Dukarriope, on 22 January 2013 - 04:33 PM, said:
So is anyone planning to ask in ATD 31 why it takes a month for balance tweaks to occur? Like, something that most of us acknowledge as requiring a few minutes to change by editing parameters or .xml files...
If it's internal testing, wasn't that what we beta testers are for?
Bryan Ekman, on 22 January 2013 - 01:09 PM, said:
Q: Why does it take so long to get any weapon balance changes through?
A: From the moment we make a fix, to the time it goes live – 4 weeks. We can rush some fixes immediately (hotfix), but we try to avoid these as they are very risky. Priority also comes into play, we have a lot of high priority items, and sometimes things just have to wait.
It was actually my question. I'm not sure I find the answer fully satisfying, but its alot better feedback than nothing. They surely a good policy for major changes that can wreck gameplay. (But then again, how did ECM get through?) But I still scratch my head about such small things as increasing machine gun damage incrimentally from patch to patch until they start getting used in normal/competative games. Yeah, I want to avoid completely borking the game up, and I suppose they're just erring heavily on the conservative side and/or have a rigid process for all gameplay changes, no matter how small a change they are on the programming side of things.
But summarily, they do have a process to impliment changes, and that process takes time.
Warrax the Chaos Warrior, on 22 January 2013 - 04:27 PM, said:
The way I see it, netcode, ECM, and streaks are all tangled together.
Yes, this is surely the case that these factors play off of each other, so changes to any effect the others. (In fact, most game elements are like that, hence the difficulty of balancing!) So it is a serious issue of finding the best balance with respect to how everything else is working at the time. Then as things start working differently (hopefully better!), rebalancing may be in order. But generally I would think that balance could be patched up around the game's core functionality as it is, then waiting for it to improve before implimenting a balance pass.
Either way, we'll have more info once the Command Chair post goes live.