What To Do With A Cat-C4 In The Current Game.
#1
Posted 15 January 2013 - 09:59 PM
Thanks in advance.
#2
Posted 15 January 2013 - 10:04 PM
Seriously, I was always partial to 4xSRM6 + 2MLas, but that's just me.
#3
Posted 15 January 2013 - 10:04 PM
either 4 srm6 (with artemis for better accuarcy at 200m) and 2 med pulse (XL engien works well in catapults, use a 275 or 300)
or 2 LRM 15 and 2 LRM 5 and a TAG so you can atleast put down any mech you can keep a laser on.
#4
Posted 15 January 2013 - 10:08 PM
http://mwo.smurfy-ne...3071a5c90416b76
It's been very effective in better teams, and can feel much less so in bad teams.
#5
Posted 16 January 2013 - 12:02 AM
Fitzbattleaxe, on 15 January 2013 - 09:59 PM, said:
Thanks in advance.
If you have a good engine, try making it walk around with TAG and 2 LRM20s and maybe a backup laser and some SRMs for close-range fights. Try to stay at 400 meters or so and lob LRMs with TAG and use your speed to move around a lot.
You won't need a lot of ammo since you are chucking LRMs in their faces so you won't waste a lot hitting mountains.
#6
Posted 16 January 2013 - 12:54 AM
4xSRM6 /w Artemis 5tons ammo
2x MedLasers
Std260 Engine (Planing to upgrade to XL300)
DHS
Its a simple and relatively cheap build. The SRMs take quite a bit of skill to master though and this is really a hit and run mech, so a very fast XL engine is basically a must. Still even with the regular engine the mech is quite fun to drive when you manage to utilize those SRMs to their full ability.
Basically its a slightly less cheesy build than the A1 srmkitty, but effective nonetheless...
#7
Posted 16 January 2013 - 02:07 PM
4 SRM6+Artemis
2 Med Lasers
XL 315 Engine
5 tons of ARM ammo
DHS
Endo-Steel
Works like a charm, just hit that missile bay door toggle so you don't have the fire lag. You roll around at 86.4 kph and pack a giant punch.
#8
Posted 16 January 2013 - 02:12 PM
#9
Posted 16 January 2013 - 04:08 PM
#10
Posted 16 January 2013 - 04:58 PM
Believe me, I tried. 4xLRM15 without. Just 60 missiles flying around hitting nothing.
#11
Posted 16 January 2013 - 05:19 PM
#12
Posted 16 January 2013 - 05:23 PM
2 Streak 2s
2 Medium Pulse Lasers.
That's what I would do. At least for Pugs.
For the high Alpha go 4 SRM6 +whatever you can fit.
#13
Posted 17 January 2013 - 01:21 AM
#14
Posted 17 January 2013 - 02:02 AM
OR lrm boat, tag, mpulse, as mobile as possible for direct fire ability (750m tag is a good range if you are mobile enough)
or
or
or...
Edited by Adrienne Vorton, 17 January 2013 - 02:03 AM.
#15
Posted 17 January 2013 - 07:24 AM
#16
Posted 17 January 2013 - 09:05 AM
Bad Brad Keselowski, on 16 January 2013 - 04:58 PM, said:
Believe me, I tried. 4xLRM15 without. Just 60 missiles flying around hitting nothing.
CPLT-C4 LRM20 3LRM15 7LRMAmmo TAG Endo XL225
Edited by Multitallented, 17 January 2013 - 09:07 AM.
#17
Posted 17 January 2013 - 09:11 AM
#18
Posted 17 January 2013 - 09:11 AM
#19
Posted 18 January 2013 - 04:06 AM
Multitallented, on 17 January 2013 - 09:05 AM, said:
CPLT-C4 LRM20 3LRM15 7LRMAmmo TAG Endo XL225
OK I have simply no idea how you managed to do this. I didn't think this is possible. I tried like 15 matches with my 4xLRM15/TAG and even XL300 for lots of speed an maneuverability to stay in LOS. Optimal fire is like 250-400m away from your target and LOS, and I just didn't hit anything. Most of my misslies just missed, no ECM disruption, they just missed. I gave up on this build not because I thought I did bad but not hitting anything in best firing position as possible.
Just once I got close to 1000, but that was because there was for...like the 1st time I saw this...someone with a NARC.
#20
Posted 18 January 2013 - 07:27 AM
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