Sol Reapr, on 06 March 2013 - 06:49 PM, said:
http://www.sarna.net/wiki/Streak
See the second sentence in the Overview section.
This would indicate that Streaks are in fact working as intended by Battletech lore.
As for button spamming being a sub-optimal strategy and wasting ammo, that would in fact be untrue. Since the weapon can only fire when a hit is guaranteed (as per HSR), there is absolutely no wasted ammo. As it is now, if you have a lock but the target is behind a building, the SSRM will hit the building. Using your method the SSRM would not fire at all because HSR will take into account things like buildings to see if the target would be hit.
Your suggestion removes the lock-on mechanic, but because it replaces it with a "fire only if hit guaranteed" doesn't change the end result of a guaranteed hit. Your suggestion also makes it possible to hold down the fire button and rake your reticle across the screen and the Streak will fire once the target comes under focus. This could be possibly worse than the lock mechanic because you wouldn't even have to hover your reticle near the target as you do now to get the lock.
While focuspark's suggestion may add more "skill" to Streaks, it overly complicates the matter and deviates a little too much from both lore and table top game rules.
The lock mechanics, as they are now, are pretty close to how they would work in the Battletech universe (reference Sarna link above), which means that the developers are unlikely to change it much.
No where did I say that spamming the button would waste ammo. What I meant by sub-optimal is that it would induce cooldowns on less than ideal shots, would prevent max damage and would make it fairly easy for the enemy mech to dodge if the notice the pattern. All that is sub-optimal.
Could it potentially be worse? No. As it is, there is a fairly large leeway on missile locks, and it's extended with modules. This system would be unaffected by the lock retaining modules. Yes there's a chance of someone just wildly spamming and swinging, but honestly, I'd rather face that guy. Again, a sub-optimal strategy that would lead to a dead mech.
And I ask streak users, do you not already just hold down the button most of the time anyway? I know I do, since it's sub-optimal to let up unless they're not in LoS. It is harder to spam a button than hold it down, and it's easier to just hit it when you've aimed correctly. So far this "negative" does not exist.
As for the lock in that Sarna article, that refers to the target lock that we all enjoy. It returns information about the enemy mech and let's your allies know it's there. So again, a null issue.
Not firing due to buildings is an advantage over the current system, but if the streak user was firing into buildings, they're acting sub-optimally anyway, and the weapon system should not be balanced around that kind of user.
Ohto points out that this system would allow for more accurate SSRM fire, and that's the goal. To turn it from a lock, fire and forget to a skill based weapon. Being able to mostly focus (as per the ASRMs we have now) would be an innate bonus.
As a last note, this also paves the way for SSRM4s and 6s to be introduced with minimal fuss. As the current mechanics, they would be entirely too powerful.