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If This Game Is In Beta Why Are They Ignoring Their Beta Testers


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#221 Grraarrgghh

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Posted 17 January 2013 - 04:44 AM

View PostThirdstar, on 16 January 2013 - 10:32 PM, said:

That's pretty much what Goons do.


I'm sure you got a pretty thorough list of goons somewhere to check all those names against? I see max like 15 goons, which means 79 forum goers and 2 devs agree, you're all terrible at posting.

#222 fil5000

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Posted 17 January 2013 - 04:47 AM

View PostColonel Pada Vinson, on 17 January 2013 - 04:42 AM, said:

You guys really need to lay off the personal attacks and trolling. I sense a lock hammer about to fall.


It may well do, but look at this thing. It's 12 pages of terrible.

#223 Thirdstar

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Posted 17 January 2013 - 04:52 AM

View Postfil5000, on 17 January 2013 - 02:06 AM, said:

Is your point that the opinion of a goon is worthless?


Yes.

Oooo a Q&A session. I love these.

Edited by Thirdstar, 17 January 2013 - 04:52 AM.


#224 fil5000

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Posted 17 January 2013 - 05:12 AM

Good man.

#225 w0rm

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Posted 17 January 2013 - 05:36 AM

View PostCongzilla, on 16 January 2013 - 09:08 AM, said:

The people who actually care about testing just play the game and submit support tickets with what they find, they don't sit around here complaining about the same known issues over and over.


qft

#226 Nekki Basara

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Posted 17 January 2013 - 05:41 AM

View PostSolis Obscuri, on 16 January 2013 - 07:52 PM, said:

Please elaborate on the skill and tactical complexity involved in using a passive device that not only nullifies the Information Warfare capabilities of the entire enemy team, but also provides immunity from two of the most powerful weapon systems in the game.
The Mk I Eyeball and the toggle switch on that same piece of equipment provide far more depth than your minimap ever will. Be better at mek.

View Postollo, on 16 January 2013 - 10:42 PM, said:


Everyone that calls the players that rightfully complain about ECM babies is just rude and has absolutely no idea what the problem is.
While I may be rude I know what their problem is. They are wanting to play a team-based slow paced tactical sim solo, and finding that they suck at it. Blaming ECM is easier than admitting to yourself that you are wanting something that this game is not trying to deliver. Group up, get on voice and start learning to rely on your team-mates for intel rather than trusting the minimap to give you an unkillable spysat.

#227 Congzilla

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Posted 17 January 2013 - 05:51 AM

Goons are Goons and they do what they do, be it here or in EVE. Fact of the matter is that just like cReddit they bring a large diverse group of people that love games and this community is better for having them here.

I can't believe I just said that.

#228 Butane9000

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Posted 17 January 2013 - 05:54 AM

View PostGrraarrgghh, on 16 January 2013 - 07:56 AM, said:

List?

1) every problem presented is blown way out of proportion

2) no incremental change is good enough for this community

3) typically the criticism misses the "constructive" part

4) you rehash problems they have addressed every ******* day until they are fixed

5) unrealistic self-entitlement

6) narrow view of game development

7) everything is aired in public like dirty laundry rather than emailed directly to PGI

8) most ideas are myopic and don't take other playstyles/setups/people into consideration

Listen to VCRS!

http://mwomercs.com/...anuary-16-2013/


Lets list the immediate things the community is asking to be addressed.

1.) Net Code

2.) ECM

3.) Balance (via changes to ECM and other equipment)

The net code has been a problem for months. We've gotten snippets here and there but not full on fix. All we hear is that it is still coming. Personally I think they will roll out the net code fix by the end of January or mid February.

ECM was implemented a week or so before they (the devs) went on their extended 3 week holiday. It's had a terrible impact on the game with large swaths of the community disapproving of it. Their fix of more pilot modules won't make a real difference when you factor in what ECM does so that small fix is mute. They need to go back and look at how ECM operates from the ground up.

Now they are aiming to balance weapons. A incoming buff to machine guns and flamers against unarmored sections of a mech is coming that is much needed. PPCs will be getting a buff via changes to their heat generation and additional effects. Aside from that the above ECM needs to be addressed as well as BAP and NARC.

I personally think they need to ramp up their release schedule of maps and mechs, especially with the coming clan invasion. They stated they want this to happen with trying to get at least 2 mechs a month. Another thing they need to do is ramp up the release of camo patterns, colors and cockpit items. These kinds of things are the lifeblood of a F2P game and they need to have more.

While I may not agree with everything the devs do I still shelled out 60 dollars to see this game succeed. If that means I have to trudge through the muck of unbalanced, not fun ECM induced hell of public matches so be it.

#229 Fat Samurai

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Posted 17 January 2013 - 05:55 AM

View PostCongzilla, on 17 January 2013 - 05:51 AM, said:

Goons are Goons and they do what they do, be it here or in EVE. Fact of the matter is that just like cReddit they bring a large diverse group of people that love games and this community is better for having them here.

I can't believe I just said that.

That's it boys, we have won. Everyone pack and go home.

#230 BerryChunks

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Posted 17 January 2013 - 05:55 AM

View PostMikhalio, on 16 January 2013 - 07:56 PM, said:


Actually he's totally bang on.

This forum only got attention because it made the Yahoo Games meta-trend tracker. This being said, 99% of the poasts in this place are either whines for handicaps by players who have no clue what they are doing, or responses to said poor players.

Guess which one I am, and which one you are; if you want the ad homin attack-mode today.

PS. more 8-man's to drop against please.




Hey, are you done your homework assignment yet ? Focus on one task at a time. You have proven incapable of providing 1 thread of insight, don't draw others discussion down also, cool ?


this is the heart of intellectual dishonesty. You brought up ECM and info warfare. He countered with a reasonable argument and you say "you're proving incapable of prividing 1 thread of insight".

******* trolls..

#231 ollo

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Posted 17 January 2013 - 05:59 AM

View PostNekki Basara, on 17 January 2013 - 05:41 AM, said:

While I may be rude I know what their problem is. They are wanting to play a team-based slow paced tactical sim solo, and finding that they suck at it. Blaming ECM is easier than admitting to yourself that you are wanting something that this game is not trying to deliver. Group up, get on voice and start learning to rely on your team-mates for intel rather than trusting the minimap to give you an unkillable spysat.


Like i assumed, you actually have absolutely no idea what the problem is. And you don't want to understand resp. don't accept other people's opinions and instead want to stay in the bubble of you own defined views, otherwise your post wouldn't be what it is. Man it feels good to be right... :)

#232 Nekki Basara

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Posted 17 January 2013 - 06:09 AM

I'm sure fil5000 (since he's the only one of my regular mekbros who's here and reading) will confirm that when ECM came out I hated it. I pretty much decided that it ruined the game straight off. Eventually, through perseverance and good teamwork, I came to realise that it wasn't as bad as I thought. It still needs some tweaking but bitching on the forums won't help. People in the real world get along without hitting the "r" key every day. Some of them even shoot at stuff. It's all manageable, and I have full confidence that it will be tweaked slightly to prevent it being a hard counter to LRMs and Streaks.

ETA: a missed word.

Edited by Nekki Basara, 17 January 2013 - 06:10 AM.


#233 fil5000

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Posted 17 January 2013 - 06:14 AM

View PostNekki Basara, on 17 January 2013 - 06:09 AM, said:

I'm sure fil5000 (since he's the only one of my regular mekbros who's here and reading) will confirm that when ECM came out I hated it. I pretty much decided that it ruined the game straight off. Eventually, through perseverance and good teamwork, I came to realise that it wasn't as bad as I thought. It still needs some tweaking but bitching on the forums won't help. People in the real world get along without hitting the "r" key every day. Some of them even shoot at stuff. It's all manageable, and I have full confidence that it will be tweaked slightly to prevent it being a hard counter to LRMs and Streaks.

ETA: a missed word.


Yeah, ECM changes the game balance rather than ruining it. It forces you to play more as a team than as eight individuals, which isn't a terrible idea (although it really does need in game voice comms and/or some quick access text chat stuff a la counterstrike).

#234 Congzilla

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Posted 17 January 2013 - 06:16 AM

View PostNekki Basara, on 17 January 2013 - 06:09 AM, said:

I'm sure fil5000 (since he's the only one of my regular mekbros who's here and reading) will confirm that when ECM came out I hated it. I pretty much decided that it ruined the game straight off. Eventually, through perseverance and good teamwork, I came to realise that it wasn't as bad as I thought. It still needs some tweaking but bitching on the forums won't help. People in the real world get along without hitting the "r" key every day. Some of them even shoot at stuff. It's all manageable, and I have full confidence that it will be tweaked slightly to prevent it being a hard counter to LRMs and Streaks.

ETA: a missed word.

I felt about the same. Seeing the Devs say yesterday that they have two items they are testing that they want in game before an ECM nerf really peaked my curiosity.

View Postfil5000, on 17 January 2013 - 06:14 AM, said:


Yeah, ECM changes the game balance rather than ruining it. It forces you to play more as a team than as eight individuals, which isn't a terrible idea (although it really does need in game voice comms and/or some quick access text chat stuff a la counterstrike).

I think it still needs more counter, letting NARC do what it is supposed to would be a nice step in helping counter ECM. It would also make Narc something you don't laugh at people for fitting.

#235 Nekki Basara

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Posted 17 January 2013 - 06:21 AM

NARC is supposed to be countered by ECM. My suggestion is to track missile lock seperately from general target lock, which IIRC MW4 could handle (possibly MW4 too). I'm not sure if lock should stay established when a target breaks LoS or not, but it'd allow more expansion for Angel ECM and iNarc down the road.

#236 DaZur

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Posted 17 January 2013 - 06:35 AM

LOL! This forum plays out like a road trip with the family...

> Have they addressed ECM yet?

* No..

> Have they addressed ECM yet?

* No..

> Have they addressed ECM yet?

* No..

> Have they addressed ECM yet?

NO DAMMIT! WILL YOU JUST SIT DOWN AND WAIT FOR THEM TO ADDRESS IT!

LOL! :)

Edited by DaZur, 17 January 2013 - 06:35 AM.


#237 fil5000

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Posted 17 January 2013 - 06:41 AM

View PostCongzilla, on 17 January 2013 - 06:16 AM, said:

I felt about the same. Seeing the Devs say yesterday that they have two items they are testing that they want in game before an ECM nerf really peaked my curiosity.


I think it still needs more counter, letting NARC do what it is supposed to would be a nice step in helping counter ECM. It would also make Narc something you don't laugh at people for fitting.


Yeah, I don't disagree that it needs more things that can reduce it's effectiveness. It really does reduce the pool of useful mechs significantly.

#238 Congzilla

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Posted 17 January 2013 - 07:00 AM

View PostNekki Basara, on 17 January 2013 - 06:21 AM, said:

NARC is supposed to be countered by ECM. My suggestion is to track missile lock seperately from general target lock, which IIRC MW4 could handle (possibly MW4 too). I'm not sure if lock should stay established when a target breaks LoS or not, but it'd allow more expansion for Angel ECM and iNarc down the road.

On TT NARC only loses it's cluster hit bonus from ECM, not the lock on ability. The ECM we have right now is Angel ECM. It is actually clan level tech.

Quote

The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: Artemis IV, Artemis V, Beagle Active Probes, Bloodhound Active Probes and their Clan equivalents, C3 Master Computers and C3 Slaves, Streak Missile Launchers and Narc missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.


What is currently in game is actually more powerful than Angel.

Edited by Congzilla, 17 January 2013 - 07:04 AM.


#239 Havyek

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Posted 17 January 2013 - 07:08 AM

IMO "nerfing" 1 piece of equipment with another isn't the way to balance it.

I personally don't have much of a problem with ECM as it sits now (other than Ravens simply because netcode makes them hard to hit, and hitboxes/detection make it so that some hits that DO land don't register).
Hell, one of my favourite 'Mechs is a Stalker with 5 LRM15s + Artemis that usually nets me about 1k+ damage. I can pretty much guarantee you that I'm not doing that damage with the 4 MLAS I have as backup.

I would be more happy though if ECM was an active device that required LOS to use on a single target. IMO it would make it more tactical to use it instead of simply running around with it always on.

Edited by BDU Havoc, 17 January 2013 - 07:20 AM.


#240 Congzilla

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Posted 17 January 2013 - 07:16 AM

View PostBDU Havoc, on 17 January 2013 - 07:08 AM, said:

IMO "nerfing" 1 piece of equipment with another isn't the way to balance it.

I personally don't have much of a problem with ECM as it sits now (other than Ravens simply because netcode makes them hard to hit, and hitboxes/detection make it so that some hits that DO land not register).
Hell, one of my favourite 'Mechs is a Stalker with 5 LRM15s + Artemis that usually nets me about 1k+ damage. I can pretty much guarantee you that I'm not doing that damage with the 4 MLAS I have as backup.

I would be more happy though if ECM was an active device that required LOS to use on a single target. IMO it would make it more tactical to use it instead of simply running around with it always on.

It isn't really nerfing it, it is just allowing NARC to work the way it is supposed to. From Total Warfare pg.134:

Quote

Narc Missile Beacon: Missiles equipped to home in on an
attached Narc pod lose the Cluster Hits Table bonus for that
system if the pods themselves lie within an ECM “bubble.” The
Narc launcher itself (standard and iNarc) is not aff ected by ECM.






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