Ghogiel, on 12 November 2013 - 12:37 AM, said:
No that's not correct. You misunderstand. It is an 'if' question. It is other people not being clear about whether there is an issue. It would be them with the feels. Which prompts me to question again> Is timidity actually an issue in PUGs?
No you basicly said that if you don't feel like a charge is going to win, you won't charge. That leaves everyone hanging and ensures the charge to fail. This assumes you always have the right answer, which shows your argoance, stupidity, and lack of humility all in one. Making up questions that have nothing to do with the point at hand is a great way to attempt to derail the converation. I'm assuming its because you recoginize the weakness in the points you tried to make.
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I don't see it as an issue, it's very easy to exploit that mistake and it is very low risk to do so. ie If an assault rushes over alone he should usually die pretty quick with minimal effort even in PUGs.
Which is why you should never let an assault mech charge alone. Glad you see my point.
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That's just silly. Unable to engage is an irrelevant point and pointless observation. You could be anywhere and that would be true. And LRM boats not being able to engage would net them sweet nothing just like every other mech not engaging.
There is this thing. it's called positioning. if your sitting back of the back of the line, and refusing to move you in effect have made yourself unable to engage. You are intentionally making yourself useless. There is a difference between being jumped by an ECM spider when you have no BAP and purposely sitting in the back where your least effective.
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Those criteria are the nearly the same things that need to happen for a push to work. It's the double standard being applied to all scenarios propsed in the thread. This is why void has to resort to cherry picking scenarios to make his argument valid. All of them are biased to put the cohesive crack shot khrone berserkers on the pushing team and weakneed remidials on the other side. If all things are equal the case cannot be made.
Ok situations reversed, you have 12 crack shot snipers, and 12 remidial brawlers who use cover to move in. Then its down to who does more dps, and who can take more hits. My money is on the brawlers every time. They simply will do higher dps, are generally made for dps, not burst dps, and brawling doesn't require the aim that long range snipeing does. I can come up with many brawler builds that can pull 50 points alpha's and fire them 6-8 times before over heating. I can't do the same with snipers.
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Again, the only question that needs to be answered>
Are failed pushes and timidity a big problem in PUGs?
Yes, hence the 21 page thread on them. Have you even played this game?
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I guess might as well just go and say that it almost ALWAYS loses the match when a push fails, You're basically trying to defend the rambo atlas over rtardridge and walking into the kill zone tactic. Come on lol.
But it doesn't. A failed push involves several mech's retreating and then regrouping. You can regroup after a failed charge. You can't regroup when the enemy sucessfully charges you. Why? Because they are where you were. To regroup you need to have a place to regroup to, and since the line is broken, and they are chasing down mech's, there is no where to run. On a failed charge, the enemy must charge to prevent regrouping, otherwise you can just run back to the original position.
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It is not a contradiction.
Yes it is.
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Moving is essential to good positioning. Good positioning is reactionary. Things happen and you have to adapt on the fly if you want to stay at the top. Some times camping the enemy base is the best position possible XD.
no its not. Good positioning is based on assumptions and information. Good positioning is being in the right place to take advantage of the enemy's mistakes. That is reactionary. Case and point, sitting back at the base is a bad position, if the enemy over extends, you still can't do anything. Positioning yourself behind a building when that enemy over extends allows you to come from behind and kill him.
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How about add me in game and find out.
Sure... if your as bad at this game as your posts, should be easy to beat you in a game.... oh wait, i think you had yet another minor oversight. We can't fight eachother in a match if we are in the same group. why would i want to play with someone that obviously is going to leave me exposed and hanging, and has flawed logic? Tell you what, when you get to my ELO, if you ever do, then we can compare damage, kills and all of that. Right now i'm leveling a bunch of mech's and trying out some crazy builds, so maybie i'll drop down far enough to see you
P.S. Void, i wasn't defending you, i was defending the logical point you made. I appologise in advance if twinkle toes here posts again. Just know that i'm enjoying this debate, the same way i enjoy playing unreal 3 on god mode.