makes it work. The Highlander burial is just a bit of fluff for the original TT game, and it's got no real bearing on how it actually works when playing in the TT game. The Gauss Rifle does however.

Edited by verybad, 15 January 2013 - 06:42 PM.


#23 Spheroid

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Posted 15 January 2013 - 06:45 PM

View PostNorris J Packard, on 15 January 2013 - 06:37 PM, said:


There's a lot more to the Mech than that, but the JJ's are what made it work. Your assuming bare minimum hardpoints, which is an absolute error since several of the variants have basically the exact same loadouts, thus they will have different hardpoint counts.


The bare minimum approach was largely followed with the Stalker, why not with the Highlander? Look at the tech changes from the 732 to 733 series. They are just variations on a theme. We shall see though. I am open to being wrong.

#24 Noth

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Posted 15 January 2013 - 06:47 PM

View PostSpheroid, on 15 January 2013 - 06:45 PM, said:


The bare minimum approach was largely followed with the Stalker, why not with the Highlander? Look at the tech changes from the 732 to 733 series. They are just variations on a theme. We shall see though. I am open to being wrong.


Bare minimum was basically followed with the stalker because it already had a crap ton of hardpoints. Having only 5 hardpoints on the Highlander would be less than a medium. I bet there will be at least 7 hardpoints on the Highlander. It will probably have 8-9 though.

#25 verybad

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Posted 15 January 2013 - 06:55 PM

I'm expecting them to give 2-3 missile hardpoints for the LRM-20, 1 for the SRM6. 2. Ballistic hardpoints for the Gauss, 3 for the AC-20, 1 for the AC-10. The Medium lasers will get 1 energy hardpoint each, with maby an extra thrown in for S&Gs.

The mechs WILL be able to carry a serious loadout, just not gonna need (or want jets) on it.

Edited by verybad, 15 January 2013 - 06:55 PM.


#26 MustrumRidcully

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Posted 16 January 2013 - 01:41 AM

Other than jump jets, I don't really see anything that the highlander has to offer. Unless it has 2 Ballistic hard points in two different torso or arm sections perhaps?

That's the only type of assault mech we're still missing - a real ballistic platform.

#27 Solis Obscuri

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Posted 16 January 2013 - 01:44 AM

That's 27m farther than an Atlas will...

#28 King Arthur IV

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Posted 16 January 2013 - 01:45 AM

my biggest issue with jj is losing momentum after landing.

#29 Armorpiercer M82

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Posted 16 January 2013 - 01:54 AM

View Postverybad, on 15 January 2013 - 06:36 PM, said:

.
Posted Image
That'll be OP for sure :)




my killer will kill your beast:

ECM bunny

Posted Image

#30 Suprentus

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Posted 16 January 2013 - 01:54 AM

http://www.sarna.net/wiki/Highlander

Quote

The Highlander is one of the most well-known SLDF assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters.


Your math might be right, but your numbers are probably wrong. With 3 jump jets giving a 90 ton mech a range of 90 meters, they're probably different classed jump jets than the Cats and Lights use.

#31 Zulu Alpha Irish

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Posted 16 January 2013 - 01:54 AM

I don't know about you fellows, but each time a mech jumps it should look like this...Posted Image

#32 Remarius

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Posted 16 January 2013 - 02:06 AM

I thought JJ's were there to do miracle instant 180 degree turns? :)

#33 David Darkly

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Posted 16 January 2013 - 02:38 AM

View PostKing Arthur IV, on 16 January 2013 - 01:45 AM, said:

my biggest issue with jj is losing momentum after landing.

Exactly, looks like you stumble after every jump.
Did I fail a piloting roll? How about a module for
this? Tuck and roll,or something!

#34 King Arthur IV

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Posted 16 January 2013 - 02:40 AM

View PostDavid Darkly, on 16 January 2013 - 02:38 AM, said:

Exactly, looks like you stumble after every jump.
Did I fail a piloting roll? How about a module for
this? Tuck and roll,or something!

its like overheat or powerdown. stunned in place waiting to get shot.

#35 Norris J Packard

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Posted 16 January 2013 - 02:44 AM

View PostSuprentus, on 16 January 2013 - 01:54 AM, said:

http://www.sarna.net/wiki/Highlander



Your math might be right, but your numbers are probably wrong. With 3 jump jets giving a 90 ton mech a range of 90 meters, they're probably different classed jump jets than the Cats and Lights use.


My numbers aren't wrong, I know exactly what two classes of JJ's the Highland qualifies for since I look up this information every single patch to see if they messed with any numbers in the game data. If they go with the Mk. 2's it'll only do slightly over 27 Meters. If they do the Mk. 1's (which are approximately 17% better) it'll do roughly 32 meters. Congrats!

#36 David Darkly

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Posted 16 January 2013 - 03:42 AM

View PostKing Arthur IV, on 16 January 2013 - 02:40 AM, said:

its like overheat or powerdown. stunned in place waiting to get shot.

It does feel like that. And it's not like terrain slows you down, so JJs don't help there.
The jets on my 3D are maxed and I jump over most mechs/buildings.
I wonder how much engine size is playing into this. I'm all engine.

View PostKing Arthur IV, on 16 January 2013 - 02:40 AM, said:

its like overheat or powerdown. stunned in place waiting to get shot.

It does feel like that. And it's not like terrain slows you down, so JJs don't help there.
The jets on my 3D are maxed and I jump over most mechs/buildings.
I wonder how much engine size is playing into this. I'm all engine.

#37 Noth

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Posted 16 January 2013 - 03:43 AM

I have a question for those complaining that they basically stop when landing from jump jets. Do you properly pad your landing? When I was using them if I properly padded my landing I didn't lose much speed at all.

#38 David Darkly

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Posted 16 January 2013 - 03:47 AM

I try to, might need to focus harder on the landing. Usually have it down pat from a drop.

#39 Suprentus

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Posted 17 January 2013 - 06:45 AM

View PostNorris J Packard, on 16 January 2013 - 02:44 AM, said:


My numbers aren't wrong, I know exactly what two classes of JJ's the Highland qualifies for since I look up this information every single patch to see if they messed with any numbers in the game data. If they go with the Mk. 2's it'll only do slightly over 27 Meters. If they do the Mk. 1's (which are approximately 17% better) it'll do roughly 32 meters. Congrats!


So canon has no impact whatsoever, all because your crystal ball knows which JJ's will go on it? You really don't think it possible that it could have a class of JJ's not currently implemented?

Edited by Suprentus, 17 January 2013 - 06:54 AM.


#40 Kunae

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Posted 17 January 2013 - 06:59 AM

View PostSuprentus, on 17 January 2013 - 06:45 AM, said:


So canon has no impact whatsoever, all because your crystal ball knows which JJ's will go on it? You really don't think it possible that it could have a class of JJ's not currently implemented?

Sure... "New in February! Gold Jumpjets, only 1000MC each! Get yours now!"





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