ISS News Feed
January 4th, 3050
New ECM technology has been distributed across the League for FWLM mechwarriors. A major set back has been found on some worlds with the new Guardian ECM system. Those worlds atmospheric conditions magnify the ECM ten fold and block inter unit communications. "Garret Satcom, makers of guardian ECM, has stated "It's working as intended." The Ryerson District command responded with "My boots are working as intended. They might work right up Lauber's backside if they don't fix it."
January 9th, 3050
A virus was released into Atreus satellite system from there it has hoped onto several jumpships and spread throughout the League. At first, the nature of the virus was unknown until during some live fire drills on Marik and Regulas. Several trainees had their missiles fly right back at them, killing two on Marik. SAFE is currently evaluating the origin and counter measures. Systems with many satellites are heavily affected and use of the new streak technology is limited on those worlds.
January 21st, 3050
Atreus City - Multiple shots rang out along the central boulevard in Atreus City followed by explosions just moments ago. The Captain-General was involved in a parade supporting the troops and seemed to be the focus of the assault. All civilians have been rushed out of the area with no confirmation of the parties involved in the attack. Unknown battlemechs have been seen at the......... *transmission ended*
Worlds currently affected in this Conflict
District 1
- New Olympia = No known incidents
- Marik = Infected satellites (no streaks)
- Keystone = Atmospheric conditions present (No ECM)
District 2
- Regulas = Infected satellites (no streaks)
- Aitutaki = No known incidents
- Tiber = Atmosphere conditions present (No ECM)
District 3
- Oriente = Infected satellites (no streaks)
- Les Halles = No known incidents
- Fletcher = Planetary conditions present (No ECM)
District 4
- Andurien = Infected satellites (no streaks)
- Sudurni = No known incidents
- Lopez = Planetary conditions present (No ECM)
District 5
- Irian = Infected satellites (no streaks)
- Shiloh = No known incidents
- Gibson = Atmospheric Conditions (ECM)

5 or more Teams fight to take back the Free Worlds League
Overview Structure
- 5 Schedule turns
- 8 mechs vs 8 mechs World based Competition
- Diversified builds
- Winner of the most territory wins back the FWL
Phases
- Declaration Phase (where attacks are declared) (2 days-pending)
- Battle Phase (where battle actually takes place) (7 days--pending)
- Results Phase (where map is re-arranged and wins/losses recorded) (2 days--pending)
Turns
- 1 Attack per turn
- Everyone rolls for initiative with lower to higher in order of turn precedence. all ties will be re-rolled. http://catchyourhare.com/diceroller
- Can only attack system directly linked to one your unit controls.
- If someone attacks you can choose to defend then schedule a match or forfeit the system.
- Only one attack per planet. Once a planet is scheduled for an attack then someone must choose another planet.
- All results must be sent by last day of results Phase. Failure to do so results in a loss for the attacker.
Matches
- 8 mechs vs 8 mechs
- Best of 5 games (win 3 games win match)
- Games played via conquest mode.
- Mech and armament restrictions in place. see restrictions section.
- All matches need to be recorded with results screen sent to project lead. Best if both teams send results.
- All infractions require witnesses and screenshots sent to project lead. Screenshot software
- One mulligan per side for disconnects on matches. After that, upto opposing teams discretion.
- Capping out or all enemies dead are viable win scenarios.
Restrictions
- Drop weight Limit. Have to fill up to drop weight or 5 tons less. (--pending)
- 1st Match 425 Limit
- 2nd Match 475 Limit
- 3rd Match 600 Limit
- 4th Match 475 Limit
- 5th Match 600 Limit
- 1st Match 425 Limit
- Backup drop format in case matchmaking gets adjusted(Light, Medium, Heavy, Assault)(---Pending)
- 1st Match 3,3,1,1
- 2nd Match 2,2,2,2
- 3rd Match 1,1,3,3
- 4th Match 2,2,2,2
- 5th Match 1,1,3,3
- 1st Match 3,3,1,1
- Merc units will be allowed if enough mercs are interested(1 per district)
- A unit can hire a merc to work for them for 2 turns.
- A merc unit counts as an extra attack.
- A merc unit can be used to attack or defend but not both. If used to defend, the extra attack will have to be filled by house units and house attack rules(only one solar system).
- A merc unit leader gets final say if they want to be an attacker or a defender. The employer states what world they attack or defend.
- A unit can hire a merc to work for them for 2 turns.
All interested parties contact Joe Luck or Stingr4y for more details and signups.
More Coming Soon.....
Edited by Joe Luck, 11 February 2013 - 03:08 PM.