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Stat Wipe According To Devs.


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#61 Yiazmat

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Posted 22 January 2013 - 05:22 PM

View PostQuantumButler, on 22 January 2013 - 01:56 PM, said:

I am going to laugh at the kdr kiddies who've been using alt f4 to protect their precious stats.


Doesn't work anymore anyways, so screw em.

#62 anonymous175

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Posted 22 January 2013 - 05:25 PM

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#63 Artix Krieger

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Posted 22 January 2013 - 05:35 PM

I really like Zylo's idea -- having kill/death ratio for each Mecha Model. The more stats the more things to potentially be proud of in my humble opinion.

I mean, as a solo or small group player, I am very proud of my 2.03+ K/D ratio in my nearly 1,000 games. But if it just tracked my Catapult K2 I would easily be over 5.0 -- mostly because of the hundreds of deaths I incurred getting XP for Mechs I did not want and was not going to waste putting credits into - my performance in those mechs really reflected that choice.

The potential wipe comes as a blow to me, having spent the last few weeks getting my K/D up from 1.64 to solidly over 2. As you know, it is a lot of work for a solo player to move up that much when you have played this many matches. But I am a little excited at the prospect of using the wipe to grab and hold onto a much higher number rate.

#64 Kraven Kor

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Posted 22 January 2013 - 05:39 PM

I hope they never make stats public, for the usual reasons, but I like having them just to kind of "see how I'm doing" (still suck... dammit!)

I would LOVE for there to be more stats, and more breakdown of stats.

If they removed them entirely, I wouldn't exactly cry (again, "no proof to how bad I suck" :D) but I like having them.

#65 ArcDemon

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Posted 22 January 2013 - 05:39 PM

No complaints. I'd love to have more detailed stats like showing assists, total damage and well as breakdowns like over time and by mech variant.

I don't really want to see any in game stuff (like paintjobs) unlocked by specific 'achievements' because that's going to lead to idiots farming for them instead of helping their team - I can remember watching players in another team based game using nothing but a knife, not because they where some kind of super player, but because they needed the X amount of global knife damage done to get an achievement. We don't need a legion of players with an all flamer HBK-4P trying to grind the 'kill X players through overheat' decal.

About the only public thing I'd like to see from stats is some kind of rank - not one based on a single stat or with 100 different levels to constantly brag about, but about 6-12 ranks from private to 4-star general that let you know at a glance if a player is a recent recruit or a veteran mechwarrior. It's not about showing absolute skill or identifying legendary aces, but telling you if the player has proven competent in their mech and as a team player or is still learning.

Ideally a competent player should be able to efficiently progress up to a rank like major without grinding or being a killing ace, just being a team player that can handle their own weight in a fight. In fact they'd reach it pretty fast as long as they where trying and not a clutz (maybe 250-500 matches). Ranks above that, the general officers, wouldn't be based on match statistics at all but on the community warfare aspect that is still to be introduced, so people would not have an incentive to stat hoard for the higher ranks.

#66 ViolentPeaceUK

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Posted 22 January 2013 - 05:47 PM

I challenged myself to hold my 9 K/Dr and despite how sad it may be, It would kind of suck to lose it.

#67 OneEyed Jack

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Posted 22 January 2013 - 05:49 PM

If your stats are good without exploiting, and you've been able to maintain them, then they'll spring almost instantly back to where they are pre-wipe and probably be a little better, thanks to deleting the early part of the learning curve. If your stats are good because you exploited, screw you.

As for myself, I'm not a stat *****, but I like to track my progress. The current stats may not be perfect, but they are better than nothing. I don't think anyone needs stats to know whether they are a team player or kill-happy, ignoring the impending loss to get in that killshot. So knowing my W/L and K/D tells me most of what I need to know. I was actually hoping for a stat wipe once the game is more stable so stats won't be affected by the various bugs.

#68 miscreant

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Posted 22 January 2013 - 05:51 PM

View PostUraniumOverdose, on 22 January 2013 - 01:29 PM, said:

According to the newest "Ask the Devs" it looks like they are planning a stat (kills, not cbills) wipe when "achievements" are rolled out. I think this is great.
If we are gonna have stats, the teams that sync drop pug stomp shouldn't be allowed to benefit when it comes to achievements for being tools.


They shouldn't have allowed us to use our Premium time if they are doing stat wipes.

I will protest this as I had worked very hard on my KDR.

If they do a stat wipe, they better reimburse me for my premium time and MC spent.

#69 Kraven Kor

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Posted 22 January 2013 - 06:03 PM

View Postmiscreant, on 22 January 2013 - 05:51 PM, said:


They shouldn't have allowed us to use our Premium time if they are doing stat wipes.

I will protest this as I had worked very hard on my KDR.

If they do a stat wipe, they better reimburse me for my premium time and MC spent.


What???
How is premium time affecting your K/D ratio???

I can see it helping you get to the first custom build that works for you or whatever, but I don't think... nevermind. I don't even know what to think anymore lol.

#70 ViolentPeaceUK

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Posted 22 January 2013 - 06:08 PM

So I'm guessing we keep all our mechs and pilot exp?

#71 Ghogiel

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Posted 22 January 2013 - 06:18 PM

View PostTexas Merc, on 22 January 2013 - 05:20 PM, said:

Hopefully the guys worried about stats in PUG TS servers will hop into 8 man PUGs on the TS servers and fill up the 8 man que.

The stats are going to be reset anyway so why not have fun.

Remember in CB when all the channels had 8 ppl in them?

Dropping 4 3LOLOL ravens into pug games is fun.

#72 Novawrecker

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Posted 22 January 2013 - 06:30 PM

View Postmiscreant, on 22 January 2013 - 05:51 PM, said:


They shouldn't have allowed us to use our Premium time if they are doing stat wipes.

I will protest this as I had worked very hard on my KDR.

If they do a stat wipe, they better reimburse me for my premium time and MC spent.



This is the most irrelevant concern regarding Premium Time as it has 0 direct effect on K/D ratio.

Your point of used up premium time would of been more relvant had they stated they were also clean slating mechs acquired and c-bills accumilated.

But your worried about K/D ratio? Pi$$ off. You can easily make those figures again with the current mechs you have. Hell you may even get to improve it on a more steady basis seeing as you (should) now know more than you did back then.

Edited by Novawrecker, 22 January 2013 - 06:35 PM.


#73 Ghogiel

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Posted 22 January 2013 - 06:37 PM

View PostNovawrecker, on 22 January 2013 - 06:30 PM, said:


Hell you may even get to improve it on a more steady basis seeing as you (should) now know more than you did back then.

Like not having to take variants that suck massive balls in pug games to earn XP on them. Like 4X ravens.

#74 Sean von Steinike

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Posted 22 January 2013 - 06:37 PM

Could care less. I'd be fine with stats being removed entirely. The e-peen strokers would die though with nothing to stroke and spray their stat **** all over. That being said, if they are going to have them, at least make them much more comprehensive for the player to see where they need to make improvements such as, percentage of hits vs shot fired, average damage per weapon type, what weapon kills you the most, etc.

#75 Triordinant

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Posted 22 January 2013 - 07:01 PM

Stats and "Achievements" only matter to those whose self-esteem is so low that it's all they have to feel good about themselves. I'm all for private stats to measure your progress and clue you in to improvements, but having public stats for showing off seems a bit juvenile.

#76 Kylere

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Posted 22 January 2013 - 07:22 PM

Clearing stats coming out of beta make sense, each patch people find new ways to push the limits and they have to be corrected. Balance is widely skewed as along as light mechs can slam into a wall at 150kph and laugh it off.

#77 Thuzel

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Posted 22 January 2013 - 07:23 PM

View PostHomeless Bill, on 22 January 2013 - 01:37 PM, said:

...after balancing is mostly finalized...


Thank you for that, I needed a good laugh today! :D

#78 Asakara

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Posted 22 January 2013 - 07:29 PM

http://mwomercs.com/...t-2529-updated/

Garth Erlam said:


WELCOME TO OPEN BETA!

We have now opened the floodgates to the general public to join us in our journey to get MechWarrior Online to a state where we can launch the title officially.

That being said, everyone who is currently playing in the Beta should have noticed the following:
All MC for Founders and players who had purchased MC, has all been reset and refunded to base amounts.
All Mechs have been removed from your inventories with the exception of those in the Founder's Program.
All XP, GXP, C-Bills have been reset to 0.
All unlocked Efficiencies and Modules.
Please take careful note of the following:
This was the FINAL wipe. No more resets.
Any MC you purchase or spend, will be final. There will no longer be MC resets so what you spend is gone forever.

...


http://mwomercs.com/...k-on-open-beta/

InnerSphereNews aka Russ Bullock said:


1) We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.


http://mwomercs.com/...k-on-open-beta/

Garth Erlam said:

...

I don’t want to spend money on the game until it has more content – This one is very easy to address as Open Beta launch will represent the FINAL data wipe, therefore players will be starting over one last time. This also means that all of their MC, if they have purchased any, or the entirety of the Founders rewards will be reimbursed completely: therefore you get to choose when the time is right to spend your MC currency.


#79 Mr Everything

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Posted 22 January 2013 - 07:34 PM

I personally will love a Stat Wipe ,, But more importantly a stat Wipe when the game finally goes Live with All features,,,
This is Why,,, I have only a 1 to 1 K:D Ratio i think this is
1) I suck?
2) I experiment with new tech and Weapon abilities,
3) one day my mech is awesome and the next day its not due to some nurf. or Buff.

And when they finally have a pretty stable set of Weapons and Mechs and the Beta is Over then Reset to 0 that will give ME at least a base line to go off of right now i feel that if i die its OK because i am still in beta ,,,, if there was some concequesnces to loosing like Loosing a world on the global Map etc.. then stats would be more pertenent to me

#80 Saint Scarlett Johan

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Posted 22 January 2013 - 07:45 PM

What? We have stats? Cool, I guess...





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