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Give Us More Maps, For The Love Of God


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#81 Volthorne

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Posted 11 February 2013 - 01:35 AM

View Postblinkin, on 11 February 2013 - 01:23 AM, said:

problem is there are a lot of people who throw hissy fits whenever the game doesn't run perfectly. i agree with you but i think allowing anything that is not flawless will likely cause problems.

it might just be the obnoxious minority that screams any time their KD takes a hit, but their is lots of shouting any time we actually test anything.

Testing is only good when you can actually play the game, and unoptimized maps tend to wreck the **** of pretty much every computer.

#82 Noth

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Posted 11 February 2013 - 02:58 AM

View PostThornfoot, on 11 February 2013 - 01:15 AM, said:

This is Beta. Give us some maps so we can beta test them. If they stink - we will let you know. If there are problems or issues, you will hear about it from us! Flood the servers with new maps and let the Open Beta testers.. well, TEST!


Along with what other have said, this is an open beta test. What we do is stress test and mass testing to catch bugs that got passed the in house testers. It's pointless to give us maps that are extremely buggy because the inhouse testers never got to touch them first.

#83 GutterBoy5

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Posted 11 February 2013 - 03:10 AM

feb 19

#84 HRRxStormBringer

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Posted 11 February 2013 - 01:55 PM

Moving on...

Feb 19th only brings one map to us, GutterBoy. Not good enough.

#85 Thorn Hallis

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Posted 11 February 2013 - 02:07 PM

Need more 'Mechs, number of maps is ok.

#86 miscreant

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Posted 11 February 2013 - 08:59 PM

I find it interesting that PGI felt 4 maps were fine up to this point.

#87 blinkin

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Posted 11 February 2013 - 11:53 PM

View Postmiscreant, on 11 February 2013 - 08:59 PM, said:

I find it interesting that PGI felt 4 maps were fine up to this point.

i find it interesting that the employees don't live chained to their computers. i find it interesting that they haven't just hired 1000 new people to design levels.

level design takes time, effort, and money. pay them enough to cover the hourly wages associated with designing a level and hiring new designers and then complain.

i would love more levels but this thread brings a certain picture to mind:
Posted Image

#88 buttmonkey

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Posted 12 February 2013 - 05:31 AM

if they made maps unlockable only with mc, im sure they would have hundreds by now

#89 Noth

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Posted 12 February 2013 - 05:52 AM

View Postbuttmonkey, on 12 February 2013 - 05:31 AM, said:

if they made maps unlockable only with mc, im sure they would have hundreds by now


Pretty sure they wouldn't. Money won't speed up the production of maps.

#90 buttmonkey

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Posted 12 February 2013 - 06:26 AM

View PostNoth, on 12 February 2013 - 05:52 AM, said:


Pretty sure they wouldn't. Money won't speed up the production of maps.

hmm we will have to agree to dissagree.

#91 Ratchin

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Posted 12 February 2013 - 08:09 AM

Hola,
maybe a good idear would be to build a arena map that allows people whit the same weight class to battle each other like it was in mechwarrior 4. and every end of the monthe you can have a winner or so.

#92 Noth

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Posted 12 February 2013 - 01:54 PM

View Postbuttmonkey, on 12 February 2013 - 06:26 AM, said:

hmm we will have to agree to dissagree.


They have limited man power. Money is not going to speed up there process simply because of the lack of man power.

#93 Mao of DC

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Posted 12 February 2013 - 08:53 PM

View PostRatchin, on 12 February 2013 - 08:09 AM, said:

Hola,
maybe a good idear would be to build a arena map that allows people whit the same weight class to battle each other like it was in mechwarrior 4. and every end of the monthe you can have a winner or so.



Solaris VII type maps will come out but they are a year or more out. I asked that question on the Ask The Devs #30 and got an answer.

#94 miscreant

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Posted 12 February 2013 - 09:36 PM

View Postblinkin, on 11 February 2013 - 11:53 PM, said:

i find it interesting that the employees don't live chained to their computers. i find it interesting that they haven't just hired 1000 new people to design levels.

level design takes time, effort, and money. pay them enough to cover the hourly wages associated with designing a level and hiring new designers and then complain.

i would love more levels but this thread brings a certain picture to mind:
Posted Image


Wrong.

We have 4 maps. Not 8, not 10, but 4.

You're wrong and you know it. ANY other development team would have had at LEAST 8 maps by now.

Why are defending the facts?....It doesn't make sense.

#95 Noth

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Posted 12 February 2013 - 10:06 PM

View Postmiscreant, on 12 February 2013 - 09:36 PM, said:


Wrong.

We have 4 maps. Not 8, not 10, but 4.

You're wrong and you know it. ANY other development team would have had at LEAST 8 maps by now.

Why are defending the facts?....It doesn't make sense.


I'll just point at LoL... it took them almost a year to get a second map out.

You are ignoring the fact that making maps in a professional environment is time consuming, particularly with a notoriously hard to use engine like the cryengine 3. This game had zero code written a little over a year ago. No game has that many maps only a year after code started being written.

#96 blinkin

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Posted 12 February 2013 - 11:33 PM

View Postmiscreant, on 12 February 2013 - 09:36 PM, said:

Wrong.

We have 4 maps. Not 8, not 10, but 4.

You're wrong and you know it. ANY other development team would have had at LEAST 8 maps by now.

Why are defending the facts?....It doesn't make sense.

what was wrong?

which of these statements was wrong?
  • level design takes time (most things do)
  • level design takes effort (levels do not just sprout from the ground)
  • level design takes money (even if they are using slave labor, food must be distributed on occasion)
i have to say i am pretty sure that this thread reminds me of that picture. so i think that fact is solid, but i cannot really provide you with any evidence to confirm.

those were the only things that i presented as fact. the rest was suggestion and/or opinion. i had no intention of misrepresenting my opinions as anything else.

there were also some extreme cases to point out how absurd the premise of the quoted statement was. on that point i could also say:
  • why don't drowning people just breath more air? they know what their problem is and they also know what would solve the problem.

so. please explain how what i stated was wrong.

#97 blinkin

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Posted 12 February 2013 - 11:44 PM

View PostNoth, on 12 February 2013 - 10:06 PM, said:


I'll just point at LoL... it took them almost a year to get a second map out.

You are ignoring the fact that making maps in a professional environment is time consuming, particularly with a notoriously hard to use engine like the cryengine 3. This game had zero code written a little over a year ago. No game has that many maps only a year after code started being written.

it is very rare for all but the simplist of games to even be functional within a year.

according to this timeline for AAA games:
http://web.cs.wpi.ed...DevTimeline.pdf
the average high end game takes about 26 months to complete.

we are still a year away from having any right to complain about anything. they have been moving at a mind boggling pace. anyone who knows anything at all about the game design process should be amazed that we have even one functional level (most likely a mostly empty box or simple arena) and one mech to play around with.

with a realistic timeline we shouldn't have anything that even resembles an actual game yet.

http://en.wikipedia....ame_development :
"It is not uncommon to spend upwards of twelve months on one level of a game"

"First playable

The first playable is the game version containing representative gameplay and assets,[134] this is the first version with functional major gameplay elements[135]. It is often based on the prototype created in pre-production.[136] Alpha and first playable are sometimes used to refer to a single milestone, however large projects require first playable before feature complete alpha.[135] First playable occurs 12 to 18 months before code release. It is sometimes referred to as the "Pre-Alpha" stage.[138] "

Edited by blinkin, 12 February 2013 - 11:57 PM.


#98 ShamaelTheFallen

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Posted 13 February 2013 - 08:14 AM

View PostHRRxStormBringer, on 11 February 2013 - 01:55 PM, said:

Moving on...

Feb 19th only brings one map to us, GutterBoy. Not good enough.

Only 6 more days

View Postbuttmonkey, on 12 February 2013 - 05:31 AM, said:

if they made maps unlockable only with mc, im sure they would have hundreds by now


It depends, if they cost to much i dont think many people will buy them, 1 of my friends may only buy MC for new mech slots

#99 miscreant

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Posted 13 February 2013 - 08:44 AM

View PostNoth, on 12 February 2013 - 10:06 PM, said:


I'll just point at LoL... it took them almost a year to get a second map out.

You are ignoring the fact that making maps in a professional environment is time consuming, particularly with a notoriously hard to use engine like the cryengine 3. This game had zero code written a little over a year ago. No game has that many maps only a year after code started being written.



Then they shouldn't have even had CLOSED BETA by this point then...Right? If you think the game is only a year old then we are playing Pre-ALPHA code!!

By the end of this year when we have only 6 maps (+ lame variants) you people will still be defending them. It doesn't make sense.

Edited by miscreant, 13 February 2013 - 09:01 AM.


#100 Noth

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Posted 13 February 2013 - 09:24 AM

View Postmiscreant, on 13 February 2013 - 08:44 AM, said:



Then they shouldn't have even had CLOSED BETA by this point then...Right? If you think the game is only a year old then we are playing Pre-ALPHA code!!

By the end of this year when we have only 6 maps (+ lame variants) you people will still be defending them. It doesn't make sense.



Actually it just shows how fast they have been pushing this game out. It flat out just proves anyone who think pgi is being slow or lazy wrong. And yes code writing for this game did only start a little over a year ago.





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