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High-End User.cfg File


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#121 l33tworks

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Posted 03 September 2013 - 09:37 PM

fov doesnt work for me either.
Anyone remeber what xml value I had to edit to re enable it?

#122 Grey Ghost

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Posted 03 September 2013 - 11:37 PM

Yeah MWO seems to be ignoring all overrides. user.cfg, CVarGroups_MWO, and the grain removal. :(

#123 Rabcor

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Posted 04 September 2013 - 04:56 AM

I fired them a mail about this, i'll post their reply here once i get it.

#124 Grey Ghost

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Posted 04 September 2013 - 09:38 AM

So unhappy... I haven't seen the Film Grain "feature" since early Closed Beta. It was shocking to see tiny static swirling all over my screen. I had to turn the Sharpness down on my brand new monitor to make it less of an eyesore, which just ends up adding ever more to the games blurriness factor. I so very badly want to be able to toggle it off in the launcher. I still don't understand why they feel the need to force it on.

View PostColonel Pada Vinson, on 03 September 2013 - 12:52 PM, said:

for now use the sliders.

to lower depth of field to 1 you'll have to set post processing to low.

The only silver lining I've found in this mess of blur. I really miss that fantastic looking game I was playing before September 3rd.

#125 Corvus Antaka

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Posted 04 September 2013 - 10:10 AM

I will hopefully have some answers soon. Need to dig through the code a little. Just be patient for now guys.

#126 Rabcor

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Posted 04 September 2013 - 12:53 PM

Just... why is it that most game developers always seem to avoid putting all the options into the game menus, or if they do put them all (or the important ones) why do they make it so players can't set it to the highest possible or lowest possible value?

Why did i have to do this in skyrim, oblivion, mwo, metro (i think), Dark Souls (DSfix mod), Supreme Commander 2 and probably a whole bunch of other games, why can't the devs just make it easy for us =(

#127 Blinganator

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Posted 04 September 2013 - 01:21 PM

Probably to force you to buy new hardware or to avoid bugs by unstable configs

#128 Rabcor

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Posted 04 September 2013 - 06:02 PM

Welcome to the forums!

It's no gain for them to force us to buy new hardware. The latter sounds a lot more likely, but it's still unnecessary.

just add

Preset Options
with presets
Advanced Options
Post Processing, Physics, AA,Etc
Expert Options
All the stuff not in advanced options, including experimental settings (with warnings) like i would assume sunshafts to be (otherwise why wouldn't it be included).

All harm avoided, if people know an option is experimental/unstable beforehand, they should also know to disable it before they call it a bug.

Edited by Rabcor, 04 September 2013 - 06:03 PM.


#129 Frytrixa

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Posted 04 September 2013 - 08:48 PM

Was anyone able to enable "perma TAG Laser" again without 3rd party macro tools?

#130 Kibble

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Posted 04 September 2013 - 09:28 PM

So it's not just me that once again sees the film grain? Whew I was pulling my hair out hah. Hope to see a fix soon.

#131 MrDrunkenMaster

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Posted 07 September 2013 - 01:35 AM

Oh god this game got so ugly again ! what is wrong with these guys ! , the film grain and other post processing effects should be off by default they are just so ugly and have such a poor effect on FPS. Please Pada let us know how you get on, it is intolerable playing like this.

#132 l33tworks

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Posted 07 September 2013 - 08:45 AM

So can you guys confirm you are all back to standard FOV?

#133 Corvus Antaka

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Posted 07 September 2013 - 11:21 AM

View PostKibble, on 04 September 2013 - 09:28 PM, said:

So it's not just me that once again sees the film grain? Whew I was pulling my hair out hah. Hope to see a fix soon.


disable film grain by setting post processing to low.

not sure on fov. need to test more, it's been a busy week, but given cfg isnt working fov probably isnt either, though the 2 matches i did dropped seemed to be fov 85 which is my cfg setting.

#134 Grey Ghost

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Posted 07 September 2013 - 02:00 PM

View PostColonel Pada Vinson, on 07 September 2013 - 11:21 AM, said:

disable film grain by setting post processing to low.

I have it at low, Film Grain is definitely not disabled. If I raise the Sharpness on my monitor, which I so desperately want to do, tiny swirling static is visible covering the screen. That definitely wasn't there before September 3rd patch using the Film Grain override.

FoV still seems to work from the user.cfg, but I'm not sure what else does or not.

#135 Corvus Antaka

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Posted 07 September 2013 - 08:55 PM

View PostGrey Ghost, on 07 September 2013 - 02:00 PM, said:

I have it at low, Film Grain is definitely not disabled. If I raise the Sharpness on my monitor, which I so desperately want to do, tiny swirling static is visible covering the screen. That definitely wasn't there before September 3rd patch using the Film Grain override.

FoV still seems to work from the user.cfg, but I'm not sure what else does or not.


wierd. it works fine for me at low. you have nvidia or ati?

#136 MrDrunkenMaster

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Posted 08 September 2013 - 03:40 AM

I have ATI 7770 card and Post processing is set to low.

Post processing setting seems to be partially working in that I don't have the god awful distance blur effect.

However I DO definitely see the film grain effect. I also see the "depth of field" option in my user.cfg file is having no effect as well.

I lost about 5 fps due to this option being forced on. Caustic valley seems to be the best map to test it on, it's particularly obvious there.

#137 MrDrunkenMaster

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Posted 08 September 2013 - 04:59 AM

Pada, are you using the modified grain_bayer_mul.dds file still from the original film grain removal fix back in beta, before they added the user.cfg file to turn this off ?

#138 Corvus Antaka

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Posted 08 September 2013 - 04:53 PM

View PostMrDrunkenMaster, on 08 September 2013 - 04:59 AM, said:

Pada, are you using the modified grain_bayer_mul.dds file still from the original film grain removal fix back in beta, before they added the user.cfg file to turn this off ?


yes. it is in the package download. it still seems to be working for me with post processing for low and the dds installed.

#139 Grey Ghost

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Posted 08 September 2013 - 05:58 PM

View PostColonel Pada Vinson, on 07 September 2013 - 08:55 PM, said:


wierd. it works fine for me at low. you have nvidia or ati?

nVidia

View PostColonel Pada Vinson, on 08 September 2013 - 04:53 PM, said:


yes. it is in the package download. it still seems to be working for me with post processing for low and the dds installed.

Not for me, and I still have it installed as well.

#140 Corvus Antaka

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Posted 08 September 2013 - 07:14 PM

View PostGrey Ghost, on 08 September 2013 - 05:58 PM, said:

nVidia

Not for me, and I still have it installed as well.


can you copy and paste yur attributes.xml into a spoiler for me ?

interesting yu have nvidia and i have ati, yet on ati i find AA doesnt work but film grain isnt an issue?





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