As I mentioned in the general discussions forum, MW:LL was a hell of a game for me. It brought the Mechwarrior franchise back to live - for years, it hat completely disappeared from the public until suddenly a Crysis (in the beginning Battlefield) mod started getting headlines.
I argued and I will continue to argue that no other Mechwarrior game has ever reached the strategical depth of MW:LL and even if its balance wasn't perfect, it certainly was much better than the current MWO with all these lagshield+streak+ecm+steamrolling issues.
I think that the critical difference between MW:LL and MWO is long matches, bases, respawn and on-line progression and combined arms on the one hand and 5 minute death matches on the other hand. If a match is done in 5 minutes and only 8 kills, then any kill has a chance of triggering the slippery slope that causes all those extremely frustrating and unrewarding 8-0 or 0-8 matches. Sorry, I drifted off into QQ.
Anyway. As soon as I get my hands back on my copy of Crysis wars, I'm going to reinstall MW:LL and have a couple of evenings on Huntress or Funbocks, on foot, on wheels, 'Mechlegs and airborne; in high-G, low-G, cities, deserts, and planes.
I really really hope that shutting down MW:LL at least means that PGI has grasped what improvements they could implement simply by copying some of the gameplay mechanisms MW:LL had or still strived for. But I guess this isn't going to happen.
PS: Someone said that MW:LL wasn't as much about Mechwarrior as it was about Battletech. That's possible and nothing to be ashamed of. In fact, I liked that.
I conclude my statement by posting a screenshot Pytak made, depicting a chillin' BA.
TL;DR: The stop to MWLL's development marks the stop of the most interesting Battletech computer game yet to see the world.