ECM is popular because is allows horrible, horrible positioning go unpunished sometimes. Thats why every
noob newb that gets into an ECM mech and usually doesnt hear "incoming missiles" all the time anymore thinks that ECM is the only way to go. The stealth from ECM lets a lone atlas ddc live, where otherwise his lone-wolf strayoff would be exploited by enemy strikers.
They do not see their own positioning mistakes, but they clearly see the impact of ecm - they live more then 5 mins.
As for me, when I run my Flame, I dont get hit by missiles more often then in my ddc. Careful positioning and map awareness can provide SOME of ecm effects like stealth and missile protection, but they require experience, while ECM is a 1,5 tons module.
Still, thats only one side of the coin. The other side are mechs that get a bug-based protection against direct-fire weapons AND ECM lock-on protection. A genius Jenner pilot can replicate some of the ECM effects too, like constantly dodging lrms with JJ and denying SSRMs lock in CQC, but that requires very, very solid skill.
Fast-going ECM mechs are easy mode regarding survival. But they also have exploitable drawbacks:
2D has thin armor
5D lacks weapons
3M has big hitboxes, especially the long legs
The only one that seems to have no drawbacks is the Craven 3L. Playing it is bugusing. I sold mine.
ECM really shines on lagshielded mechs (duh). When reaching a certain level of experience, ECM becomes helpful, but not necessary to live through the match. Just look at teh stalkers, which decide a lot of battles.
Edited by Cordy Ceps, 17 January 2013 - 03:03 PM.