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How Much Do You Pug? (Poll)


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Poll: How much do you PUG? (Poll) (321 member(s) have cast votes)

About how much do you typically PUG?

  1. 0%-10% (30 votes [9.35%] - View)

    Percentage of vote: 9.35%

  2. 11%-20% (15 votes [4.67%] - View)

    Percentage of vote: 4.67%

  3. 21%-30% (15 votes [4.67%] - View)

    Percentage of vote: 4.67%

  4. 31%-40% (14 votes [4.36%] - View)

    Percentage of vote: 4.36%

  5. 41%-50% (18 votes [5.61%] - View)

    Percentage of vote: 5.61%

  6. 51%-60% (19 votes [5.92%] - View)

    Percentage of vote: 5.92%

  7. 61%-70% (13 votes [4.05%] - View)

    Percentage of vote: 4.05%

  8. 71%-80% (12 votes [3.74%] - View)

    Percentage of vote: 3.74%

  9. 81%-90% (17 votes [5.30%] - View)

    Percentage of vote: 5.30%

  10. Voted 91%-100% (168 votes [52.34%] - View)

    Percentage of vote: 52.34%

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#61 Revorn

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Posted 18 January 2013 - 02:10 AM

PUG only vs PUG only. :)

Pugging 100%

Edited by Revorn, 18 January 2013 - 02:11 AM.


#62 Greyfyl

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Posted 18 January 2013 - 09:50 AM

View PostSerapth, on 17 January 2013 - 05:18 PM, said:



Yet there seems to be a certain overwhelming sense of entitlement, and worse, a disdain for said casual players amongst the more hardcore.


There is always a vocal minority of hardcore players in every online game that inisists that nobody else knows what they are talking about and need to l2p. These are usually the players that play 5-8 hours a day, and yet with all that time online they are still successful millionaires with bikini model wives. They are truly amazing.

Yet they still will argue with you that having a premade on both teams is illogical.

Edited by Greyfyl, 18 January 2013 - 09:50 AM.


#63 Dimento Graven

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Posted 29 January 2013 - 09:57 AM

I can't help but post this here too:

From the http://mwomercs.com/game page:

Quote

How does gameplay work?

MechWarrior Online puts MechWarriors into a first-person, team-based, tactical battlefield where the victors swim in the spoils of war and are rewarded with the almighty C-Bill (in-game currency).

Each team has 8 players and the two teams are pitted in combat in an enclosed battlefield. Communication is key, be it in-game chat, integrated C3, or a third party VOIP solution, keeping in constant communication with your teammates will drastically increase your team’s chances of success.

The various weight classes of BattleMechs help create their own evolving roles on the battlefield. Fast moving scouts can feed target and tactical information back to the main battle group and the team commander. This information allows the support and assault role pilots to decide where to put their resources to work. Long-range fire support and heavy hitting assault class Mechs will use this invaluable information to finish the job at hand. It is up to you, the pilot, to customize your BattleMech’s loadout and electronic systems to fulfill the role you want to take.


So... Join a team, use VOIP and get over yourself...

#64 Joseph Mallan

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Posted 29 January 2013 - 10:03 AM

134 Premades who sometimes PUG v 158 Pure PUGs...

#65 Adrienne Vorton

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Posted 29 January 2013 - 10:09 AM

depends on my mood and how much is going on on our TS server... i play with DHB, i solo about 30% and every now and then i drop with one or 2 friends, which are very casual drops without any significant group coordination though ;)

so you can say i know most aspects of the many playstyles pretty well ...i even have a free account for testing purposes :angry:

Edited by Adrienne Vorton, 29 January 2013 - 10:10 AM.


#66 Jetfire

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Posted 29 January 2013 - 10:10 AM

In a Merc corp, but when nobody is home I pug, when we have 8 we do 8 mans. Probably 30-40% Pugging, 30% 8 man and the balance 2-4 mans.





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