As well you should, Rooster. Charging alone is a great way to get killed, and I reiterate that I'm not advocating specific tactics here, beyond pointing out that camping in a PuG is often a great way to get slaughtered. Similarly, like Nick says, you have to cooperate with what your PuG is willing to do - which is why I don't advocate specific tactics, beyond cautioning against becoming so risk-averse you sabotage yourself. =)
Ghogiel, thank you. It's very rare to see someone who will actually respond to a request for reasoning by attempting to provide it. Without sarcasm, I thank you.
However, you're still wrong.
Ghogiel, on 20 October 2013 - 02:27 AM, said:
Increasing the odds of survival relies on risk prevention. The best way to do that is hold the best terrain / defensive position close enough to your main base to prevent/see back cappers.
The stronger positioning grants the advantage, not who moves first.
The stronger position is where you can land the first punch from.
Communication, or lack there of is the same for any action in PUGs. Assuming PUGs move together is a stretch.
Effective action is key. Higher risk low reward actions should be avoided. Low risk high reward are to be sought. Pushing in PUGs is quite high risk because no communication and no focus fire. I think you found that out then made a thread about that fact.
One problem with your reasoning is that you're underestimating the effect that command and control has on the battlefield: specifically, how the near-total
lack of such affects PuG matches. If you have a sizable group of brawlers moving together (this is not a stretch; it happens all the time - assuming that I expect the entire team to move together
is a stretch,) they're going to all be facing the same way, seeing mostly the same things, with roughly the same goal. In order to camp a "strong point," you have to cover multiple avenues of approach without quick communication - so your team is facing several directions, and not seeing the same things. This is a recipe for chaos, not effective action. If you're spread out behind terrain features (and you will be) hoping that you'll get a kill or two before the enemy does, you're not engaging in "risk prevention" - you're gambling.
You're gambling that your
randomly generated team will have enough snipers with enough skill to win a sniper war; you're gambling that your group of mostly strangers will react to the enemy with enough cooperation to be effective; you're gambling that when the enemy scouts tap your base, half your brawlers don't run back while the enemy probes your weakened lines. You're gambling, because you don't have any real control. Assuming PuGs will
stay together is a stretch, as is expecting them to react to the enemy in a concerted fashion from a static position - when the time comes to act, they're going to cooperate like a herd of cats, because everyone is looking in different directions, seeing different things, and there's no guarantee your front-line brawlers will actually be between your direct-fire support 'mechs and the enemy. There's risk and chaos involved in a push, too, but your team will be pointed in the same direction and seeing the same things - and their foremost thought will be killing the enemy, rather than simply avoiding damage. Both actions can end in tears - but more of the variables are accounted for by taking aggressive action.
Not, again, that you always have to bum rush people - we're only debating the benefits of rushing versus camping because of your assertion that camping is best. If you can get your team to cooperate, that's great, and there are occasions where it is advantageous or just necessary to wait in place, depending on how your fellow PuGs are acting. But if you do choose to camp, you have to remember that it is dangerous without command and control.
Of course, I've already treated this point, so as a final note, I have to take issue with a few pieces of your logic, specifically a bit of hypocrisy which I hope is unintentional. It isn't quite consistent to mischaracterize my introductory examples as being "cherry picked" while simultaneously ignoring an entire bullet point paragraph which deals precisely with your criticism of my argument - particularly when you directly quote the points above and below it.