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Cap ******* Noobs!


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#1 Hesketh Vernon Hesketh Prichard

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Posted 18 January 2013 - 01:55 PM

These are getting wide spread. They make me sad. No Gain, Boring game, No skills! All i gotta say to people who cap! And teams that do it...... O' the shame!

Fight you losers!

Edited by Hesketh Vernon Hesketh Prichard, 18 January 2013 - 01:56 PM.


#2 Hellen Wheels

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Posted 18 January 2013 - 02:00 PM

If one of the victory conditions is "capping" as it has come to be known, then you might consider defending a capping point if need be, and then you'll get your fight. Leave them undefended, and you'll likely lose the match to a scout.

#3 Elandyll

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Posted 18 January 2013 - 02:03 PM

I agree with you on principle, because the reward is -SO- much more when getting salvage, it's not even funny.
I mean, it's literally better to lose with 1 or 2 kills on your team rather than to cap win with 0 kills.

And this situation is nothing short of ... Well, I was going to use the R word, but it offends.

The thing is, the two modes are supposed to be Assault (Base Capture) and Conquest (Base, err, I mean Camp Capture x 5).
The Main objective of the game mode is given, and I wish that things wouldn't be so lopsided. Maybe adding a thrd mode (Team Deathmatch) would make it clearer, but as it stands it is just silly.
Might as well remove the objectives other than "Kill" as it is.

Edited by Elandyll, 18 January 2013 - 02:03 PM.


#4 Canis Arctos

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Posted 18 January 2013 - 02:03 PM

stay in base then and defend it...

#5 bug3at3r

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Posted 18 January 2013 - 02:03 PM

...are you seriously upset that people wont play teamdeath match with you in a non-teamdeath match game type?

The n00bs are the ones that fail to defend their objectives.

#6 Hawkwings

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Posted 18 January 2013 - 02:05 PM

You realize that you don't get salvage if you lose right? You get more money if you win while down 4-6 rather than trying to do more damage, losing, and not getting the salvage bonus.

#7 Agent 0 Fortune

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Posted 18 January 2013 - 02:05 PM

Let me make sure I understand the senario. You know exactly where the enemy is headed (your base), and yet somehow you miss the enemey?

Were you standing on the wrong side of the oil derek? facing the wrong direction? I'm not sure exactly how you can fail to engage in combat when you know the enemy location.

Edited by Agent 0 Fortune, 18 January 2013 - 02:07 PM.


#8 Elandyll

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Posted 18 January 2013 - 02:08 PM

View PostHawkwings, on 18 January 2013 - 02:05 PM, said:

You realize that you don't get salvage if you lose right? You get more money if you win while down 4-6 rather than trying to do more damage, losing, and not getting the salvage bonus.


But you do get Kill and Kill assist $ right? (Kill 5000 credits and assist 2500 I believe)

Edited by Elandyll, 18 January 2013 - 02:08 PM.


#9 Baltasar

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Posted 18 January 2013 - 02:11 PM

http://mwomercs.com/...90865-base-cap/
http://mwomercs.com/...out-of-assault/
http://mwomercs.com/.../91865-why-cap/

Posted Image

People that can't do a simple thing and defend their own base and just want to herp d derp across the map and lose is just...sad. No tactical skills or intelligence to defend their own base just run off all dumb like forgetting their second objective of the game play...just pathetic. Defend you losers!!

#10 Terran123rd

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Posted 18 January 2013 - 02:11 PM

I cap for 3 very good reasons:

1 - It's one of the win conditions of the mode. If it's unprotected, and I can't otherwise bite someone's ankles, I'm going to stand in your magic red square until someone either chases me off or the match ends.

2 - It's a valid tactic besides. Smart teams will send someone back to chase me off, even if it's "only" a light. Even if I die, that's one last 'mech my team has to face in the furball. Win for me, probable win for my team.

Stupid teams will ignore the huge red message flashing at the top of their screen, and I'll get to cap without any opposition whatsoever. Win for my team.

3 - Because it makes threads like this pop up, and it's funny to watch people ***** and moan about how I'm not having fun right.

#11 dF0X

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Posted 18 January 2013 - 02:11 PM

I don't think that word means what you think it means.

Noob might want to look in the mirror.

#12 Zphyr

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Posted 18 January 2013 - 02:12 PM

So... in a game mode aimed for base capture, you refuse to do so and whine when other do? Just because all can turn into a team deathmatch does not mean that there can only be TDM. Sometimes you have to play smart and cap.

#13 silentD11

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Posted 18 January 2013 - 02:14 PM

View PostHesketh Vernon Hesketh Prichard, on 18 January 2013 - 01:55 PM, said:

These are getting wide spread. They make me sad. No Gain, Boring game, No skills! All i gotta say to people who cap! And teams that do it...... O' the shame!

Fight you losers!


People cap to split you up. It makes you make a choice. Divide some back up for base and deal with your plan going to hell, or push forward to the other base and risk a loss due to being capped. Alternatively hold your ground and hope you win whatever firefight fast enough to gain numerical superiority and go back to stop the cap.

It's meant to disrupt strategies, that's it. If it works your plan wasn't all that good to start with.

#14 IceSerpent

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Posted 18 January 2013 - 02:14 PM

View PostAgent 0 Fortune, on 18 January 2013 - 02:05 PM, said:

Let me make sure I understand the senario. You know exactly where the enemy is headed (your base), and yet somehow you miss the enemey?

Were you standing on the wrong side of the oil derek? facing the wrong direction? I'm not sure exactly how you can fail to engage in combat when you know the enemy location.


It's one the nature's mysteries - a lot of puggies react to "base is being captured" message (or to someone suggesting that they should intercept the enemy moving towards the base for that matter) by running off in a random direction. Reasons for this behavior are currently unknown.

#15 Chrithu

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Posted 18 January 2013 - 02:16 PM

View PostElandyll, on 18 January 2013 - 02:03 PM, said:

I agree with you on principle, because the reward is -SO- much more when getting salvage, it's not even funny.
I mean, it's literally better to lose with 1 or 2 kills on your team rather than to cap win with 0 kills.

And this situation is nothing short of ... Well, I was going to use the R word, but it offends.

The thing is, the two modes are supposed to be Assault (Base Capture) and Conquest (Base, err, I mean Camp Capture x 5).
The Main objective of the game mode is given, and I wish that things wouldn't be so lopsided. Maybe adding a thrd mode (Team Deathmatch) would make it clearer, but as it stands it is just silly.
Might as well remove the objectives other than "Kill" as it is.


This!

I've been gone for almost 4 weeks now. And I still don't miss anything. Especially when I come back look at what threads are on page one (still the same freaking topics as four weeks ago) and read the damned patch notes. Netcode is still ongoing work. Obviously we still have not been illuminated by Paul or anyone else as to why they think ECM is fine the way it is. The available Gamemodes are still ****** up, because going after the objective in thopse two objective gamemodes still is the worse option and there still is no Teamdeathmatch (honestly?? How hard can it be to get that running, when assault is the same already????).

Well enough of me ranting.

See you folks in another four.

Oh by the way: I had more fun watching how things on Star Citizen develop than playing MWO in those four weeks. That's right folks: more fun with a game that merely started development than in a game that actually is playable.

#16 Elandyll

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Posted 18 January 2013 - 02:16 PM

View PostDesrtfox, on 18 January 2013 - 02:11 PM, said:

I don't think that word means what you think it means.

Noob might want to look in the mirror.


See I just think that you and the OP have two different priorities.

He likes to see maximized C-Bills.

You, like to see the word "Victory" on your Score board.

I, happen to think that both should go hand in hand... :shrug:

#17 Major Scumbag

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Posted 18 January 2013 - 02:16 PM

View PostHellen Wheels, on 18 January 2013 - 02:00 PM, said:

If one of the victory conditions is "capping" as it has come to be known, then you might consider defending a capping point if need be, and then you'll get your fight. Leave them undefended, and you'll likely lose the match to a scout.

I understand where he is coming from. Since the change. You do not get anymore C-bills for capping. I think they should take out the cap and call it Deathmatch. But I have seen and done it my self. Be in a light mech and be the last one on my team and they have 3 to 4 heavy. Lead them out and cap. It is a win but not any more then losing.

#18 Hellen Wheels

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Posted 18 January 2013 - 02:25 PM

Simple solution: put in a Last Man Standing game type. Last man (or team) standing wins (actually, I like the idea of an FFA game type, which would truly be a Last Man Standing wins scenario.) Similar to King of the Hill. These should be easy to implement, I would think. Who knows?

Anyway, I agree that there should be a Death Match or some such option. But as it is, one has to contend with the S&T of defending bases. Or mining operations. Or whatever you want to pretend they are. I prefer mining operations.

Geranium mining operations.

=H=

Edited by Hellen Wheels, 18 January 2013 - 02:29 PM.


#19 dF0X

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Posted 18 January 2013 - 02:27 PM

View PostElandyll, on 18 January 2013 - 02:16 PM, said:


See I just think that you and the OP have two different priorities.

He likes to see maximized C-Bills.

You, like to see the word "Victory" on your Score board.

I, happen to think that both should go hand in hand... :shrug:


If you aren't playing to win a match, why are you playing at all?

I know that someone will say "to farm cbills", to which I say then what? What do you do when cbills are no longer the point?

So you could be right. I don't see cbills as the point, I see winning as the point (more importantly having fun is the real point) imho, farming for in game currency is a terrible way to view any game.

#20 Mr Mantis

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Posted 18 January 2013 - 02:28 PM

If you dont like the capture part of it than play conquest. The possability of a capture win in conquest is very low and takes a long time.

To capture it takes very little time and you still get c bills for a much shorter game so it is not like you are loosing much if anything. Gets you to the next match faster, but if you like killing everyone go conquest.





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