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For The Devs Stop Lrm Boating


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#1 OldChieftain

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Posted 21 January 2013 - 06:49 AM

Seriously why is this allowed? The hard core fans are all pretty much TT gamers and novel fans. No one wants light mechs blown up in one volley from some clown in a stalker throwing up 70 missiles per trigger pull. Especially as LRM's have been poorly implemented. They should be barely better then dumbfire SRMs for homing and artemis makes the group tighter that's it, but you guys turned them into sidewinder missiles. Why are they the dominant Battlefield weapon when they just aren't all that in books and on TT? Too lazy to change how they work? No problem let me help, 2 launchers (any size) per chassis, period. Here is another grief, why are weapons going to point of aim? how hard is it to assign a weapon a hit circle based on inherent accuracy, then modify it for variables like firing mech speed, heat and range? then the weapon hits a random spot inside that circle. That's Canon for ya right there. Heck WoT does that.....so this can't be too hard to implement. Your are already spiraling down the arms race rabbit hole that buries FPS games like CoD, et al. Lastly why the Spider? you knew it was broken (may experience warping) and no one wanted it ( we wanted the orion or highlander). The "It's Beta" excuse no longer holds water once you started accepting money.......It's starting to smell like too big a project for too small of a developer. Have you considered selling to one of the big boys who can get this off the ground? It has a lot of amazing potential, Looks pretty good, sounds are good, the few maps there are have good attention to detail. The basic physics seem on....A lot here to like, but there are a legion of warts on this.....

#2 Protoculture

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Posted 21 January 2013 - 06:54 AM

I do. **** Lights.

PS, LRMs aren't that great unless someone is dumb enough to just stand in the open not moving and taking full volleys.

#3 Max Immelmann

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Posted 21 January 2013 - 06:55 AM

umm, ecm? lrm problem solved

#4 Alaric the Arcane

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Posted 21 January 2013 - 06:57 AM

View PostMrNemo, on 21 January 2013 - 06:49 AM, said:

Why are they the dominant Battlefield weapon when they just aren't all that in books and on TT?


I don't know what game you're playing but it's obviously not MWO.

#5 Termius

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Posted 21 January 2013 - 06:58 AM

View PostMrNemo, on 21 January 2013 - 06:49 AM, said:

No one wants light mechs blown up in one volley from some clown in a stalker throwing up 70 missiles per trigger pull.


I love being that clown. I feel bad for the poor atlas without ECM, but watching his health drop by 10% per volley brings me great satisfaction. If you can't find cover when the enemy has a LRM boat you deserve to be hit by all those missiles.

Of course ECM will ruin my day, but I have my Hunchback to solve that problem ;)

#6 Vassago Rain

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Posted 21 January 2013 - 06:58 AM

LRMs? You must be new here.

#7 Serapth

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Posted 21 January 2013 - 06:59 AM

View PostImmelmann, on 21 January 2013 - 06:55 AM, said:

umm, ecm? lrm problem solved



Or more aptly, new problems created.


Anyone that finds LRMs too hard now... I would rarely throw around the L2P comment, as I hate it completely, but in the land of ECM, taking a pure LRM boat requires some serious balls.

One thing I can say about LRMs is, other than the week of Artemis Death from Above, every single time I died to an LRM salvo, it was my fault. I wish I could say that about more mechanics in this game!

Personally, I was happy with the state of things pre ECM, with one exception. There should be an option to disable AMS so it doesn't spill it's entire load into the hill in front of you. Otherwise, AMS offered a good counter to LRMs.

#8 Protoculture

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Posted 21 January 2013 - 07:00 AM

View PostTermius, on 21 January 2013 - 06:58 AM, said:


I love being that clown. I feel bad for the poor atlas without ECM, but watching his health drop by 10% per volley brings me great satisfaction. If you can't find cover when the enemy has a LRM boat you deserve to be hit by all those missiles.

Of course ECM will ruin my day, but I have my Hunchback to solve that problem ;)



You're right. Even with AMS going full bore it still hurts my poor Atlas and I'm forced to scramble for cover.

#9 Serapth

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Posted 21 January 2013 - 07:01 AM

View PostAlaric the Arcane, on 21 January 2013 - 06:57 AM, said:



I don't know what game you're playing but it's obviously not MWO.


Or frankly what books he read.

LRMs feature heavily into the novels, hell the Archer is the mech of choice of most of the whose-who in the Battletech universe, while in the actual Technical Readouts, there are dozens of LRM boats... canon. Unlike the abominations like the 6xPPC Stalkers, or Streakcats.

#10 Vassago Rain

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Posted 21 January 2013 - 07:03 AM

View PostSerapth, on 21 January 2013 - 07:01 AM, said:

Or frankly what books he read.

LRMs feature heavily into the novels, hell the Archer is the mech of choice of most of the whose-who in the Battletech universe, while in the actual Technical Readouts, there are dozens of LRM boats... canon. Unlike the abominations like the 6xPPC Stalkers, or Streakcats.


Oh, let's pretend there's no such thing as the awesome.

#11 Protoculture

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Posted 21 January 2013 - 07:03 AM

View PostSerapth, on 21 January 2013 - 06:59 AM, said:

Or more aptly, new problems created.


Anyone that finds LRMs too hard now... I would rarely throw around the L2P comment, as I hate it completely, but in the land of ECM, taking a pure LRM boat requires some serious balls.

One thing I can say about LRMs is, other than the week of Artemis Death from Above, every single time I died to an LRM salvo, it was my fault. I wish I could say that about more mechanics in this game!

Personally, I was happy with the state of things pre ECM, with one exception. There should be an option to disable AMS so it doesn't spill it's entire load into the hill in front of you. Otherwise, AMS offered a good counter to LRMs.


2 days ago I watched a Commando, last guy left on my team, that had ECM and was all red crit all over and had only one medium laser left kill 2 Catapults (only 2 left on enemy team) that couldn't run away from him and had nothing but LRMs. One just kept shooting in to the ground in front of him apparently unaware that LRM has a minimum range, and finally gave up, ran OOB and died. The other one kept trying to bull charge him and finally died. It was SO sad to watch and probably had 2 people rage quit the game.

#12 Comassion

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Posted 21 January 2013 - 07:04 AM

LRMs weren't a problem for me even before ECM made you largely immune to them - I didn't even run AMS on my builds. If you're a fast light you can dodge them even in the open, and with the now-super handy missile lock warning (we didn't have that in the old days, you had to pay attention and watch for incoming volleys), it's trivial to get to cover as a light 'mech.

With the advent of ECM, if LRMs are causing a problem for you, then you need to adjust your tactics, because LRMs are easier than ever to avoid and ignore.

My current issue is streaks - I used to be able to win a 1v2 light fight if neither of the other pilots were good, but with the auto-hit streaks it's become a numbers game rather than a skill game. Well-aimed lasers need to be better than auto-hit streaks, but they just aren't, so people go with the auto-hit weapons all the time. The light game was much better when streaks weren't king, and pilot skill ruled the day (also helped immensely by collisions).

#13 Ramblin

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Posted 21 January 2013 - 07:04 AM

Is this guy serious?

#14 o0Marduk0o

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Posted 21 January 2013 - 07:05 AM

Mr Bond Nemo, the agent with the licence to create unneeded threads.

#15 Agent of Change

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Posted 21 January 2013 - 07:05 AM

Show me where the mean missiles touched you.

I mean seriously? Are you having difficulty passing the basic intelligence test it takes to avoid your average missile barrage? Does your tactical tool box consist solely of walking across open areas into the the teeth of well positioned support mechs... if so I have no pity for you.

The endless cycle of buffs and nerfs have left LRM's in an ok place right now, largely because of two reasons:
1. The aformentioned IQ test... 80% of the time if you get hit by LRM's it's your own fault for not getting out of the way.
2. ECM has been a game changer that requires most support mechs to either have active spotters with tag or tag for them selves in either case creating a much more difficult life for indirect support pilots.

Now I do think an LRM Boat with no ability to defend itself up close is silly because they become so much meat for the mill if you get up close. But that said the larger point is whipping a dead horse won't help especially when you are wrong.

#16 HammerForge

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Posted 21 January 2013 - 07:05 AM

Last night I ran with a group, I had an ECM Comando with TAG and the other 2 had LRM's and then some PUGs. Even the PUGs figured out what we were doing when they saw me run way ahead and start TAGing. I usually didn't last the whole match as I am easy to own, but wow did we rain terror down, by the time I was down the other team was usually short three or four so the rest of the team could roll. We were yelled at in chat for being no skill noobs. Haters are going to hate! At this point with ECM, it takes a concentrated effort to LRM boat, although I love that TAG makes it an option again.

#17 Thorqemada

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Posted 21 January 2013 - 07:07 AM

A Light that gets hit and destroyed by LRM...well...that one probably plays a different game or mistakes SRM for LRM.

I simply does not happen to an at least slightly experienced pilot!

#18 KinLuu

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Posted 21 January 2013 - 07:07 AM

View PostMrNemo, on 21 January 2013 - 06:49 AM, said:

Seriously why is this allowed? The hard core fans are all pretty much TT gamers and novel fans. No one wants light mechs blown up in one volley from some clown in a stalker throwing up 70 missiles per trigger pull. Especially as LRM's have been poorly implemented. They should be barely better then dumbfire SRMs for homing and artemis makes the group tighter that's it, but you guys turned them into sidewinder missiles. Why are they the dominant Battlefield weapon when they just aren't all that in books and on TT? Too lazy to change how they work? No problem let me help, 2 launchers (any size) per chassis, period. Here is another grief, why are weapons going to point of aim? how hard is it to assign a weapon a hit circle based on inherent accuracy, then modify it for variables like firing mech speed, heat and range? then the weapon hits a random spot inside that circle. That's Canon for ya right there. Heck WoT does that.....so this can't be too hard to implement. Your are already spiraling down the arms race rabbit hole that buries FPS games like CoD, et al. Lastly why the Spider? you knew it was broken (may experience warping) and no one wanted it ( we wanted the orion or highlander). The "It's Beta" excuse no longer holds water once you started accepting money.......It's starting to smell like too big a project for too small of a developer. Have you considered selling to one of the big boys who can get this off the ground? It has a lot of amazing potential, Looks pretty good, sounds are good, the few maps there are have good attention to detail. The basic physics seem on....A lot here to like, but there are a legion of warts on this.....


Welcome to two months ago.

How did you manage to do timetraveling?

#19 Vassago Rain

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Posted 21 January 2013 - 07:08 AM

View PostComassion, on 21 January 2013 - 07:04 AM, said:

LRMs weren't a problem for me even before ECM made you largely immune to them - I didn't even run AMS on my builds. If you're a fast light you can dodge them even in the open, and with the now-super handy missile lock warning (we didn't have that in the old days, you had to pay attention and watch for incoming volleys), it's trivial to get to cover as a light 'mech.

With the advent of ECM, if LRMs are causing a problem for you, then you need to adjust your tactics, because LRMs are easier than ever to avoid and ignore.

My current issue is streaks - I used to be able to win a 1v2 light fight if neither of the other pilots were good, but with the auto-hit streaks it's become a numbers game rather than a skill game. Well-aimed lasers need to be better than auto-hit streaks, but they just aren't, so people go with the auto-hit weapons all the time. The light game was much better when streaks weren't king, and pilot skill ruled the day (also helped immensely by collisions).




No, collisions didn't help anything.

#20 Ken Fury

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Posted 21 January 2013 - 07:11 AM

If you use LRMs, you should be ashamed of yourself because





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