My Two Centurion Builds
#1
Posted 21 January 2013 - 04:32 PM
CN9-A
Upgrade: Endo and DHS
Standard Armor 338 out of 338
Heat Efficiency 1.33
Firepower 35
Armament
MLx2
SSRM2x3 2 Tons Ammo
AC/10 2 Tons Ammo
Equipment
10 DHS
XL Engine 260
Speed Untweaked 84.2
CN9-D
Upgrades: Endo and DHS
Standard Armor 288 out of 338
Heat Efficiency 1.32
Firepower 32
Armament
MPLx2
AC/10 3 Tons Ammo
SSRM2x2 1 Ton Ammo
Equipment
10DHS
XL Engine 300
Speed untweaked 97.2
#2
Posted 21 January 2013 - 05:58 PM
255STD engine (pulled from a stalker, go with 250 if you want nearly max armor) 82.6 normal, ~90 tweaked
Endo Steel
15 DHS (10+5)
4x MLas
2x SRM6 (3t ammo in LT with a CASE)
320/338 armor (LA 20/30, legs 45/48 each)
So yes, it's basically a HBK-4SP wannabe, but it does work really well.
#3
Posted 21 January 2013 - 05:58 PM
http://mwo.smurfy-ne...f80d7fbee14f919
#4
Posted 21 January 2013 - 06:08 PM
Changed it last night to 245 std engine, 4 med laser and 2 srm6. Much faster and cooler, and only 8 points less damage.
I have almost enough cbills to get the A and want to try the whack-a-mole variant with it.
#5
Posted 21 January 2013 - 06:18 PM
#6
Posted 21 January 2013 - 06:25 PM
orion0117, on 21 January 2013 - 06:08 PM, said:
SRM-6+4 might work better, since the Centurion only has 10 missile tubes. The extra 2 SRMs are in another salvo.
#7
Posted 21 January 2013 - 06:27 PM
Added Endo, Ferro, DHS, and AMS. It does run hot though.
http://mwo.smurfy-ne...bcce121e1e48fab
With the XL engine you could try Banky's build, or stuff 2 LLAS's in the arm.
#8
Posted 21 January 2013 - 06:38 PM
#9
Posted 21 January 2013 - 06:49 PM
Helmstif, on 21 January 2013 - 06:38 PM, said:
Flipside, other heavier mechs laugh at the LBx and it's weak spray. It's good on lights, but really bad damage overall.
#10
Posted 21 January 2013 - 06:55 PM
Stingz, on 21 January 2013 - 06:49 PM, said:
Flipside, other heavier mechs laugh at the LBx and it's weak spray. It's good on lights, but really bad damage overall.
Bad? Yes. REALLY bad? No. You can always, with some effort, concentrate the pellets on a single area by doing point-blank backstab. You shouldn't engage a Heavy brawler face-to-face in the first place anyway.
#11
Posted 21 January 2013 - 08:49 PM
CN9-A
Endo Steel
Engine: Standard 250
Armor: 304 Ferro-Fibrous
Heat Sinks: 10 DHS
Weapons: 1 UItra AC/5 with 3 tons ammo & CASE, 2 Medium Lasers, 3 Streak SRM-2s with 1 ton ammo and CASE.
I typically use my CN9-A for scout hunting. It's pretty effective at tearing apart lights with its Streaks as long as I can catch them without ECM. Otherwise it's a good escort for an assault 'Mech. The standard engine will ensure that the whole 'Mech will have to get wrecked before you get cored.
CN9-AL
Endo Steel
Engine: Standard 250
Armor: 322 Ferro-Fibrous
Heat Sinks: 12 DHS
Weapons: 1 ER PPC, 2 Medium Lasers, 1 Small Laser, 2 SRM-6 with 2 tons ammo and CASE
My -AL is a good all-around striker 'Mech. It has long range damage capability afforded by the ER PPC, but it has a heavy punch up close thanks to the SRMs. It does run hot and if you're not careful you'll overheat in the middle of a brawl. The SRM-6s do generate a significant amount of heat when group-fired so you have to watch out when you're rapidly alternating between the lasers and the missiles. I also went with a standard engine here for maximum survivability.
Edited by Galland, 21 January 2013 - 08:50 PM.
#12
Posted 21 January 2013 - 09:13 PM
#13
Posted 21 January 2013 - 09:50 PM
Stingz, on 21 January 2013 - 06:25 PM, said:
SRM-6+4 might work better, since the Centurion only has 10 missile tubes. The extra 2 SRMs are in another salvo.
This isn't how missile salvos work. The salvo is calculated off of how many tubes there are, it doesn't care how many tubes are already being used by another launcher. You can fire two SRM6's at the same time because each is less than 10. e.g. If you were to fire an LRM20 it would come out in two salvos (10->10), but if you fired two LRM10's they would both launch at the same time.
#14
Posted 21 January 2013 - 11:17 PM
I have not used it in a while.
I like the mid to long range support I can give in this mech. It makes an OK harassment sniper as well.
I use the tag to spot for other team members and target through ECM. The Artemis is for when I have good direct line of sight on a target. I have used other variations on the build.
I've use a PPC/ERPPC, 250 XL engine, and a large laser. I'm thinking of turning the heat sinks into doubles and trying out a PPC again.
One build I had rather good success with is did not have any missiles. It had two large lasers in the arm and the pair of medium lasers in the center torso. A faster engine and heat sinks to handle it. I had very good results with that load out. It was an accurate mid/long range sniper and could support my team in a brawl.
#15
Posted 22 January 2013 - 01:17 AM
Escef, on 21 January 2013 - 09:13 PM, said:
I rock the same build on one of mine. Probably my favourite mech overall, I just love it for some reason.
I also like to run a 250XL, 2xLRM15+Artemis, 3xMLAS, and TAG on another. I like to think of it as a ghetto-Trebuchet and I love raining down missiles like a Catapult.
#16
Posted 22 January 2013 - 03:42 AM
Escef, on 21 January 2013 - 09:13 PM, said:
Mine actually runs a 245, Endo, FF, 12 DHS and two SSRM. Heat efficiency is 1.16 which is not bad, but I'm starting to feel it's not worth it.
#17
Posted 22 January 2013 - 06:58 PM
#18
Posted 27 January 2013 - 09:16 PM
CN9-A
STD 235
Endo
FF Armor
1x AC5 w/ 1 ton ammo
2x Medium Lasers
3x SRM 6 w/ 2 ton ammo
1) I can "plink" from afar, and the AC5 has a good damage output when you consider it's fire rate and full aiming range.
2) 3x SRM 6 is just plain dirty and will wreck anything that gets close to you or anyone unfortunate enough to allow you to close on them (I've taken a fully armored Atlas on 1v1, came out very torn up with an arm gone and armor pretty much stripped... but I survived and he didn't) --> had he had trip-SRM6 that might have been another story.
3) 1 ton of ammo is all I need for the AC5 because a.) when people aim for that "big stupid arm", they aren't stripping off anywhere near the majority of my firepower and b.) when i'm out of ammo i just have another shield arm.
4) I look sexy and my mech squeaks when running (need to put some oil in the joints i guess).
Edited by Vrbas, 27 January 2013 - 09:18 PM.
#19
Posted 27 January 2013 - 11:58 PM
STD 260
Endo
FF Armor
2x Medium Lasers
3x SRM 6+ Artemis w/ 4 ton ammo
CN9-D
XL 340 (runs 125 ish with tweek)
Endo
FF Armor
1x Large Laser
2x SRM 6+ Artemis w/ 3 ton ammo
Ballistics just weight to much and are so easy to shoot off this mech.
#20
Posted 28 January 2013 - 06:43 PM
Johnny Reb, on 27 January 2013 - 11:58 PM, said:
STD 260
Endo
FF Armor
2x Medium Lasers
3x SRM 6+ Artemis w/ 4 ton ammo
CN9-D
XL 340 (runs 125 ish with tweek)
Endo
FF Armor
1x Large Laser
2x SRM 6+ Artemis w/ 3 ton ammo
Ballistics just weight to much and are so easy to shoot off this mech.
Just got a CN9-A today (my first Cent) and I've been using that build except without the endo/ff and artemis. Pretty damn satisfying firing 3 srms in someones face, and I can see why it seems to be the standard build most people use with the CN9-A as you're firepower is located in the torsos so it doesn't matter if your super vulnerable arms get shot off.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users