i am definitely liking all of the pretty pictures.
this thread deserves to be sticky noted at the top of this forum.
3
[Suggestion] Cool New Map Ideas For Devs
Started by Phoenix Branson, Jan 21 2013 06:59 PM
86 replies to this topic
#81
Posted 26 February 2013 - 12:25 PM
#82
Posted 26 February 2013 - 12:39 PM
I like your ideas, and hope some get implemented (even though they probably have their own list of future maps)
Cheers
Cheers
#83
Posted 07 March 2013 - 04:30 AM
TL;DR
Mech Maintainence Facility.
Map Size: Medium
Temperature: Moderate
Weather Effects: Rain? Not really thought about Weather effects for this map much, but some rain effects on the cockpit would be sweet, which goes off when you enter buildings.
Key Features: Various Mech repair buildings which you can get inside of with mechs in various states of repair. Large parade grounds and a few Gas/Oil (Whatever mechs run on) Silos.
And the colour tags broke? Great...
(Below is copied from my original post)
So I had this idea for a map. It's a medium - large map size. Both teams start at opposite ends of a Mech repair/maintenace facility. It is made up of multiple buildings, that you can go inside of, some are restricted to lights/meds only with a rooftop access that connects to other buildings via bridges - the doors may open to allow other mech sizes in but only after a certain time so as lights cannot just camp inside and afk (so as teams cannot just camp both doors waiting for the poor light mechs and adds strategic level of gameplay.)
The Inside would be darkish as the buildings have been powered down due to the fight over them so heat vision might want to be used here - or add some kind lights on to mechs that can be toggled on and off.
Each building has its own interior design, I.E Light repair shop, Ammo storage, etc.
Inside each have chassis of their respect mech classes in various stats of repair/maintenance. (Try to make this as obvious as possible that they are part of the terrain so newer players don't sit blasting scenery all day) You could also set traps by powering down and acting as one of these mechs - I know this semicontradicts the above point but it sounds fun at least
Now I did say this was a medium-big map size so the whole map is not just buildings so as not to make LRM boats totally useless. There will be avenues of attack between buildings and wide open parade grounds where finished mechs are placed and ready for action (Maybe do not place static mech models here for balance issues, it might scare the poor new guys or have someone standing there blasting away at them)
Also a few big Oil/Gas/Whatever mechs run on containers as well.
Just figured I'd put this out here and see what the community/Dev team thinks
Sadly I have no art skills and do not have any sort of "concept art" or design of this place.
Mech Maintainence Facility.
Map Size: Medium
Temperature: Moderate
Weather Effects: Rain? Not really thought about Weather effects for this map much, but some rain effects on the cockpit would be sweet, which goes off when you enter buildings.
Key Features: Various Mech repair buildings which you can get inside of with mechs in various states of repair. Large parade grounds and a few Gas/Oil (Whatever mechs run on) Silos.
And the colour tags broke? Great...
(Below is copied from my original post)
So I had this idea for a map. It's a medium - large map size. Both teams start at opposite ends of a Mech repair/maintenace facility. It is made up of multiple buildings, that you can go inside of, some are restricted to lights/meds only with a rooftop access that connects to other buildings via bridges - the doors may open to allow other mech sizes in but only after a certain time so as lights cannot just camp inside and afk (so as teams cannot just camp both doors waiting for the poor light mechs and adds strategic level of gameplay.)
The Inside would be darkish as the buildings have been powered down due to the fight over them so heat vision might want to be used here - or add some kind lights on to mechs that can be toggled on and off.
Each building has its own interior design, I.E Light repair shop, Ammo storage, etc.
Inside each have chassis of their respect mech classes in various stats of repair/maintenance. (Try to make this as obvious as possible that they are part of the terrain so newer players don't sit blasting scenery all day) You could also set traps by powering down and acting as one of these mechs - I know this semicontradicts the above point but it sounds fun at least
Now I did say this was a medium-big map size so the whole map is not just buildings so as not to make LRM boats totally useless. There will be avenues of attack between buildings and wide open parade grounds where finished mechs are placed and ready for action (Maybe do not place static mech models here for balance issues, it might scare the poor new guys or have someone standing there blasting away at them)
Also a few big Oil/Gas/Whatever mechs run on containers as well.
Just figured I'd put this out here and see what the community/Dev team thinks
Sadly I have no art skills and do not have any sort of "concept art" or design of this place.
Edited by KovuTalli, 07 March 2013 - 04:34 AM.
#85
Posted 17 May 2013 - 06:17 AM
Those ideas and the pictures are truly awesome. I don't know what thwarts the dev team ?!
Those content updates strech like old bubble gum.
Those content updates strech like old bubble gum.
#86
Posted 17 May 2013 - 08:36 AM
Well done. I like the space maps and tropical islands maps ideas best from first look.
#87
Posted 17 May 2013 - 01:53 PM
humpty bumpty
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