

Stop Playing And Buying Mc, It's The Only Way To Make Them Listen.
#121
Posted 23 January 2013 - 08:25 AM
#122
Posted 23 January 2013 - 08:26 AM
That means I buy MC, play the game, try to help people with questions, try to make each match fun and competitive, I tell my friends to give the game a try, and encourage them to stick with it through the learning process.
#123
Posted 23 January 2013 - 08:40 AM
jshill78, on 23 January 2013 - 08:26 AM, said:
That means I buy MC, play the game, try to help people with questions, try to make each match fun and competitive, I tell my friends to give the game a try, and encourage them to stick with it through the learning process.
I like this, and now realize that I too give them a hard time more than I should. I definitely support this game and all the hard work but often times get lost in my frustration of certain game mechanics and PGI's agenda. I've never been a game developer but I work for a web development agency and know the time and effort that goes into coding and development, so these people should at least be respected for their hard work even if there are what i see to be glaring issues.
#124
Posted 23 January 2013 - 08:42 AM
#125
Posted 23 January 2013 - 08:50 AM
#126
Posted 23 January 2013 - 09:12 AM
Mike Silva, on 22 January 2013 - 03:37 PM, said:
Or anything of any sort of value from the ground up, I'd say.
Been in the service and music industries my whole life dealing with this same kind of stuff - what I've found is that the people who are satisfied with your product generally support you silently with the occasional outburst of thanks, and referrals to their mates and kin. They are the people you are after for long term survival of your business.
Usually people with major problems are silent and carry on with their lives, or very direct with their contact of displeasure.
People with lesser issues and bred in a culture of "the customer is always right" (which in fact they are not), seem to have this obsession with carrying on like toddlers in as public of fits as possible in hope of getting their way or getting something more for free while still actually enjoying their product or service.
Are there problems with the game? Yes. Are they game-breaking problems? Definitively not.
#127
Posted 23 January 2013 - 09:42 AM
#128
Posted 23 January 2013 - 09:51 AM
MWO pi**es all over them, even in it's quarter-finished state.
Fin.
Edited by BigJim, 23 January 2013 - 09:51 AM.
#129
Posted 23 January 2013 - 09:55 AM
v0v
POOTYTANGASAUR, on 22 January 2013 - 07:01 PM, said:
theyve said its not possible with the engine but I dont know anything about the engine and only have the devs' word to go on there
like the zoom in zoom module
#130
Posted 23 January 2013 - 09:59 AM
Skaroth, on 22 January 2013 - 02:25 PM, said:

Don't like the direction of the game or its prospects...? Quit, maybe check back later and see if it has improved. You only live once... why spend time doing stuff that annoys you?
well this falls along all the people that have been telling anyone with a concern in the game to get out or "dont let the door hit you on the way out" since forever. Which I have BEEN (since like CB) trying to say is a dumb strategy for a game not even out yet.
Edited by Mechwarrior Buddah, 23 January 2013 - 09:59 AM.
#131
Posted 23 January 2013 - 10:15 AM
a linear movement through the mech chassis(by variant release date) would be much more worthwhile and would give you a reason to keep playing instead of this crappy pay to win thats set up.
e,g you would have to unlock all basic efficiencies for the first variant before being able to purchase the next variant and so on(still sorted by release date), the current "must complete 3 sets of efficiencies" and "must complete 5" would still work as you would have to grind through to the mech you wanted anyways, put in a grandfather clause for players that have already unlocked the efficiencies, but lock them out of the mechs that they havent unlocked the efficiencies on the prerequisite mech for. i,e they have to unlock the efficiencies on the previous mechs.
and as for paying, the payments are done through playspan which owns ultimate game cards, make those an available payment option, i would actually consider buying mc(since theyre finally putting in a hero mech thats in a weight class i play)(death knell).
another thing, make it possible to lock your target recticle(i,e make it so that your arms do not move independent of your torso)
too often i find my weapons pointed off to the side as ive been swinging my mouse over to aim at a mech that im circling, yes i know it would theoretically put me at a disadvantage in dogfighting but im not in a heavy or assault that really needs the extra traverse.
an easy to find encyclopedia or wiki on the game mechanics is sorely needed, ive been playing the mechcommander/mechwarrior games for 12 years, i understand how they work, but its become obvious to me that the mechanics the devs have put ingame are not the same. heat, spotting, sensors, flight times and weapons are nothing like in any other mechwarrior game ive played, some have said "well thats because its based off the tabletop rules", the tabletop rules are set and are not this distorted jumble of "oh this looks like a good idea" that the mechanics of this game are.
weapon jamming with the ultac5 i understand, but every other shot gets a bit old.
wheres the swappable ammo types of the lbx series, all we have is scattershot at the moment.
wheres the rest of the lbx series? the 2's 5's and 20's
the rest of the ultra ac series as well
rocket launchers, they fit in the current timeframe
streak 4's and 6's
unnerf the gaus rifle, i can hit something with a large laser and do as much damage for almost the same range, theres a reason its as powerful as it is but that power also comes with a very high weight, and if your worried about people strapping just the gauss on a mech and rolling around facestomping everyone, do this, an apropriate nerf that would really make people work for the kills and turn this game into the "thinking persons shooter its advertised as" is this halve the ammo per tonne on the gauss, drop it from 10 to 5, yes the damage will be higher and will make it possible to devastate large mechs, but at the same time it will make the people that would just point click and pray with it useless, you will have to watch your shots and make every one count, and it would turn the gauss back into the sniping weapon its always been.
same goes for the ppc, unnerf the damage and up the heat output like it should be. make us actually work for the kills, theres a reason you have "run hot or die"
also not happy with the snub nosed ppc effect i get out of the ppc's they act more like shotguns than a thermal lance when they shouldnt.
Edited by DamoclesCommando, 23 January 2013 - 10:23 AM.
#132
Posted 23 January 2013 - 10:19 AM
#133
Posted 23 January 2013 - 10:22 AM
sycocys, on 23 January 2013 - 09:12 AM, said:
Been in the service and music industries my whole life dealing with this same kind of stuff - what I've found is that the people who are satisfied with your product generally support you silently with the occasional outburst of thanks, and referrals to their mates and kin. They are the people you are after for long term survival of your business.
Usually people with major problems are silent and carry on with their lives, or very direct with their contact of displeasure.
People with lesser issues and bred in a culture of "the customer is always right" (which in fact they are not), seem to have this obsession with carrying on like toddlers in as public of fits as possible in hope of getting their way or getting something more for free while still actually enjoying their product or service.
Are there problems with the game? Yes. Are they game-breaking problems? Definitively not.
And I couldn't disagree with you more, on every single statement you made in this post. The customer is always right. A customer that is throwing a temper tantrum has almost always been pushed to that point. Not always, but certainly the majority of the time.
I would call lack of matchmaking and horrible hit detection game-breaking for a pvp shooter type game. Most certainly game breaking.
#134
Posted 23 January 2013 - 10:27 AM
Hotsause, on 23 January 2013 - 10:19 AM, said:
You're right, no one is forcing me to play. And when I say "Oh, it's THIS map again" on every map (because there are only 4) then it's time to take a break. I paid a triple A price, I want the triple A experience they advertised to me. And I'm going to take my business elsewhere until I get it here.
If you're having a great time, that's awesome. Keep on playing. No one is trying to stifle your fun.
Edited by Fenix0742, 23 January 2013 - 10:27 AM.
#135
Posted 23 January 2013 - 10:31 AM
Otherwise just think of it as a preorder that you can play while it develops. If MWO still sux at the end? Hell it is not the first game that you are disappointed in right?
Edited by RainbowToh, 23 January 2013 - 10:33 AM.
#136
Posted 23 January 2013 - 10:35 AM
perhaps i set my expectations too high, but come, this is MECHWARRIOR!!
#137
Posted 23 January 2013 - 10:39 AM
RainbowToh, on 23 January 2013 - 10:31 AM, said:
Otherwise just think of it as a preorder that you can play while it develops. If MWO still sux at the end? Hell it is not the first game that you are disappointed in right?
We're still in beta, so a year to release is irrelevant. We're likely looking at 2 years here, same as every CoD game. And when I paid for founders in closed beta, I was told DX11 will be here soon, CW 90 days after Open Beta, Netcode fixes incoming, soon soon soon. Well, now the ask a dev says they STOPPED work on DX11, CW is later, and netcode is still going to take a while.
It wouldn't be the first game I was disappointed in. It also wouldn't be the first company that I never bought anything from again either.
#138
Posted 23 January 2013 - 10:52 AM
Fenix0742, on 22 January 2013 - 02:55 PM, said:
Have you considered that most/all of the sharks swim here? And by sharks, I mean those people who sit around waiting for something to gripe about..they don't go out and look for information, they don't seek it, they wait for it to come to them so they can gripe about it before an audience. Having things on reddit and other media sources might be more attractive to the dev because the people they find there took the time to look for it.
Look at the quoted post..look at the venom in it.. first eight words.
#139
Posted 23 January 2013 - 11:12 AM
Or alternatively, you could play the completely free game on the interwebs with friends and if you so choose buy some mech money because you enjoy the game despite it's clearly not game breaking flaws (I say clearly as there are all these people still playing and joining and not streaming away in droves) and want to support the developers so they can change the flaws the game does have.
It is absolutely correct to say that not playing or buying is the only way to express your serious displeasure, but i ask in turn how serious is your actual displeasure if you haven't already left or stopped buying stuff.
Edited by Agent of Change, 23 January 2013 - 11:15 AM.
#140
Posted 23 January 2013 - 11:14 AM
I will say that going back and reading what was promised before this game went open beta made me a lot more disappointed in the state of the game, but without that knowledge I have enjoyed my experience very much.
I'm posting this as a 30 year old regularly employed father of one and I guess my point is, I respectfully disagree with all of these extreme posts complaining that aspects of the game is broken and that PGI is more interested in money than providing a fun experience. I'm having a fun experience. Granted, this game is not at a point yet where I would plop down cash for it (I would change my mind about that if mechs were cheaper), but being able to get into my favorite mech (albeit not my favorite variant) and run around a map harassing pilots means a lot to me and my thirteen year old self. Trying out strategies to counter 3Ls and 2Ds just seem more fun than demanding the game be changed so that other people can have less fun.
I may change my mind in a month when the reality of the C-bill grind sets in, but for now, I just want to say to the developers, thank you for making this game and thank you for letting me play it. I hope bigger and better things are on the horizon.
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