So, here's one variant that's actually almost workable:
These 2 are designed more or less for pin-point alpha damage - if you can manage to lag shoot and beat down convergence issues at least:
A cataphract 3D with 2 Gauss Rifles and 1 PPC:
CTF-3D - Alpha-Catastrophe
The build originaly stems from the time before the last projectile speed increase. Back then, combinging PPC and Gauss was optimal, since the yhad the same flight speed. Now I am not so sure.
The mech can be made worse, e,g. even more alpha, even less heat efficient, and also brittle like hell - an exemplary glass cannon:
CTF-3D - Omega-Catastrophe
I used this one a bit, PUGging. You die quickly, and I wouldn't say you get a lot of chances of killing something with it. But it maybe the biggest (long range) alpha you can get on a 70-ton mech currently (and not explode when shooting. You just explode quickly when you getting shot at.)
EDIT:
My current Stalker Build is more a short-range alpha build, and it's not optimized really for alphas, but also for a reasonable sustainability. It should be easy to make it much, much hotter and increase its alpha potential

STK-3F - ArchChancellor-SRM1
The drawback is that you'll spread your damage more, and you have no range at all.
So, what crazy alpha strike builds did you make?
And what non-crazy builds did you make?
Edited by MustrumRidcully, 18 January 2013 - 02:43 AM.