#221
Posted 18 March 2013 - 08:53 AM
You don't lose money when you die... all you do is deny the enemy XP/money when you live. There's unfortunately no real reward for saving yourself, especially when Repair and Rearm has been removed from the equation.
Feel free to continue being someone that doesn't want to engage. However, in more serious play, people would not be happy at all at such behavior, and occasionally will point that out to you. Don't expect people to like what you're doing, and don't complain if you don't get rewarded for cowardice... because you shouldn't.
#222
Posted 18 March 2013 - 10:09 AM
"Repair and Rearm:
blinkin - Will repair and rearm ever come back? if not please explain the reasoning behind removing it.
A:No plans to bring back RNR. RNR was removed to create a balanced economy. In the end it created more problems than solved, and was essentially a tax. The system was prone to abuse by farmers and active players. The decision was made to protect the integrity of the game at the cost of removing a feature most people did not use (based on telemetry)."
THIS right here, is PROOF positive that PGI is wasting money we gave them and continue to give them. They funded developmental cycles, funding to the programmers to design, test, implement and ultimately turn off? Wasted money, and worse wasted TIME. There are so many other things that COULD have been worked on, collision models, destructive terrain, game modes, Community Warfare, Clan implementation, Clan Mech and other associated technologies, more content. The list is nearly infinite, but the inescapable truth is they have proven willing to waste money and time on things that, apparently are not needed or wanted by the design team.
Edited by Rejarial Galatan, 18 March 2013 - 10:13 AM.
#223
Posted 18 March 2013 - 10:11 AM
#224
Posted 18 March 2013 - 10:13 AM
#225
Posted 18 March 2013 - 11:11 AM
Rejarial Galatan, on 16 March 2013 - 08:46 PM, said:
Rejarial Galatan, on 18 March 2013 - 08:30 AM, said:
The long and short of it is this: the reward system is set too low given the prices we must pay for things in terms of XP.
Actually, that has nothing to do with good tactical practices. If you wish to talk about whether or not the game is worth playing, feel free to make a thread about that. This one is about tactics - your attempt to hijack the thread to avoid being taken to task for your bad arguments has failed.
Rejarial Galatan, on 18 March 2013 - 08:30 AM, said:
So, A: Your opinion is not based on facts, because you will not allow any facts to change your opinion, and
B: You're using an appeal to common opinion (that's a fallacy, by the way) in order to argue a point that doesn't belong in this thread. Please don't try to hijack my thread - you've already resorted to angry invective and heckling others in the past. That's not constructive, and your behavior is not in compliance with forum rules.
Deathlike, on 18 March 2013 - 10:11 AM, said:
He knows it's real; I linked him the Ask the Devs, and he claimed to be unable to find the point on Repair/Rearm. That's why I quoted it directly. He's just trying to hedge by claiming the devs are liars.
Edited by Void Angel, 18 March 2013 - 11:12 AM.
#226
Posted 18 March 2013 - 11:19 AM
Edited by StalaggtIKE, 18 March 2013 - 11:20 AM.
#227
Posted 18 March 2013 - 01:21 PM
Edited by Void Angel, 18 March 2013 - 01:21 PM.
#228
Posted 18 March 2013 - 03:39 PM
Or when he says time and again that Rej's style of thinking leads to defeat before battle is even joined?
Do NOT do as Rej says and you will go far in life and gaming.
#229
Posted 18 March 2013 - 08:32 PM
#230
Posted 18 March 2013 - 08:42 PM
“The supreme art of war is to subdue the enemy without fighting.”
― Sun Tzu, The Art of War
“Supreme excellence consists of breaking the enemy's resistance without fighting.”
―Sun Tzu, The Art of War
“Thus we may know that there are five essentials for victory:
1 He will win who knows when to fight and when not to fight.
2 He will win who knows how to handle both superior and inferior forces.
3 He will win whose army is animated by the same spirit throughout all its ranks.
4 He will win who, prepared himself, waits to take the enemy unprepared.
5 He will win who has military capacity and is not interfered with by the sovereign.”
― Sun Tzu, The Art of War
“Ultimate excellence lies not in winning every battle, but in defeating the enemy without ever fighting.”
― Sun Tzu
Do I really need to copy all these into this again? Sun Tzu himself states quite clearly that it is better to win with out ever fighting...
Void Angel, on 18 March 2013 - 08:32 PM, said:
actually void, i see no reason to fire a retort at you, as we see things very very differently. All that matters is this: you play MWO your way, I will my way. IF we are teamed, I will watch your back. You can or do not have to watch mine. THAT is all that matters here.
We are 2 distinctly different people, with 2 distinct back grounds, and takes on what should or should not happen. I am not you, nor you me, but, I suspect you knew that already.
edit: blasted color/copy codes
Edited by Rejarial Galatan, 18 March 2013 - 08:44 PM.
#231
Posted 18 March 2013 - 10:21 PM
Rejarial Galatan, on 18 March 2013 - 08:42 PM, said:
“The supreme art of war is to subdue the enemy without fighting.”
― Sun Tzu, The Art of War
“Supreme excellence consists of breaking the enemy's resistance without fighting.”
―Sun Tzu, The Art of War
“Thus we may know that there are five essentials for victory:
1 He will win who knows when to fight and when not to fight.
2 He will win who knows how to handle both superior and inferior forces.
3 He will win whose army is animated by the same spirit throughout all its ranks.
4 He will win who, prepared himself, waits to take the enemy unprepared.
5 He will win who has military capacity and is not interfered with by the sovereign.”
― Sun Tzu, The Art of War
“Ultimate excellence lies not in winning every battle, but in defeating the enemy without ever fighting.”
― Sun Tzu
Do I really need to copy all these into this again? Sun Tzu himself states quite clearly that it is better to win with out ever fighting...
The context of these quotes from Sun Tzu refer to political manuevering and STRATEGIC manuevering. Both of which have NOTHING to do with a Mechwarrior Online match. Unless you think you can somehow convince enemy players to defect, or give you vital intel on the enemy disposition, or somehow magically decide you're going to fight on the south pole of whatever planet Caustic Valley is on instead of fighting in Caustic Valley.... none of that stuff is relevant.
Hell, even on a tactical level of manuevering, you can't win without fighting 99% of the time. So what if you gain a superior position and have the enemy surrounded with no cover for them to take? You think you can convince an enemy team to surrender by negotiating with them on an open channel? Or are you gonna have to actually fire some shtos and take some return fire to actually resolve the match?
Stop simply quoting things without UNDERSTANDING them. That's just an appeal to authority, and a red herring to boot.
#232
Posted 19 March 2013 - 01:17 AM
You can't play the post-modern "everybody has an opinion" game if you keep on arguing. If you raise an objection, you have to support it - meaning that you lose the argument and and your opinion is debunked if you can't. This has already occurred. Pointing out irrelevant facts (such as that you want more experience per match, or that we are not in fact the same person) doesn't cut the mustard, and I'm frankly insulted that you still think you can deflect me in that way. You make me sad. Please stop trolling and either answer the objections raised against your arguments - or else make like a Panda and go away.
Edited by Void Angel, 19 March 2013 - 12:03 PM.
#233
Posted 19 March 2013 - 01:49 AM
As far as tactical dispersion: this guide, and the other linked in my signature, concern the PuG environment where a lot of communication is not possible - if only because you don't have much time to type when it all hits the fan. I've actually had to resort to shooting
Similarly, I don't tell people to go out and disregard their builds, or that they have to always assault the enemy in a rampaging cloud of ineffectual fury - if you run at people with LRMS and a couple of PPCs, they're just going to laugh as they kill you. I don't even tell people that they always have to stick with the group. Common sense will tell you that we can't all hide behind that one hut, and trying to hug your buddies (or enemy lights...) just ends up getting people stuck and run over. What I do tell people in this thread is that you need to be decisive. If your LRM boat can't keep locks or get good targets, it's time to move over to get a different angle on the fight - if a sniper won't move from his little hidey hole he's sure no more random targets are going to poke their noses over Coward's Ridge, he's engaging in bad tactical decisionmaking. In short:
Void Angel, on 18 January 2013 - 03:44 PM, said:
And now I am going to bed. Thanks for reading!
#235
Posted 19 March 2013 - 12:22 PM
What I would love is people to start thinking abit more tactically, pushing the enemy forces them defensive, rushing them can throw them into confusion, why catching a heavier force by surprise with lighter machines gives you the advantage in numbers and battlefield control (had this happen with a pug of mediums vs heavies/assaults). Why even a scout that takes a moment to type *ddc in e6* or *ECM location*... I know I do, nothing worse then seeing the enemy but telling no-one what you see.
#236
Posted 19 March 2013 - 03:22 PM
In any case, the whole point of both my threads is to give people without tactical training a good basic framework for cooperating with their team and learning tactics.
#237
Posted 20 March 2013 - 06:57 PM
#238
Posted 20 March 2013 - 08:47 PM
#239
Posted 20 March 2013 - 09:06 PM
Rejarial Galatan, on 20 March 2013 - 06:57 PM, said:
The passages from the Art of War which you have so enthusiastically abused do not in fact apply to this game. Particularly the passages which concern winning without fighting cannot pertain to the tactical environment of the game. The concept there is to maneuver your opponent so that he is effectively or (preferably) actually defeated before any battle is fought. Since in MWO both forces are entering the battle on equal ground, this has not occured - so, without a shred of doubt, your misrepresentations of Sun Tzu are not applicable at all.
Rejarial Galatan, on 20 March 2013 - 06:57 PM, said:
Rejarial Galatan, on 20 March 2013 - 06:57 PM, said:
I'll hold you to it. Darken my door no longer.
Edited by Void Angel, 20 March 2013 - 09:06 PM.
#240
Posted 21 March 2013 - 02:55 AM
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern. (You hit somebody with your fist and not with your fingers spread.)
Meaning that you should concentrate your Panzers for one mighty push in one direction and not distribute them over a large area. Quoted in "Die Deutschen gepanzerten Truppen bis 1945" - Page 209 - by Oskar Munzel - Tanks (Military science) - 1965
Nicht Kleckern sondern Klotzen! (Boot'em, don't spatter'em!)
This is Guderian's most famous quote, which has become a stock phrase. It roughly means "Don't do things by half." Quoted in "How Great Generals Win" - Page 227 - by Bevin Alexander - History - 1993
Der Motor des Panzers ist ebenso seine Waffe wie die Kanone. (The engine of the Panzer is a weapon just as the main-gun.)
Quoted in "Die Deutschen gepanzerten Truppen bis 1945" - Page 159 - by Oskar Munzel - Tanks (Military science) - 1965
Edited by Abivard, 21 March 2013 - 02:58 AM.
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