Jump to content

8-Mans: Is The Long Range Game Dead?


153 replies to this topic

#41 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 17 January 2013 - 05:38 PM

They said the number of ECM mechs has lowered. But since one ECM mech can hide the entire team some may define that as 'prevalent'.

#42 Jacmac

    Member

  • PipPipPipPipPipPipPip
  • 828 posts

Posted 17 January 2013 - 05:50 PM

View PostDV McKenna, on 17 January 2013 - 04:10 PM, said:


As alluded too by a previous poster, most of the teams competing in RHOD at least the good ones, are very sniper heavy.
And yes..we win our games 99% of the time.


I've never seen your team. I've not seen any sniper matches in 8-mans since they came back. I would estimate that I've played about 60-70 or so which isn't all that many. I've seen a few teams run a pair of gausscats, always escorted by a Raven or Cicada ECM or sticking close to a D-DC. They way I've seen them used is as medium range snipers usually in a flank or just behind the front line. One team used them on Caustic as an overwatch on one side of the crater while the rest of the team engaged on the other side.

In any case, I have never seen 8-mans play a sniper game other than trading a few shots before closing to medium range, which is what leads me to believe the long range game in 8-mans is effectively dead. It seems like the primary weapons on mech builds should be geared towards medium to close range, with long range being secondary. It is effective in these smaller maps, especially with ECM being such a huge factor if you're on the side with less ECM mechs.

View PostDavers, on 17 January 2013 - 05:38 PM, said:

They said the number of ECM mechs has lowered. But since one ECM mech can hide the entire team some may define that as 'prevalent'.

They said this for 8-mans or all matches? If the answer is all matches, throw the answer out as irrelevant.

#43 Sir Trent Howell

    Member

  • PipPipPipPipPipPip
  • 435 posts

Posted 17 January 2013 - 05:54 PM

Some team was whining when we went all ranged the other night. It was odd.

#44 BerryChunks

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,000 posts

Posted 17 January 2013 - 06:00 PM

When was it alive? vision on mechs beyond 600m is horrible, even with zoom.

All maps contain massive coverage that can be used with ease, even as A PUGGER, to close to within 200 meters, which is where most of the fighting is done. I don't even feel the Range difference of guns, unless it's a pulse laser.

#45 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 17 January 2013 - 07:07 PM

View PostJacmac, on 17 January 2013 - 05:50 PM, said:

I've never seen your team. I've not seen any sniper matches in 8-mans since they came back. I would estimate that I've played about 60-70 or so which isn't all that many. I've seen a few teams run a pair of gausscats, always escorted by a Raven or Cicada ECM or sticking close to a D-DC. They way I've seen them used is as medium range snipers usually in a flank or just behind the front line. One team used them on Caustic as an overwatch on one side of the crater while the rest of the team engaged on the other side.

In any case, I have never seen 8-mans play a sniper game other than trading a few shots before closing to medium range, which is what leads me to believe the long range game in 8-mans is effectively dead. It seems like the primary weapons on mech builds should be geared towards medium to close range, with long range being secondary. It is effective in these smaller maps, especially with ECM being such a huge factor if you're on the side with less ECM mechs.


They said this for 8-mans or all matches? If the answer is all matches, throw the answer out as irrelevant.



http://mwomercs.com/...06#entry1749106

#46 Jacmac

    Member

  • PipPipPipPipPipPipPip
  • 828 posts

Posted 17 January 2013 - 07:42 PM

If he meant 8-mans=competitive games, so be it. But I never said all 8 mechs, I said 4-5, sometimes 6. The average is probably like 4.6 in 8-mans, which is much, much lower than all 8. Unless PGI posts the telemetry, I'm going by what I've experienced, which is not scientific, I admit.

Edited by Jacmac, 17 January 2013 - 07:43 PM.


#47 xZaOx

    Member

  • PipPipPipPipPipPipPip
  • 625 posts
  • LocationCanada

Posted 17 January 2013 - 08:03 PM

View PostTwisTed94, on 17 January 2013 - 04:20 PM, said:


Where do I find the Tiers for rating teams?


http://www.runhotord...son-1-standings

#48 Ashnod

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,636 posts
  • LocationAustin, TX

Posted 17 January 2013 - 08:11 PM

also lag shield.

#49 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 17 January 2013 - 08:16 PM

View PostJacmac, on 17 January 2013 - 03:08 PM, said:

Don't bother giving an opinion if you play 4-man slop most of the time, 8-mans are a totally different animal.

My unit tries to play a balanced match, but I noticed that the opponents we face are not

.
#1. LOLZ
.
#2. Since when did any 8 man play with the Units "YOU" wanted them to run..??
.
Question: Do you think you should be able to "DICTATE" what the other team runs..??

#50 Mounty

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 220 posts
  • LocationOrange, NSW, Australia

Posted 17 January 2013 - 08:24 PM

View PostBerryChunks, on 17 January 2013 - 06:00 PM, said:

When was it alive? vision on mechs beyond 600m is horrible, even with zoom.

All maps contain massive coverage that can be used with ease, even as A PUGGER, to close to within 200 meters, which is where most of the fighting is done. I don't even feel the Range difference of guns, unless it's a pulse laser.


Back when I first started in closed beta it was very much alive. The background blur wasn't as bad as it is now, X4 zoom was native and effective, they nerfed it when they brought out the PiP module. ECM was the last straw, reducing the number of LRM boats put more people into brawlers, most matches I play in now end up as an all in brawl. A sniper trying to shoot into the melee is just as likely to hit a friendly mech especially with high ping times like mine.

Role warfare??? Lets see, should I play an electronic warfare role or maybe an electronic warfare role.....so many choices.

#51 Tuoweit

    Member

  • PipPipPip
  • Philanthropist
  • 85 posts

Posted 17 January 2013 - 08:50 PM

View PostOdins Fist, on 17 January 2013 - 08:16 PM, said:

.
#1. LOLZ
.
#2. Since when did any 8 man play with the Units "YOU" wanted them to run..??
.
Question: Do you think you should be able to "DICTATE" what the other team runs..??


I'm not sure where you're getting that the OP wants other teams to change what they're doing. All he said was his team's opponents generally don't have (range-)balanced compositions, and was wondering why.


View PostMounty, on 17 January 2013 - 08:24 PM, said:

A sniper trying to shoot into the melee is just as likely to hit a friendly mech especially with high ping times like mine.


You need better snipers. :)

#52 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 17 January 2013 - 08:59 PM

Unit doesn't care what other units do. Unit drops as RHoD dec. 2/2/2/2 etc. No one takes LRMs, bad time, generally just ends up making one mech effectively useless. Seen a few teams very good with LRMs, most are not and does not sync with how they are played. Most folks that participate in RHoD go into 8 mans practicing what works for RHoD, not terribly interested in what the general 8 man population does. Take 8 atlases? Doesn't matter, just going to practice our flanking and orders systems. Come across the 4 atlas 4 raven team? Figure out a way to smash them. ECM is not mandatory at all but is nice.

View PostMounty, on 17 January 2013 - 08:24 PM, said:


A sniper trying to shoot into the melee is just as likely to hit a friendly mech especially with high ping times like mine.



Have and seen many amazing gauss snipers, always shoot into the melee.

#53 HC Harlequin

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 655 posts

Posted 17 January 2013 - 09:00 PM

View PostICEFANG13, on 17 January 2013 - 04:50 PM, said:

Why are LRMs so useless in 8 mans, when they have such high power and can fire indirectly? It must be because everyone just sits in one spot all game and doesn't move forward?

No. It's because no one stands out in the open long enough to get hit with them. I could be rude and say only stupid players stand out in the open long enough to get sniped and LRM'ed but I'm not a rude person.

#54 Jacmac

    Member

  • PipPipPipPipPipPipPip
  • 828 posts

Posted 17 January 2013 - 09:04 PM

View PostOdins Fist, on 17 January 2013 - 08:16 PM, said:

.
#1. LOLZ
.
#2. Since when did any 8 man play with the Units "YOU" wanted them to run..??
.
Question: Do you think you should be able to "DICTATE" what the other team runs..??

No and I never insinuated any such thing. May you are ESL, I don't know, but if you think I am in any way trying to dictate what a team runs, you have completely misinterpreted the OP.

#55 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 17 January 2013 - 09:08 PM

View PostJacmac, on 17 January 2013 - 09:04 PM, said:

No and I never insinuated any such thing. May you are ESL, I don't know, but if you think I am in any way trying to dictate what a team runs, you have completely misinterpreted the OP.

View PostJacmac, on 17 January 2013 - 09:04 PM, said:

No and I never insinuated any such thing. May you are ESL, I don't know, but if you think I am in any way trying to dictate what a team runs, you have completely misinterpreted the OP.


Lots of good long range teams out there, came across PPC snipers on caustic valley that ripped us a few new holes (never came across this before, very suprising) although counters were learned and deployed quick and we had the fortune of playing them a few more times. Fun and respectful group they were

#56 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 17 January 2013 - 09:25 PM

View PostHC Harlequin, on 17 January 2013 - 09:00 PM, said:

No. It's because no one stands out in the open long enough to get hit with them. I could be rude and say only stupid players stand out in the open long enough to get sniped and LRM'ed but I'm not a rude person.


I don't get killed by LRMs, but this kinda implies that ECM doesn't need to effect LRMs at all.

#57 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 17 January 2013 - 09:42 PM

View PostICEFANG13, on 17 January 2013 - 09:25 PM, said:


I don't get killed by LRMs, but this kinda implies that ECM doesn't need to effect LRMs at all.



If you don't stand out in the rain you likely won't get wet.

#58 h00n

    Member

  • PipPipPipPipPipPip
  • 228 posts

Posted 17 January 2013 - 10:39 PM

View PostVassago Rain, on 17 January 2013 - 04:27 PM, said:


Is that why over half my kills are from large lasers and gauss rifle shots? LRMs are bad. They can only ever do stuff at range, while other weapons with great range work just as well at spitting distance.


I don't use LRMs, I wouldn't know if they're bad or not. I know that popping out to snipe is tantamount to suicide pre-ECM unless you're running an organized premade.

So over half your kills are from direct fire weapons, all of mine are.

#59 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 18 January 2013 - 07:00 AM

View PostJacmac, on 17 January 2013 - 05:36 PM, said:

Uhh, that is just wrong. I would like to see your team go in without ECM. You would be utterly destroyed.


We did that already. Crushing victory.

#60 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 18 January 2013 - 07:06 AM

View PostVassago Rain, on 18 January 2013 - 07:00 AM, said:


We did that already. Crushing victory.


QFT





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users