This is a sad time for all 'mecha lovers.
0
Given The Demise Of Mwll, Should Other Bt Related Mod Projects Be Affraid?
Started by Purplefluffybunny, Jan 17 2013 01:46 PM
25 replies to this topic
#21
Posted 17 January 2013 - 07:07 PM
#22
Posted 17 January 2013 - 11:35 PM
Apparently they were forced to not include their functional mechlab too.
I was really excited about what Piranha could have done with MWO before, but MWLL being a game I've invested significant time in, now I won't even be supporting MWO.
I was really excited about what Piranha could have done with MWO before, but MWLL being a game I've invested significant time in, now I won't even be supporting MWO.
Edited by BloodShot12, 17 January 2013 - 11:36 PM.
#23
Posted 19 January 2013 - 05:39 AM
I can understand that there are rumors about PGI shutting down MWLL (this is internet after all, and people has tendency to belive the worst things), but is there any real fact backing up those rumors? There is also statement in MWLL site:
Oh and I missed http://mwomercs.com/...mwll-situation/
Quote
First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.
To clarify, the decision to discontinue development of MechWarrior: Living Legends was made by the founders and owners of the project.
To clarify, the decision to discontinue development of MechWarrior: Living Legends was made by the founders and owners of the project.
Oh and I missed http://mwomercs.com/...mwll-situation/
Edited by Ice, 19 January 2013 - 06:04 AM.
#24
Posted 19 January 2013 - 06:31 AM
Taizan, on 17 January 2013 - 04:15 PM, said:
This thread was moved to the off-topic sub forum, where it feels more comfortable.
Understandable, less traffic in these 'Off-Topic' parts!
Personally I think PGI will, eventually, pursue hobbyist projects. You will start to see them develop BT mobile phone apps and games etc. as they split the IP up into smaller and smaller discrete projects. Listening to people such as Russ on NGNG it is clear from the tone of his voice when he says 'we have exclusivity', that he is proud of that and will pursue it.
Edited by Purplefluffybunny, 19 January 2013 - 06:45 AM.
#25
Posted 19 January 2013 - 06:50 AM
Ghogiel, on 17 January 2013 - 04:10 PM, said:
MWLL had a license agreement with microsoft to create a TC mod on the CE2 based on the MW IP
Which could've very well expired in 2013. You get license only for a set period of time (the reason why MW2:Mercs exists, or the Heavy Gear games, both of which were made by Activision to dodge the fact they lost the MW license).
#26
Posted 19 January 2013 - 08:45 AM
MW:LL has Clan Mechs, battlearmours, vtols, aerospace fighters, tanks, hovercraft, an apc, and artillery.
MW:O has mechs
MW:O has mechs
Edited by Gremlich Johns, 19 January 2013 - 08:45 AM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users