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So When The Clan Streaks Arrive Will This Become :
#1
Posted 21 January 2013 - 01:09 PM
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#2
Posted 21 January 2013 - 01:10 PM
#3
Posted 21 January 2013 - 01:13 PM
ECM and AMS are roughly the same tonnage depending on how much ammo you want, and it would allow light mech variants without ECM to be viable again.
And we wouldn't have to worry as much about the larger streaks, whenever they show up.
#4
Posted 21 January 2013 - 01:17 PM
TheForce, on 21 January 2013 - 01:10 PM, said:
I don't understand complaints about MinMaxing. There's only one possibly valid cause for griping about MinMaxing and that's serious immersion from building 'Mechs like stock BT builds. If you're a hardcore BT fan, I can understand your angst that the game doesn't play out like BT builds. I don't agree with it and I think you're being unreasonable, but I know where you're coming from.
All other reasons for complaints such as those builds are "cheesy," "specialized" or whatever basically sound like "I'm mad that someone's 'Mech build does one or two things very very well and it killed me." If you have a problem with minmaxing for any other reason than you're a hardcore TT fan, my answer to you is to stop running 'Mech builds that suck.
#5
Posted 21 January 2013 - 01:18 PM
by convention "streak" is a different lockon system altogether. thats why theres a distinction from streak LRMs and regular LRMs.
have streak require lockon for every time it is fired. lockon timer will be shorter than LRM. but will need to be refreshed after every shot is fired.
Edited by Tennex, 21 January 2013 - 01:18 PM.
#6
Posted 21 January 2013 - 01:20 PM
#7
Posted 21 January 2013 - 01:22 PM
fire and forget weapons will always be popular due to the whole "no real need to aim" aspect. But i am sure we will see some balance on it like upping the heat they produce or tweaking it so that AMS does take out a % of them (a random number between 0-4 seem to be a decent number for me.
Or maybe introduce a mode down the line, if the population is big enough where you can only use stock mechs.
#8
Posted 21 January 2013 - 01:23 PM
wolf74, on 21 January 2013 - 01:20 PM, said:
That ALWAYS hits and fast enough where you can't dodge ,As bad as it is now ,the Devs will have to do something about this
#9
Posted 21 January 2013 - 01:27 PM
as much as i fear SRM boats, i respect them because it takes skill to use one. but SSRMs? HA, no. with streak cat its basically a gausscats worth of damage that fires faster, and always hits
and if streaks are not fixed by the time the clanners arrive? GG MWO, GG
#10
Posted 21 January 2013 - 01:30 PM
Harrison Kelly, on 21 January 2013 - 01:17 PM, said:
I don't understand complaints about MinMaxing. There's only one possibly valid cause for griping about MinMaxing and that's serious immersion from building 'Mechs like stock BT builds. If you're a hardcore BT fan, I can understand your angst that the game doesn't play out like BT builds. I don't agree with it and I think you're being unreasonable, but I know where you're coming from.
All other reasons for complaints such as those builds are "cheesy," "specialized" or whatever basically sound like "I'm mad that someone's 'Mech build does one or two things very very well and it killed me." If you have a problem with minmaxing for any other reason than you're a hardcore TT fan, my answer to you is to stop running 'Mech builds that suck.
Ya I'm hard core BT and I think its unreasonable that fans like myself aren't able to play stock, or at a minimum, private battles.
I'm tired of being a MinmaxWarrior in my SRM boat. I want to be a MechWarrior.
Edited by TheForce, 21 January 2013 - 01:34 PM.
#12
Posted 21 January 2013 - 01:34 PM
#13
Posted 21 January 2013 - 01:37 PM
Kunae, on 21 January 2013 - 01:34 PM, said:
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Cat-A1, 6 CSSRM-6s... think about it.
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Why do it with a Catapult?
If the clan mechs get omni-hardpoints, I'm sure some of the clan assaults could fit like 8, while having fully mobile arms.
Add in 360degree target module and ECM and you have mechzilla.
#14
Posted 21 January 2013 - 01:40 PM
One Medic Army, on 21 January 2013 - 01:37 PM, said:
If the clan mechs get omni-hardpoints, I'm sure some of the clan assaults could fit like 8, while having fully mobile arms.
Add in 360degree target module and ECM and you have mechzilla.
Perhaps, but the A1's a heavy, not an assault.
Also, I don't think the 360deg module does what you think it does.
#15
Posted 21 January 2013 - 01:42 PM
Kunae, on 21 January 2013 - 01:40 PM, said:
Also, I don't think the 360deg module does what you think it does.
I know it doesn't maintain lock.
What it does do is help you know which way to turn to most quickly re-aquire the target.
#16
Posted 21 January 2013 - 01:48 PM
On to the next point: Tonnage. He could free half up to a full ton of armor I guess. though when the netcode is fixed and knock-downs are re-introduced the light oilot would need every kilogram of armor. He could fit another engine, but speed is the light pilots best friend. Or he could sacrifice support weapons such as lasers and try to have just the sinle ssrm6 or ssrm4 with one lasers. Summary: Possible, but difficult.
Heat. Bigger launchers, more missiles, more heat. A light mech cannot shut down ever or he will certainly die within the next second. Can he take the increased heat? Is there enough room or space left for more heatsinks? Maybe, maybe not.
Ammo. A bigger launcher needs more ammo to sustain the damage over a longer battle. With all the above sacrifices, is there enough tonnage left, or enough room? Who knows.
And last but not least...something that many people don't know: Physical missile tubes do affect missile launchers. The Commando 2D has two missile slots in his arms, so he could fit (theoretically) two ssrm4 or two ssrm6. But he only has 4 tubes there! That means two ssrm4s would be fired in two volleys and two ssrm6 in three. The damage will spread over time and over the enemy mech and if he get's in cover mid-salvo, half the damage is avoided.
So...lights and bigger streak launchers...it's definitely not the no-brainer the topic starter thinks it is.
Edited by GODzillaGSPB, 21 January 2013 - 01:51 PM.
#18
Posted 21 January 2013 - 01:51 PM
#19
Posted 21 January 2013 - 01:51 PM
#20
Posted 21 January 2013 - 01:51 PM
GODzillaGSPB, on 21 January 2013 - 01:48 PM, said:
On to the next point: Heat. Tonnage. He could free half up to a full ton of armor I guess. though when the netcode is fixed and knock-downs are re-introduced the light oilot would need every kilogram of armor. He could fit another engine, but speed is the light pilots best friend. Or he could sacrifice support weapons such as lasers and try to have just the sinle ssrm6 or ssrm4 with one lasers. Summary: Possible, but difficult.
Ammo. A bigger launcher needs more ammo to sustain the damage over a longer battle. With all the above sacrifices, is there enough tonnage left, or enough room? Who knows.
And last but not least...something that many people don't know: Physical missile tubes do affect missile launchers. The Commando 2D has two missile slots in his arms, so he could fit (theoretically) two ssrm4 or two ssrm6. But he only has 4 tubes there! That means two ssrm4s would be fired in two volleys and two ssrm6 in three. The damage will spread over time and over the enemy mech and if he get's in cover mid-salvo, half the damage is avoided.
So...lights and bigger streak launchers...it's definitely not the no-brainer the topic starter thinks it is.
<snicker>
SSRM 4: http://www.sarna.net/wiki/Streak_SRM-4
SSRM 6: http://www.sarna.net/wiki/Streak_SRM-6
Pay particular attention to the weights and crit spaces, especially the clan versions.
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