

Buff A M S
#1
Posted 21 January 2013 - 01:01 PM
The idea is "Since Steaks have so much more guidance, there must be a radar signal for AMS to notice and prioritize for response."
Right.
Mostly, it would mean AMS could handle Streak fire from much closer then the current 200m; It probably also means locking onto a unit with a Streak would prevent the targets AMS from engaging any other non-Streak incoming missiles, like all the LRMs you're spotting for.
I don't know what happens if more then one Streak-equipped attacker locks onto one target: The AMS gets confused, shore, but does what, then?
OK, yeah: Not everyone will be happy with even moar presser to mount an AMS, and the thing about multi-Streak-attack-units reinforces the wolf pack mentality we see plenty of, but what else do we have?
#2
Posted 21 January 2013 - 01:04 PM
Would allow the jenner to be viable again, as well as the other variants of lights without ECM.
The tonnage is the same too. 1.5 for ECM, 1.5 for AMS and ammo.
Seems perfectly reasonable to me.
Edited by Roughneck45, 21 January 2013 - 01:05 PM.
#3
Posted 21 January 2013 - 01:06 PM
#4
Posted 21 January 2013 - 01:11 PM
Goose, on 21 January 2013 - 01:01 PM, said:
OK, yeah: Not everyone will be happy with even moar presser to mount an AMS, and the thing about multi-Streak-attack-units reinforces the wolf pack mentality we see plenty of, but what else do we have?
I don't think AMS should have a problem handleing missiles at any range, as long as it has time to react to them.
What it should do in a case of missiles coming from multiple directions: The closest ones first. Then the next nearest. Mechs like the Stalker with two AMS should be able to handle missiles coming from more then one direction. Since it has two that should be able to act independantly.
#5
Posted 21 January 2013 - 01:18 PM
Eddrick, on 21 January 2013 - 01:11 PM, said:
That's my point: Currently, an AMS rarely interacts with SRMs atoll, 'cause no one fires them from far enough away to give the AMS time. The shtick I posted, above, is an excuse to have AMSs react faster to Streaks then any other missile type.
#6
Posted 21 January 2013 - 01:32 PM
ECM and guided missile lock on is the problem.
#7
Posted 21 January 2013 - 01:44 PM
focuspark, on 21 January 2013 - 01:32 PM, said:
ECM and guided missile lock on is the problem.
And with these propsed changes to AMS, it becomes the solution.
#8
Posted 21 January 2013 - 01:50 PM
I never take the Atlas out without 2000 rounds on-board.
#10
Posted 21 January 2013 - 02:11 PM
focuspark, on 21 January 2013 - 02:08 PM, said:
Well considering that everyone already believes that ECM is this way, it becomes more of a rock paper scissors situation.
It's effectiveness against LRMs would remain the same, it would just be more accurate for streaks, meaning more appealing for light mechs that cannot take ECM.
#11
Posted 21 January 2013 - 02:15 PM
Roughneck45, on 21 January 2013 - 02:11 PM, said:
Well considering that everyone already believes that ECM is this way, it becomes more of a rock paper scissors situation.
It's effectiveness against LRMs would remain the same, it would just be more accurate for streaks, meaning more appealing for light mechs that cannot take ECM.
Fixing bad design with more bad design just ruins a game. Better to fix the root problem than to layer on the problems. IMO the root problem here is the guided missile lock on.
#12
Posted 21 January 2013 - 02:29 PM
focuspark, on 21 January 2013 - 02:15 PM, said:
Bad design on ECM is an opinion though, not a fact.
The known broken elements of the equation are netcode and collisions. These two things are truly the root of the problem.
I personally have no problems with how ECM works, and I do not think it is overpowered. The ability for lights mechs to lag through masses of enemies is the problem, and currently lock ons are the only counter to that, which is why it makes ECM look overpowered.
#13
Posted 21 January 2013 - 05:45 PM
Goose, on 21 January 2013 - 01:18 PM, said:
The origenal design of StreakSRM was just regular SRMs that would only fire when they get a lock. In that case. No computer should be able to tell the differance with signiture. Because, the only differance is the launcher.
They act very differantly in this game. Being able to tweak automactic systems like AMS would be an interesting idea to give players.
#14
Posted 28 January 2013 - 02:47 AM
#15
Posted 28 January 2013 - 03:01 AM
No weapon has a counter when fired point blank range, why should streaks have one ?
#16
Posted 28 January 2013 - 03:14 AM
#17
Posted 28 January 2013 - 03:47 AM
#18
Posted 28 January 2013 - 06:46 AM
SRM's are fine to me, tho because of ECM are over used, not because they are powerful, but because other missles are ineffective with ECM.
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