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After Netcode The 3 Things I Would Fix Over Anything Else.


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Poll: After Netcode the 3 Things I would fix (216 member(s) have cast votes)

First Thing

  1. Game lobby that allows units and groups to drop against eachother regardless of weight/makeup/tech/numbers in group. (18 votes [8.33%])

    Percentage of vote: 8.33%

  2. Matching for weight (weight matching) (4 votes [1.85%])

    Percentage of vote: 1.85%

  3. Matching for piloting skill (ELO) (18 votes [8.33%])

    Percentage of vote: 8.33%

  4. Matching for tech level/components (BV/CV) (1 votes [0.46%])

    Percentage of vote: 0.46%

  5. 4 FPS Bug/ Atari Bug/Memory Leak/DX Graphics and Engine update (44 votes [20.37%])

    Percentage of vote: 20.37%

  6. ECM OP / lack of effective counter/NARC permanent on hit location (58 votes [26.85%])

    Percentage of vote: 26.85%

  7. Seperation of solo and premades (7 votes [3.24%])

    Percentage of vote: 3.24%

  8. FIXED "Users that disconnect and die afterwards will now get a death counted towards their stats." Punishment for K/D manipulation / Disco / AFK / suicide farming (1 votes [0.46%])

    Percentage of vote: 0.46%

  9. Auto rejoin drop feature on reconnect (2 votes [0.93%])

    Percentage of vote: 0.93%

  10. Weapon convergence settings / Ballistic and Dumb Fire tracking (3 votes [1.39%])

    Percentage of vote: 1.39%

  11. Epic Kickass Soundtrack (1 votes [0.46%])

    Percentage of vote: 0.46%

  12. Canon Unit based membership/ranking/Large Scale Planet based combats/Multi-map Unit based combat and ranking (5 votes [2.31%])

    Percentage of vote: 2.31%

  13. Solaris Style solo fights / MW League team support / fights. (3 votes [1.39%])

    Percentage of vote: 1.39%

  14. Mech Collision/ DFA / Knockdown/Movement based damage enhancements (25 votes [11.57%])

    Percentage of vote: 11.57%

  15. Weapon balancing (3 votes [1.39%])

    Percentage of vote: 1.39%

  16. Regional Servers and Fully Integrated Voice Coms (with perma mute capability) (6 votes [2.78%])

    Percentage of vote: 2.78%

  17. Spectator mode / Theater support (select a player/account and view that player in any match the player joins) (0 votes [0.00%])

    Percentage of vote: 0.00%

  18. More Game Content (new player training grounds/more/bigger maps/game modes/single player based canned scenario training/storyline) (15 votes [6.94%])

    Percentage of vote: 6.94%

  19. Pre/Post Game player interface/lobby that tracks and allows post game player interaction (2 votes [0.93%])

    Percentage of vote: 0.93%

  20. Increased AMS capability against SSRM's (0 votes [0.00%])

    Percentage of vote: 0.00%

Second Thing..

  1. Game lobby that allows units and groups to drop against eachother regardless of weight/makeup/tech/numbers in group. (18 votes [8.33%])

    Percentage of vote: 8.33%

  2. Matching for weight (weight matching) (5 votes [2.31%])

    Percentage of vote: 2.31%

  3. Matching for piloting skill (ELO) (17 votes [7.87%])

    Percentage of vote: 7.87%

  4. Matching for tech level/components (BV/CV) (1 votes [0.46%])

    Percentage of vote: 0.46%

  5. 4 FPS Bug/ Atari Bug/Memory Leak/DX Graphics and Engine update (16 votes [7.41%])

    Percentage of vote: 7.41%

  6. ECM OP / lack of effective counter / NARC permanent on hit location (27 votes [12.50%])

    Percentage of vote: 12.50%

  7. Seperation of solo and premades (13 votes [6.02%])

    Percentage of vote: 6.02%

  8. FIXED "Users that disconnect and die afterwards will now get a death counted towards their stats." Punishment for K/D manipulation / Disco / AFK / Suicide farming (4 votes [1.85%])

    Percentage of vote: 1.85%

  9. Auto rejoin drop feature on reconnect (9 votes [4.17%])

    Percentage of vote: 4.17%

  10. Weapon convergence settings / Ballistic and Dumb Fire tracking (9 votes [4.17%])

    Percentage of vote: 4.17%

  11. Epic Kickass Soundtrack (2 votes [0.93%])

    Percentage of vote: 0.93%

  12. Canon Unit based membership/ranking/Large Scale Planet based combats/Multi-map Unit based combat and ranking (4 votes [1.85%])

    Percentage of vote: 1.85%

  13. Solaris Style solo fights / MW League team support / fights. (4 votes [1.85%])

    Percentage of vote: 1.85%

  14. Mech Collision/ DFA / Knockdown/Movement based damage enhancements (27 votes [12.50%])

    Percentage of vote: 12.50%

  15. Weapon balancing (18 votes [8.33%])

    Percentage of vote: 8.33%

  16. Regional Servers and Fully Integrated Voice Coms (with perma mute capability) (8 votes [3.70%])

    Percentage of vote: 3.70%

  17. Spectator mode / Theater support (select a player/account and view that player in any match the player joins) (0 votes [0.00%])

    Percentage of vote: 0.00%

  18. More Game Content (new player training grounds/more/bigger maps/game modes/single player based canned scenario training/storyline) (27 votes [12.50%])

    Percentage of vote: 12.50%

  19. Pre/Post Game player interface/lobby that tracks and allows post game player interaction (4 votes [1.85%])

    Percentage of vote: 1.85%

  20. Increased AMS capability against SSRM's (3 votes [1.39%])

    Percentage of vote: 1.39%

Third Thing..

  1. Game lobby that allows units and groups to drop against eachother regardless of weight/makeup/tech/numbers in group. (25 votes [11.57%])

    Percentage of vote: 11.57%

  2. Matching for weight (weight matching) (10 votes [4.63%])

    Percentage of vote: 4.63%

  3. Matching for piloting skill (ELO) (10 votes [4.63%])

    Percentage of vote: 4.63%

  4. Matching for tech level/components (BV/CV) (8 votes [3.70%])

    Percentage of vote: 3.70%

  5. 4 FPS Bug/ Atari Bug/Memory Leak/DX Graphics and Engine update (11 votes [5.09%])

    Percentage of vote: 5.09%

  6. ECM OP / lack of effective counter / NARC permanent on hit location (16 votes [7.41%])

    Percentage of vote: 7.41%

  7. Seperation of solo and premades (6 votes [2.78%])

    Percentage of vote: 2.78%

  8. FIXED "Users that disconnect and die afterwards will now get a death counted towards their stats." Punishment for K/D manipulation / Disco / AFK / suicide farming (1 votes [0.46%])

    Percentage of vote: 0.46%

  9. Auto rejoin drop feature on reconnect (9 votes [4.17%])

    Percentage of vote: 4.17%

  10. Weapon convergence settings / Ballistic and Dumb Fire tracking (4 votes [1.85%])

    Percentage of vote: 1.85%

  11. Epic Kickass Soundtrack (4 votes [1.85%])

    Percentage of vote: 1.85%

  12. Canon Unit based membership/ranking/Large Scale Planet based combats/Multi-map Unit based combat and ranking (5 votes [2.31%])

    Percentage of vote: 2.31%

  13. Solaris Style solo fights / MW League team support / fights. (7 votes [3.24%])

    Percentage of vote: 3.24%

  14. Mech Collision/ DFA / Knockdown/Movement based damage enhancements (27 votes [12.50%])

    Percentage of vote: 12.50%

  15. Weapon balancing (10 votes [4.63%])

    Percentage of vote: 4.63%

  16. Regional Servers and Fully Integrated Voice Coms (with perma mute capability) (15 votes [6.94%])

    Percentage of vote: 6.94%

  17. Spectator mode / Theater support (select a player/account and view that player in any match the player joins) (3 votes [1.39%])

    Percentage of vote: 1.39%

  18. More Game Content (new player training grounds/more/bigger maps/game modes/single player based canned scenario training/storyline) (27 votes [12.50%])

    Percentage of vote: 12.50%

  19. Pre/Post Game player interface/lobby that tracks and allows post game player interaction (15 votes [6.94%])

    Percentage of vote: 6.94%

  20. Increased AMS capability against SSRM's (3 votes [1.39%])

    Percentage of vote: 1.39%

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#41 HC Harlequin

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Posted 18 January 2013 - 09:10 PM

zombie thread is zombie.
Keep voting

#42 Imp Mcsmackens

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Posted 18 January 2013 - 10:44 PM

The horrible interface that is the games front end? Oh you want to play with this person? Well they have to be on your friend list! Ok i'll just click to add them.. why is the cursor not in the obvious box? Ok another click now I can type their ID! hooray! Oh wait my list is full because in order to save memory on my commodore 64 they have limited me to X friends. If only there was some sort of group functionality.. oh well I removed someone... oh wait it but them on my block list ok I will unblock them and now i can add my new friend! This is a ******** abomination and a crime against usability. The ready button. Sensible design would take you to the pilot tab for the selected mech in your mechbay by default and only require clicking to change from that mech. As it is now every damn time you go to add a skill it's pointless clicking to get tot he mech you're running. Is it more likely i'm adding skills to some random mech I'm not currently playing or that I want to spend xp I just generated on the mech I am playing?

Mechlab: Why can't I double click to add components? I mean dragging and dropping is huge fun and all but it's the most obnoxious way they could do this so naturally that's how it works. Aww, you didn't drop it just precisely how I wanted on the mech, do it again! Why aren't components organized or sortable? Still no info on weapons in game. No way to organize/move mechs.

Priorities: I'm not sure which 3 mech grognards where clamoring for the spider but we now have another light to race around in on the same 4 maps, woo! While we're talking about maps it'd be nice if they didn't make them so hideous/obnoxious that I have to turn on thermal and never turn it off. ECM has also pretty much forced this too. Not sure what the fix is but it'd be nice to admire the graphics in the game. We need more content. Conquest has some value but why don't we have more options? What about An attack/hold mode?

Matchmaking just sucks. Goofing around with suboptimal builds? Well enjoy that 4 man DDC pack we just put on the other side! Eight man? Try 6 DDC and 2 ravens mode. Trial mech/stocks are just BAD and getting one on your team might as well be a disconnect in most cases. Maybe pug stomping would be somewhat mitigated if we could challenge other groups directly? I know it's crazy experimental and no other game has ever done this but take a chance, trust me.

ECM: I like it but the way it stacks and the strength of it are out of line and it needs adjusting. Give BAP an emp type effect that can fire off and disable any nearby ecm for 10 seconds or something. Right now BAP is useless and since ecm counters ecm at a 1 to 1 rate the team with more ecm will win.

I like the game a lot but there are things that need to get better and really should have better from the start. Thus far it feels like we've had very slow progress. Technical issues can be a bear but the lack of content and quality of life fixes can progress independently. Wacky netcode doesn't mean it still doesn't annoy me every time I group up that the functionality for grouping sucks.

#43 HC Harlequin

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Posted 19 January 2013 - 01:05 AM

heh.. My mother still plays the family Vic20

#44 HC Harlequin

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Posted 19 January 2013 - 09:36 PM

Back to page 1

#45 Kaspirikay

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Posted 19 January 2013 - 09:57 PM

i see no option for regional servers. i guess this is a NA only poll.

#46 HC Harlequin

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Posted 19 January 2013 - 11:44 PM

View PostKaspirikay, on 19 January 2013 - 09:57 PM, said:

i see no option for regional servers. i guess this is a NA only poll.

It's there..
Regional Servers and Fully Integrated Voice Coms (with perma mute capability)

#47 HC Harlequin

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Posted 20 January 2013 - 11:36 PM

Keep voting and adding stuff

#48 SixPrime

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Posted 21 January 2013 - 01:01 AM

Quote

ECM OP / lack of effective counter

Really ?
Please remove that...

If you don't know how to counter guys, it's your issue.
But that's another topic.

Edited by SixPrime, 21 January 2013 - 01:01 AM.


#49 HC Harlequin

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Posted 21 January 2013 - 12:14 PM

View PostSixPrime, on 21 January 2013 - 01:01 AM, said:

Really ?
Please remove that...

If you don't know how to counter guys, it's your issue.
But that's another topic.

Unlike everything else in the game the current methodology for ECM doesn't make sense. It breaks too many physics based concepts. People have a problem with it.

#50 shintakie

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Posted 21 January 2013 - 12:18 PM

Why would you lump fixin the new player experience with new game content?

That makes very little sense.

#51 HC Harlequin

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Posted 21 January 2013 - 03:34 PM

Made a change

#52 HC Harlequin

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Posted 21 January 2013 - 04:24 PM

View Postshintakie, on 21 January 2013 - 12:18 PM, said:

Why would you lump fixin the new player experience with new game content?

That makes very little sense.

There is only 20 slots so it makes sense to group things by how they can be implemented. New game content would include game content specific to new player training grounds.

#53 HC Harlequin

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Posted 21 January 2013 - 09:48 PM

Keep voting

#54 HC Harlequin

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Posted 22 January 2013 - 02:20 PM

heh, eventually we will get all the forum users.

Edited by HC Harlequin, 22 January 2013 - 02:20 PM.


#55 HC Harlequin

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Posted 23 January 2013 - 08:57 PM

So. how is the netcode?

#56 Magitek

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Posted 23 January 2013 - 09:16 PM

Highlander Hero... I wants it, I needs it...

No really I want my Highlander battlemech.





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