Do You Prefer Pulse Lasers
#1
Posted 19 January 2013 - 01:37 PM
Do you prefer pulse lasers?
For me I can't stand them and I've finally been able to pin down exactly what I don't like about them.
It's the Range.
With Pulse lasers as opposed to Regular lasers that Range ends up getting me into trouble more so than anything else.
For instance with Medium Lasers I am content to sit back and snipe people out to the full maximum range, letting them have it at 400+ without giving it a second thought.
With Pulse Lasers I feel compelled to try get within their effective range to use them. I mean after all I paid the extra ton and suffer the additional heat I might as well try and maximize my damage.
But Pulse Lasers are like a mean trick, the last place I want to have a high heat generating weapon is in a CQC Knife fight. Even with 16 DHS to run 4 Medium Pulse lasers I just Burn up.
Even if I have the extra tonnage and heat to spare I find myself avoiding Pulse lasers like the plague.
Your Thoughts?
#2
Posted 19 January 2013 - 01:47 PM
#3
Posted 19 January 2013 - 01:50 PM
#4
Posted 19 January 2013 - 02:00 PM
#5
Posted 19 January 2013 - 02:25 PM
#6
Posted 19 January 2013 - 02:36 PM
#7
Posted 19 January 2013 - 02:50 PM
I do like them. I like the way they feel. The sound when they fire (at least for the large) is cool. However, the extra heat, weight, and the shortened range are big deterents.
When I've had the extra tons—not only for the upgrade, but also for the extra heatsinks—I'd upgrade some of my lasers for some extra close range fun. I'd normally be very reluctant to go with nothing but pulse lasers, though.
I'd feel more comfortable switching a few of my lasers out for pulse ones if I had run out of energy hard points but still had more tons available to work with.
#8
Posted 19 January 2013 - 03:09 PM
#9
Posted 19 January 2013 - 03:14 PM
You can't use smalls and not feel derped as med lasers make them all but obsolete.
And large pulse, no way. They can do 1 more damage than regular large lasers, weight 7 tons and nearly what 30% more heat? 1 extra damage man
#10
Posted 19 January 2013 - 03:25 PM
Pulse shine on faster mechs where the ride isn't as stable so training a shot on someone longer isn't as good. Regular lasers are great on the slower mechs as they have a more stable firing platform and have the range to reach out and touch the targets when the speed can't quite get them there.
My advice to players not knowing which to use:
1. Don't listen to players quoting math. They are inexperienced and rely on numbers rather than personal experience to see if a weapon works in a situation.
2. Use pulse lasers when you have a mech that can close the gap. This same mech will be able to retreat behind cover when the heat gets a little high.
3. Use regular lasers when your mech is a little slower, can fire more often and will be able to aim and keep on target for the entire beam duration.
#11
Posted 19 January 2013 - 03:35 PM
#12
Posted 19 January 2013 - 03:39 PM
Taemien, on 19 January 2013 - 03:25 PM, said:
Pulse shine on faster mechs where the ride isn't as stable so training a shot on someone longer isn't as good. Regular lasers are great on the slower mechs as they have a more stable firing platform and have the range to reach out and touch the targets when the speed can't quite get them there.
My advice to players not knowing which to use:
1. Don't listen to players quoting math. They are inexperienced and rely on numbers rather than personal experience to see if a weapon works in a situation.
2. Use pulse lasers when you have a mech that can close the gap. This same mech will be able to retreat behind cover when the heat gets a little high.
3. Use regular lasers when your mech is a little slower, can fire more often and will be able to aim and keep on target for the entire beam duration.
Best response I've seen!
When I first started playing, and looked at the numbers.... I thought "who the hell would EVER take a Pulse Laser over a normal one??". The math just didn't add up, and I was approaching it from a Tabletop perspective where you can easily metagame the numbers and succeed in practice.
However, after playing for a while I started to experiment with pulse lasers.
Mind you, I've only really used Medium Pulse Lasers.... but for my Raven, the switch from 3 MLAS to 2 MPLAS was night and day.
Personally my damage and kills were a lot higher on the pulse laser because I was better able to keep the damage on target at high speeds. It also made me more effective against other lights.
As a bonus, I put TAG in my side torso energy slot which improved the streaks, helped the LRM boats on my team, and also netted me some nice extra cbills and xp at the end of the match. Win win.
It took a little while to get used to them, but it was worth it for me.
I don't have much experience with SPLAS or LPLAS though. I think that is a rougher comparison.
Small Laser are already amazing, and do their damage in a shorter time span like medium pulse lasers. Doubling their weight and increasing heat for slightly shorter beam duration but no extra damage seems like a waste. But again, I don't have any experience in that realm.
Same idea with Large Pulse Lasers. In theory, why spend 7 tons and 10 heat on a LPLAS, when I can just upgrade to a PPC which does the same damage at longer range and doesn't distribute the damage?
Still, the hitscan nature of a LPLAS can't be denied... and PPC "ballistics" are still very wonky.
I'm sure once they tweak pulse laser a bit further, they will be in a very nice sweet spot.
It should still depend on your build, however. There should be advantage to both, for sure.
#13
Posted 19 January 2013 - 03:45 PM
mostly continous lasers are superior but sometimes pulse lasers can bring a benefit.
#14
Posted 19 January 2013 - 03:51 PM
Fast or otherwise I just prefer the way standard lasers handle, and also don't trust the balance of the pulses.
With small pulses you have to get so close it's not funny, while medium pulses don't seem to have the extra kick that justifies their extra tonnage and heat - even more so for large pulse lasers.
On tabletop the extra heat and limited range are balanced off by a +2 to hit (which on 2d6 rolls is huge!) making them very effective against faster mechs. The short fire cycle doesn't seem to quite close the gap. I am not sure if they are better on paper or not, but subjectively I just don't like the way they handle.
Edited by Tolkien, 19 January 2013 - 03:52 PM.
#15
Posted 19 January 2013 - 04:00 PM
#16
Posted 19 January 2013 - 04:07 PM
#17
Posted 19 January 2013 - 04:10 PM
MPL is much better than LPL, but I'm happy using either.
MPL and SRM is such a winning combo on any mech
#19
Posted 19 January 2013 - 04:40 PM
VERY special circumstances and even then you'd never slap an Lpulse on, the heat and DPS is unviable, especially when lasers do practically the same thing with lower heat and fire just as often.
#20
Posted 19 January 2013 - 04:48 PM
They do more damage per shot... but they do a lot less damage per heat, and that alone makes them roughly equal to regular lasers. Then you have to factor in that they weigh a *lot* more and have 33.3% less range, and that makes them seriously inferior.
And that's with Mediums, the only Pulse lasers that have a (niche) role... Small and Large Pulse lasers are genuinely terrible.
It's OK to use an LPL if you think the noise is cool or whatever (it's a game, after all), but don't even try to argue about their strength. Compared to double Mediums or single Larges, they're really really really really *really* awful.
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