

Macro's.... Are They A Hack?
#41
Posted 21 January 2013 - 08:57 AM
Each to his own..
#42
Posted 21 January 2013 - 09:03 AM
The other 'macro' I considered is firing weapon groups 4, 5 and 6 on a single trigger, as I never really use more than 4 weapon groups. That way I could make all these linked groups chain more interestingly, useful on the 6+ energy HP builds.
Decent mice also come with a precision DPI button, that alone for sniping is surely WAY more powerful than a macro?
Edited by Murku, 21 January 2013 - 09:03 AM.
#43
Posted 21 January 2013 - 09:39 AM
How about games like Starcraft 2 can't you use mice magic to be awesomer too? How do they deal with it if at all?
#44
Posted 21 January 2013 - 09:44 AM
Thomas Dziegielewski, on 21 January 2013 - 09:39 AM, said:
How about games like Starcraft 2 can't you use mice magic to be awesomer too? How do they deal with it if at all?
Quite simply, they don't (or didn't when i played) because it doesn't automate gamplay, you still have to play the game, bad players with macros don't suddenly become good players/
Edited by DV McKenna, 21 January 2013 - 09:48 AM.
#45
Posted 21 January 2013 - 10:09 AM
Thomas Dziegielewski, on 21 January 2013 - 09:39 AM, said:
How about games like Starcraft 2 can't you use mice magic to be awesomer too? How do they deal with it if at all?
wow. teach yourself to shoot every 1.09 seconds.. Ill tell you what.. i got a new mouse coming in the mail.. Ill save up for a new mech boating uac5s with the macro.. and you take the same mech without the macro...
Guess who is going to win .. every time... ME>.
worst dev response ever.
#46
Posted 21 January 2013 - 10:18 AM
mekabuser, on 21 January 2013 - 10:09 AM, said:
wow... you really made sounds like there's a solution to it. Look... there ARE NO SOLUTION for macro. Deal with it, but don't go saying illogical non-sense about how one dev should respond about it.
You can leave, btw.
#47
Posted 21 January 2013 - 10:27 AM
mekabuser, on 21 January 2013 - 10:09 AM, said:
Guess who is going to win .. every time... ME>.
worst dev response ever.
Depends on more than just the macro.
#49
Posted 21 January 2013 - 10:40 AM
Thomas Dziegielewski, on 21 January 2013 - 09:39 AM, said:
How about games like Starcraft 2 can't you use mice magic to be awesomer too? How do they deal with it if at all?
The thing is, no human is ever going to be precise enough with timing to rival a macro. It's all well and good saying you can shoot manually every 1.09 seconds, but it just isn't true. Aside from some Jazz cats maybe. Even someone with impeccable timing won't replicate the never jam effect perfectly. Even if they could, they shouldn't have to put so much effort into competing with some random with an "easymode" mouse.
The only way I can think of to stop macroing would be to design the weapons in a way where it isn't a benefit. Don't have timing affect jamming on the UAC. If you double tap, you have X% chance to jam. If you single shot, you don't jam. Problem solved.
Also, can we get toggleable TAG and a quickchat system? People shouldn't need a macro to tell their team who to target or avoid RSI.
While there is a mod here, are aimbots allowed aswell then? You can teach yourself to land every shot on target, so what's the problem? I don't see how allowing artificial assistance in some areas but not others is even remotely reasonable.
#50
Posted 21 January 2013 - 10:53 AM
Ivanzypher, on 21 January 2013 - 10:40 AM, said:
While there is a mod here, are aimbots allowed aswell then? You can teach yourself to land every shot on target, so what's the problem? I don't see how allowing artificial assistance in some areas but not others is even remotely reasonable.
There is an arbitrary line between what is acceptable and what is not. And it's up to PGI to decide where that line is drawn, not you.
If they choose, they could draw it at forcing various weapon keys to be spaced across the entire keyboard, or forcing you to press ten buttons at once in order to fire your weapon. They could take the mouse out entirely, force you to navigate and aim entirely by keyboard.
Laser/optical mice offer ease of use and precision over ball mice. Mechanical keyboards offer precision (and awesome clicky noises) over membrane keyboards. Using a mouse, remapping keys, all that stuff, is designed to make the game easier and less tedious. It's designed to let you enjoy the game without unnecessary tedium and pointless effort (like being unable to remap weapon groups, as one example).
This particular macro does that as well, to a slightly greater extent, and an aimbot does the same thing, to an even greater extent. In that way, yeah, they're the same: They both simplify certain aspects of the game so you can focus on others. But as you can see, this covers all user-interface tools. So your argument proves too much, is too unspecific, and is thus invalid. (EDIT for clarity: I'm saying that you have no reason other than "feeling" for why the line should be drawn here--at being able to macro the UAC--as opposed to there--at being able to use a mouse at all, or remap your weapon groups, or customize keys, or whatever.)
That means it's up to PGI to determine what level of ease of use/efficiency/whatever is acceptable. They've decided that firing a weapon at an optimum rate is an acceptable use for a macro, while using an aimbot to always hit your target is not acceptable. The difference, quite frankly, is whatever PGI says. And if you ask a lot of people, it makes a whole lot of sense.
Edited by Mackman, 21 January 2013 - 10:55 AM.
#51
Posted 21 January 2013 - 10:56 AM
All the Razer Naga does, is have one of their buttons press several buttons in succession - program it to, say, press the right control twice, then right arrow, then right control twice, etc.
Macros that actually control the game for you are another story, but just keypress macros to make a multi-key combination occur automatically are almost impossible to tell apart from a person actually pressing those keys manually.
#52
Posted 21 January 2013 - 10:57 AM
#53
Posted 21 January 2013 - 11:28 AM
Thomas Dziegielewski, on 21 January 2013 - 09:39 AM, said:
You "could" monitor the timing and compare it to the expected distribution for a human being, but then again that sounds awfully complicated for something minor like these kinds of macros.
The best way is probably to not require perfect timing, constant or continuous button presses when designing the interface. Like someone else suggested how about a non-jamming UAC as long as you hold down the trigger and a jam chance for double taps.
#54
Posted 21 January 2013 - 11:37 AM
I am opposed to macros that are used to circumvent the TOS or EULA, but, macros that enhance game play, or simplify mundane tasks, are useful TOOLS that everyone has access to, and I have no problem with those, as I use them myself. In all honesty, I take pride in the fact that I can write functioning macros that will do what I want them to.
#55
Posted 21 January 2013 - 11:56 AM


Besides, where do we draw the line:
- el-cheapo mouse and keyboard vs. Logitech G13/G19/G500
- el-cheapo graphics card vs. ATI 7970
- 1024x768 vs 2560x1600 monitors
- Q6600 vs. i7-3960X CPU
- dial-up vs. broadband
- text vs. voice communications (
)
- PUGs vs. organized teams (
)
Edited by Mystere, 21 January 2013 - 11:58 AM.
#56
Posted 21 January 2013 - 12:02 PM
Psiclone, on 21 January 2013 - 08:33 AM, said:
IG 88, on 21 January 2013 - 08:56 AM, said:
I'll go find a rock and place it on the "6" Key on my keyboard. I hope this isn't considered hacking.
#57
Posted 21 January 2013 - 12:22 PM
Kraven Kor, on 21 January 2013 - 10:56 AM, said:
Where do you draw the line? At some point, someone has to press a button to start that auto-play macro going.
If I had a macro that:
Pressed "R"
wait 3 seconds
Pressed "whatever weapon group I have assigned to my LRMS"
It seems like most people would be OK with that.
But what if I had one that:
Pressed "R"
Move my reticle to an enemy target
Wait 3 seconds
Pressed "LRM weapon group key"
Would people still be OK with that?
I could argue that any macro that presses more than one key is being used to "control the game for you".
Ok that was a bad example, but you get the idea.
Edited by The Cheese, 21 January 2013 - 12:30 PM.
#58
Posted 21 January 2013 - 12:42 PM
Jakob Knight, on 21 January 2013 - 05:47 AM, said:
However, if someone decides they will use a macro, then by definition they are admitting they cannot play the game as others do. So, they are looking for a way to gain an advantage others do not have in order to make up for their own lack of ability. If that lack of ability is the result of a physical impairment, I can see using something that brings you up to competative levels. If, on the other hand, it's just a matter of the player not wanting to be bothered to play the game like everyone else, then it's no different than if they were to have their computer playing for them....it's against the spirit of competition and the purpose of the game. If people want to do that, then they have already admitted that they cannot win any other way (regardless of what they say...actions speak louder than words, and lies are the highest ideal of a hacker).
So I say, let those who macro because they want to, do so for now. They will always know, and be unable to deny, that they are inferior to players who play without, and are only using macros because they need them. Any wins they get in the game are due to their computer, and never anything they themselves did or accomplished, since accomplishment is impossible for such as they.
In short....macro users are by definition handicapped either physically or mentally. They need the macros, or they wouldn't stand a chance in the game, and they know it.
Jakob Knight, on 21 January 2013 - 05:47 AM, said:
However, if someone decides they will use a macro, then by definition they are admitting they cannot play the game as others do. So, they are looking for a way to gain an advantage others do not have in order to make up for their own lack of ability. If that lack of ability is the result of a physical impairment, I can see using something that brings you up to competative levels. If, on the other hand, it's just a matter of the player not wanting to be bothered to play the game like everyone else, then it's no different than if they were to have their computer playing for them....it's against the spirit of competition and the purpose of the game. If people want to do that, then they have already admitted that they cannot win any other way (regardless of what they say...actions speak louder than words, and lies are the highest ideal of a hacker).
So I say, let those who macro because they want to, do so for now. They will always know, and be unable to deny, that they are inferior to players who play without, and are only using macros because they need them. Any wins they get in the game are due to their computer, and never anything they themselves did or accomplished, since accomplishment is impossible for such as they.
In short....macro users are by definition handicapped either physically or mentally. They need the macros, or they wouldn't stand a chance in the game, and they know it.
Absolutely agree.
Ivanzypher, on 21 January 2013 - 07:49 AM, said:
Ivanzypher, on 21 January 2013 - 07:49 AM, said:
Of course using a macro in this aspect is cheating. This is why I have no respect for [REDACTED] as they actively use it.
Edited by Dakkath, 23 January 2013 - 09:47 AM.
Cleaned up
#59
Posted 21 January 2013 - 12:48 PM
Truthstar, on 21 January 2013 - 12:42 PM, said:
Absolutely agree.
Of course using a macro in this aspect is cheating. This is why I have no respect for [REDACTED] as they actively use it.
I have to play on 100x100 resolution display. I demand that PGI limits all clients to 100x100 so that I'm on an even playing field! It's only fair.
Edited by Dakkath, 23 January 2013 - 09:47 AM.
quote cleanup
#60
Posted 21 January 2013 - 12:51 PM
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