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#41 Windies

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Posted 21 January 2013 - 10:03 PM

View PostOmni Tek, on 21 January 2013 - 09:32 PM, said:


you're aware that a mech (to my current knowledge) is an enclosed system, like you could go into space and not die? not to mention theres a giant nuclear reactor behin/under you humming and making noise all the time.

P.S I've never had an issue hearing mechs walking around close by you might not have notice the atlases(atlai?) because they move so slowly their footsteps don't really stand out.


You're aware that sound is a frequency that can vibrate through objects even if they are sealed right?

#42 xRaeder

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Posted 21 January 2013 - 10:04 PM

View PostVassago Rain, on 21 January 2013 - 12:17 AM, said:


Funny.


He's right though. MW:LL is a better game right now.

Map design, map mechanics, content... in almost all of the important places MW:LL has MWO beat. The only place it doesn't have it beat is in the combat mechanics which I think MWO does a better job at. But all the other places it is currently missing the mark.

#43 Rifter

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Posted 21 January 2013 - 10:20 PM

View PostLonestar1771, on 21 January 2013 - 10:02 PM, said:


Was he fast attack or boomer?


Los angeles class.

#44 Johnny Reb

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Posted 21 January 2013 - 10:23 PM

Well playing against live pll is different than the AI! I equate this game to TF2 and I havent played TF2 since I get to kill stompy mechs that have a live person playing in it!

#45 Rhakthul

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Posted 21 January 2013 - 10:33 PM

View PostFelix, on 21 January 2013 - 09:08 PM, said:

Well said. I think the best thing PGI could do for the brand now is to just fold.

They have proven there is a market for Battletech games and Mechwarrior games, now just roll over so that others can pick up the property and do something worth while with it.


This really rubs me the wrong way. I can't grasp how people, when presented with something that isn't perfect, they harbor such ill will towards its creators to the point they want their company to fail leaving its employees without a job. Seriously? It gives me the impression of someone who feel so entitled they can't settle for anything less than a perfect product.

Look, the game isn't perfect. PGI doesn't handle everything perfect. I'm not a blind supporter - but I can still enjoy MWO for what it is, despite the flaws. If not, well the game isn't for me and I'll play something else.

People (general, not you specifically) get so irritable when there is no communication but then have the brass to make comments like this.

#46 No7

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Posted 21 January 2013 - 10:41 PM

View PostFlashback37, on 20 January 2013 - 10:59 PM, said:


I'm not sure I want to boot this game ever again.


I'm afraid this is a pretty common feeling these days. The game is pretty horrible and the amount of fun is very low.

In my opinion it was bad when they launched open beta but still good enough since "it will only get better". But unfortunately it didn't and they had 2 or 3 patches in a row that was absolutely horrible and after the ECM patch they game just died.

My only advice is that stop playing PUGs. That is just torture. 8v8 is even worse.

But you need to play with good friends, 1-3 of them. Dropping with good friends in a small group can still be fun. But that is it. The rest of MWO is horrible.

It would be very interesting to see how many new pilots they get each week and how many of them stick around and continue to play this game. My fear is that very few do and that is one of the reasons why they are looking into 3rd person view which is also just another nail in the coffin.

7

#47 Felix

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Posted 21 January 2013 - 10:41 PM

View PostRhakthul, on 21 January 2013 - 10:33 PM, said:

This really rubs me the wrong way. I can't grasp how people, when presented with something that isn't perfect, they harbor such ill will towards its creators to the point they want their company to fail leaving its employees without a job. Seriously? It gives me the impression of someone who feel so entitled they can't settle for anything less than a perfect product.

Look, the game isn't perfect. PGI doesn't handle everything perfect. I'm not a blind supporter - but I can still enjoy MWO for what it is, despite the flaws. If not, well the game isn't for me and I'll play something else.

People (general, not you specifically) get so irritable when there is no communication but then have the brass to make comments like this.


I dont mind a less than perfect game, I was one of the people who often said thank you or offered kind solutions to things back in closed beta. Heck you can see I was willing to put my money down for this game from the tag next to my name.

The game was going in a good direction back then, but the reason I make such comments, is because now the devs just like mistake ontop of mistake without any real good progress.

Hell this last patch? They introduced a mech, and pointed out that they KNEW it was broken when they were dropping it in. Then they have the gall to tell us "Well, you cant beta test any of our other changes because we want to make sure they work before we give them to you." Then they miss (two) deadlines , one of which not bothering with any communication when the deadline that they didnt bother talking about, all they HAVE TO DO is talk.

Communication would be nice, but they really dont address things people bring up to them, or when they do address it they talk around the subject instead of addressing it. Then they go and ignore their players. How long have we been telling them that ECM is broken, ECM is ****, ECM needs to be fixed ect, then every interview where even the PRESS knows something is wrong and asks them about it their answer? "Nope, working as intended, its fine." Only months down the line do they realize " Oh crap, those people we have been ignoring were onto something, maybe we should look into this..."

So no, I really dont care if they lose their jobs, maybe this would be a learning experience for them.

Edited by Felix, 21 January 2013 - 10:42 PM.


#48 Ravennus

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Posted 21 January 2013 - 10:48 PM

Just to throw this in..... sometimes people don't realize that an Awesome is an Assault class mech.

All players recognize an Atlas as Assault, most recognize a Stalker as an Assault... but the poor Awesome just looks and feels like a Heavy.


I've been in PUG matches where we were stomped by 3 or 4 Atlas mechs, and someone from my team cried foul and said they were exploiting because we didn't have that many Assaults.
Except.... we did. 1 Stalker (trial mech) and 3 Awesome mechs. Yeah.

Just a little observation. *shrug*

#49 Rifter

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Posted 21 January 2013 - 10:51 PM

View PostFelix, on 21 January 2013 - 10:41 PM, said:

I dont mind a less than perfect game, I was one of the people who often said thank you or offered kind solutions to things back in closed beta. Heck you can see I was willing to put my money down for this game from the tag next to my name. The game was going in a good direction back then, but the reason I make such comments, is because now the devs just like mistake ontop of mistake without any real good progress. Hell this last patch? They introduced a mech, and pointed out that they KNEW it was broken when they were dropping it in. Then they have the gall to tell us "Well, you cant beta test any of our other changes because we want to make sure they work before we give them to you." Then they miss (two) deadlines , one of which not bothering with any communication when the deadline that they didnt bother talking about, all they HAVE TO DO is talk. Communication would be nice, but they really dont address things people bring up to them, or when they do address it they talk around the subject instead of addressing it. Then they go and ignore their players. How long have we been telling them that ECM is broken, ECM is ****, ECM needs to be fixed ect, then every interview where even the PRESS knows something is wrong and asks them about it their answer? "Nope, working as intended, its fine." Only months down the line do they realize " Oh crap, those people we have been ignoring were onto something, maybe we should look into this..." So no, I really dont care if they lose their jobs, maybe this would be a learning experience for them.


Exactly this, has been going downhill like a landslide since OB, best thing that could happen to this game right now would be for PGI to fold and someone to pick up the IP, port the game over to the Unreal engine, and finish the game. Cryengine was a very poor choice for this game from the beginning, it made sense for the single player MW5 thay had originally planned but not for what they are trying to do now. They are spending to much time figting a new engine thats not suited for this game and obviously have no one working for them who is skilled in cryengine programming, hell it took them 6+ months to fix (ER)LL that was a simple one point of damage increase and single point of heat decrease. This type of stats is handled via XML files for cryengine(if they are not using the built in support for XML files and are hardcoding this then this is even worse than i thoguht). When it takes you 6 months to open a XML file and change 2 numbers and hit save then i think you need to find some new programmers.

#50 Sinsabul

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Posted 21 January 2013 - 11:00 PM

View PostFlashback37, on 20 January 2013 - 10:59 PM, said:

I've been playing all weekend and apparently I suck at this game or something is wrong.
I was never this bad in MW4, but I can hardly hit anything. I've seen ravens get hammered and take little damage, they disappear and reappear, slide across the screen...Spiders take no damage and move faster than my mouse can track. I've gotten absolutely no xp for any match I've played in. The matchmaking system pits 6 Atlases and 2 heavies against 6 mediums and a couple of heavies., lag shield from hell on lights, ECM makes an Atlas invisible when it's 10 feet away. I had one match where i sat and didn't move and 45 seconds later I was surrounded by 6 opposing Atlases and Cats, how in the hell could Assaults move that fast?!!
My PC is well up to the task of this game, although my ping is not that great, but there is some serious stuff going wrong here.
I'm not sure I want to boot this game ever again.


If your ping is good you won't lag much. I run around a 31-40 ping and it's super smooth. I noticed if it gets around 150+ it's bad...which happens when someone is downloading something crazy at my place.

As far as ecm goes, it works both ways. Your team can use their ecm to unmask also. I actually stopped using streak and started stacking srm6 on mechs to pound ecm mechs in the face up close. LRM's were overpowered before, so the ecm was kinda needed, not to this extent, perhaps...everything still needs balancing. It IS a work in progress.

I also noticed certain light mechs being unrealistic. I was actually face to face 1v1 with a raven up close (first contact, neither of us with any damage) and neither of us moved (snow tunnel mid section entrance/exit) and I hit the raven from my morumets with 2x lb10x autos and 3x medium pulse lasers 4 times ea. Granted, the LB's shotgun out, but still, we were close, 4 volleys of everything...the damn raven actually killed my Cata...I was pissed. You can talk targeted aiming, etc, all day long, but 4 alpha volleys at near point blank from those weapons to a raven should demolish it. Period. I don't even think I got it critical. The other trend I've seen is ultra fast light mechs not taking damage even when running right at me. I unloaded 4x large lasers at a raven that was running straight at me from a distance, I kept firing and my crosshairs never even lit up, and there was no lag that time, it was like it was invulnerable...so that happens. Also, when you see a fast mech glitching around, forget it. They can die, but it's hard to tell where to shoot when they are blinking around, lol.

That all being said, it's still pretty fun. I mean, I'm a pug, and have my epic matches where I top the list, and I have my moments of being the first guy dead. I'm pretty convinced commandos aren't broken, because mine is easy as hell to alpha. In fact, I'm sure I can find a way to die fast in any of the mechs. Continued feedback will lend itself to improving the game. It's open now, but it's still beta.

-Sins

#51 BirdToes

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Posted 21 January 2013 - 11:06 PM

If I was the OP reading these replies, I'd get to about here:

View PostJosef Nader, on 20 January 2013 - 11:42 PM, said:


You just need more practice, boss.


before my blood boiled over. But, despite the unnecessary "boss", Josef is right.

Stick with it. It gets better. Really. But it takes time.

I definitely suggest you get with a group with voice communication. If you are an older gamer (and that seems likely), may I suggest The Old Dragon Battle Group?

No forum post can substitute for the constructive criticism of lance mates watching you play firsthand (especially if they're already dead!).

Edited by BirdToes, 21 January 2013 - 11:12 PM.


#52 Rift Hawk

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Posted 21 January 2013 - 11:12 PM

View PostFlashback37, on 20 January 2013 - 10:59 PM, said:

I've been playing all weekend and apparently I suck at this game or something is wrong.
I was never this bad in MW4, but I can hardly hit anything. I've seen ravens get hammered and take little damage, they disappear and reappear, slide across the screen...Spiders take no damage and move faster than my mouse can track. I've gotten absolutely no xp for any match I've played in. The matchmaking system pits 6 Atlases and 2 heavies against 6 mediums and a couple of heavies., lag shield from hell on lights, ECM makes an Atlas invisible when it's 10 feet away. I had one match where i sat and didn't move and 45 seconds later I was surrounded by 6 opposing Atlases and Cats, how in the hell could Assaults move that fast?!!
My PC is well up to the task of this game, although my ping is not that great, but there is some serious stuff going wrong here.
I'm not sure I want to boot this game ever again.


Beta

#53 Felix

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Posted 21 January 2013 - 11:14 PM

View PostImperial X, on 21 January 2013 - 11:12 PM, said:


Beta



Ahh beta, the argument used by [REDACTED]
Fine choice sir!

Edited by Viterbi, 22 January 2013 - 03:50 PM.
Removed directed insult


#54 GalaxyBluestar

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Posted 21 January 2013 - 11:15 PM

View PostRifter, on 21 January 2013 - 10:51 PM, said:


Exactly this, has been going downhill like a landslide since OB, best thing that could happen to this game right now would be for PGI to fold and someone to pick up the IP, port the game over to the Unreal engine, and finish the game. Cryengine was a very poor choice for this game from the beginning, it made sense for the single player MW5 thay had originally planned but not for what they are trying to do now. They are spending to much time figting a new engine thats not suited for this game and obviously have no one working for them who is skilled in cryengine programming, hell it took them 6+ months to fix (ER)LL that was a simple one point of damage increase and single point of heat decrease. This type of stats is handled via XML files for cryengine(if they are not using the built in support for XML files and are hardcoding this then this is even worse than i thoguht). When it takes you 6 months to open a XML file and change 2 numbers and hit save then i think you need to find some new programmers.


this engine i'd have to say is the first ever mistake pgi made.

you want to build an entirely new game from scratch game modes mechanics and all stuff that hasn't been put together in 10 years?

pgi: yep.

and you want to use a fresh team with little experience and a brand new experiemental game engine to mount in your "vehicle?"

pgi: yep

]


still i'm going to look in on the game untill the bitter end. it would be nice if it worked but i doubt pgi will be able to get it all together before everyone sees MWO as a failed project that can't make money enymore.

Edited by GalaxyBluestar, 21 January 2013 - 11:16 PM.


#55 Rhakthul

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Posted 21 January 2013 - 11:20 PM

View PostFelix, on 21 January 2013 - 10:41 PM, said:


I dont mind a less than perfect game, I was one of the people who often said thank you or offered kind solutions to things back in closed beta. Heck you can see I was willing to put my money down for this game from the tag next to my name.

The game was going in a good direction back then, but the reason I make such comments, is because now the devs just like mistake ontop of mistake without any real good progress.

Hell this last patch? They introduced a mech, and pointed out that they KNEW it was broken when they were dropping it in. Then they have the gall to tell us "Well, you cant beta test any of our other changes because we want to make sure they work before we give them to you." Then they miss (two) deadlines , one of which not bothering with any communication when the deadline that they didnt bother talking about, all they HAVE TO DO is talk.

Communication would be nice, but they really dont address things people bring up to them, or when they do address it they talk around the subject instead of addressing it. Then they go and ignore their players. How long have we been telling them that ECM is broken, ECM is ****, ECM needs to be fixed ect, then every interview where even the PRESS knows something is wrong and asks them about it their answer? "Nope, working as intended, its fine." Only months down the line do they realize " Oh crap, those people we have been ignoring were onto something, maybe we should look into this..."

So no, I really dont care if they lose their jobs, maybe this would be a learning experience for them.


Being upset with the lack of progress, sure.

Being upset with their direction, sure.

Wishing the license was in the hands of a different developer, okay.

Hoping they lose their jobs because of the above? I can't make that leap. That is the point that really chafes.

#56 Felix

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Posted 21 January 2013 - 11:22 PM

View PostRhakthul, on 21 January 2013 - 11:20 PM, said:

Being upset with the lack of progress, sure.

Being upset with their direction, sure.

Wishing the license was in the hands of a different developer, okay.

Hoping they lose their jobs because of the above? I can't make that leap. That is the point that really chafes.


I never said I HOPE they loose their jobs, I said I dont CARE if they lose their jobs.

If this game folds they will probably just go back to making bass fishing games like they are good at.

#57 Rifter

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Posted 21 January 2013 - 11:27 PM

View PostFelix, on 21 January 2013 - 11:22 PM, said:


I never said I HOPE they loose their jobs, I said I dont CARE if they lose their jobs.

If this game folds they will probably just go back to making bass fishing games like they are good at.


Who knows maybe they will even have time to fix the DNF netcode that is still broken(and the reason i have ZERO faith they can fix the MWO netcode)

#58 Abivard

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Posted 21 January 2013 - 11:39 PM

Beta.
It is put out there so often because it is the reality of the matter. The problem is that an ignorant vocal crowd on the boards doesn't understand what it means so they simply dismiss it as irrelevant.

Just because there have been companies that have released a game that should still be in beta does not equate to beta meaning a game is ready to be played as is.

Beta means WORK
Release means PLAY

Can you Understand the difference now?
You don't have to spend a single cent to play this game, If you spent money it was your choice knowing full well it is in beta and in flux. Be glad they promised to never wipe anything but stats when it does go commercial.

#59 Nyanman

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Posted 21 January 2013 - 11:50 PM

View PostLonestar1771, on 21 January 2013 - 09:46 PM, said:


100% silent? Seems to be a stretch don't you think?


Advanced pumps and other technologies to minimize the noise, multiple hull layers to further insulate noise, and everything is isolation mounted so vibrations won't travel through the hull and make noise.

Fine for a 3500 ton submarine (USS Nautilus) but less believable in a 100 ton robot that stomps around on legs.

#60 miscreant

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Posted 21 January 2013 - 11:53 PM

View PostFelix, on 21 January 2013 - 09:08 PM, said:


Well said. I think the best thing PGI could do for the brand now is to just fold.

They have proven there is a market for Battletech games and Mechwarrior games, now just roll over so that others can pick up the property and do something worth while with it.


...or at the very least let others develop maps for them - they obviously have trouble with map design and map development....





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