After Netcode The 3 Things I Would Fix Over Anything Else.
#41
Posted 18 January 2013 - 09:10 PM
Keep voting
#42
Posted 18 January 2013 - 10:44 PM
Mechlab: Why can't I double click to add components? I mean dragging and dropping is huge fun and all but it's the most obnoxious way they could do this so naturally that's how it works. Aww, you didn't drop it just precisely how I wanted on the mech, do it again! Why aren't components organized or sortable? Still no info on weapons in game. No way to organize/move mechs.
Priorities: I'm not sure which 3 mech grognards where clamoring for the spider but we now have another light to race around in on the same 4 maps, woo! While we're talking about maps it'd be nice if they didn't make them so hideous/obnoxious that I have to turn on thermal and never turn it off. ECM has also pretty much forced this too. Not sure what the fix is but it'd be nice to admire the graphics in the game. We need more content. Conquest has some value but why don't we have more options? What about An attack/hold mode?
Matchmaking just sucks. Goofing around with suboptimal builds? Well enjoy that 4 man DDC pack we just put on the other side! Eight man? Try 6 DDC and 2 ravens mode. Trial mech/stocks are just BAD and getting one on your team might as well be a disconnect in most cases. Maybe pug stomping would be somewhat mitigated if we could challenge other groups directly? I know it's crazy experimental and no other game has ever done this but take a chance, trust me.
ECM: I like it but the way it stacks and the strength of it are out of line and it needs adjusting. Give BAP an emp type effect that can fire off and disable any nearby ecm for 10 seconds or something. Right now BAP is useless and since ecm counters ecm at a 1 to 1 rate the team with more ecm will win.
I like the game a lot but there are things that need to get better and really should have better from the start. Thus far it feels like we've had very slow progress. Technical issues can be a bear but the lack of content and quality of life fixes can progress independently. Wacky netcode doesn't mean it still doesn't annoy me every time I group up that the functionality for grouping sucks.
#43
Posted 19 January 2013 - 01:05 AM
#44
Posted 19 January 2013 - 09:36 PM
#45
Posted 19 January 2013 - 09:57 PM
#47
Posted 20 January 2013 - 11:36 PM
#48
Posted 21 January 2013 - 01:01 AM
Quote
Really ?
Please remove that...
If you don't know how to counter guys, it's your issue.
But that's another topic.
Edited by SixPrime, 21 January 2013 - 01:01 AM.
#49
Posted 21 January 2013 - 12:14 PM
SixPrime, on 21 January 2013 - 01:01 AM, said:
Please remove that...
If you don't know how to counter guys, it's your issue.
But that's another topic.
Unlike everything else in the game the current methodology for ECM doesn't make sense. It breaks too many physics based concepts. People have a problem with it.
#50
Posted 21 January 2013 - 12:18 PM
That makes very little sense.
#51
Posted 21 January 2013 - 03:34 PM
#52
Posted 21 January 2013 - 04:24 PM
shintakie, on 21 January 2013 - 12:18 PM, said:
That makes very little sense.
There is only 20 slots so it makes sense to group things by how they can be implemented. New game content would include game content specific to new player training grounds.
#53
Posted 21 January 2013 - 09:48 PM
#54
Posted 22 January 2013 - 02:20 PM
Edited by HC Harlequin, 22 January 2013 - 02:20 PM.
#55
Posted 23 January 2013 - 08:57 PM
#56
Posted 23 January 2013 - 09:16 PM
No really I want my Highlander battlemech.
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