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Stop Playing And Buying Mc, It's The Only Way To Make Them Listen.


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#21 Novawrecker

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Posted 22 January 2013 - 02:43 PM

Might want to quote the ENTIRE post, instead of just that one line.

Bah, why bother explaining it. Look if any of you are not happy, then STOP PLAYING instead of whinning about it.

#22 QuantumButler

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Posted 22 January 2013 - 02:45 PM

View PostDaZur, on 22 January 2013 - 02:41 PM, said:

It's human nature to complain...

Hate to tell you but regardless of the amount of forum "whining" your seeing / hearing... I doubt it's indicative of the over-all impression the majority of players feel.

The number of players "playing" and "spending" MC I believe speaks for the majority on this case...


What is indicative of the overall impressions player have, however, is how often it is to fail to find a match when solo dropping in US primetime. Several times today. And how often I'm seeing the same people in game even when pubbing, not just 8mans.

This likely represents a significant drop in player population.

#23 BerryChunks

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Posted 22 January 2013 - 02:46 PM

Actually, keep playing but dont buy MC. That uses up their resources. If you're looking for hitting them in their wallet.

#24 Garth Erlam

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Posted 22 January 2013 - 02:49 PM

View PostDV McKenna, on 22 January 2013 - 02:27 PM, said:

I got to admit, i was highly disappointed at the comment: We don't value to the people who care and are still here playing sorry actively BETA TESTING, and posting feedback/discussions daily.

We care about the guy with 1 post more.

Is that seriously what you got from that sentence?

Inference, man. Guy with 1000 posts says something on the forums in the heat of anger - happens all the time, guy cools down, we talk, he says sorry I was pissed or whatever, we move on.
Guy with zero posts goes to the forum, goes to suggestions, and says "I find 'x' really hard to deal with." Does it mean we CARE MORE about this guy? No. It's the fact he made his one and only comment, ever, and it's struggling with something. This means a 100% 'argh, I can't 'y'!" of his posts.

The idea we don't care about you guys is ludicrous - I send massive emails WEEKLY to design and engineering FULL of all of your suggestions. Hell, Thomas was sitting in the forums PMing a guy who was getting a bug, and then figured out how to fix it. If we didn't care, why would he even bother?

#25 Cerlin

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Posted 22 January 2013 - 02:50 PM

The Op isnt wrong. IF you dont like something you shouldnt support it. That is consumer capitalism.

I on the other hand enjoy this game so I put in an hour or two a day and buy MC when I feel like it. I support it with my bucks, but if you dont believe in it voting with your feet is probably most effective.

That does not mean there isnt the third track of basically EVERYTHING else in between. Including playing it, posting a lot, and still complaining about parts you dont like. I'd say the more money you invest in the game, the more your opinion is valid. This is the same with the more time F2p players put in. The more "invested" they are in the game the more I think they have to contribute to the discourse. So on this point i disagree with the OP. The people with a thousand posts have some valuable feedback to give.

Edited by Cerlin, 22 January 2013 - 02:52 PM.


#26 Kraven Kor

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Posted 22 January 2013 - 02:51 PM

"They only love you for your money."

I wish we lived in some happy, simple, Star-Trek like utopia where money was not necessary and everyone got everything they wanted and a pony too - I really would.

Alas, we do not.

This game, and PGI overall, has to be about the money in order to succeed.

I'm OK with that, for the most part.

#27 Fitzbattleaxe

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Posted 22 January 2013 - 02:51 PM

Confused who this thread is directed at. No one is spending money for a game they don't like. People buy MC because they already enjoy the game, and want to experience more content. If they stop enjoying the game, they'll stop paying. That's the nature of capitalism. You don't need to make a post reminding people of what it means to spend money on something.

#28 Ashnod

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Posted 22 January 2013 - 02:51 PM

View PostGarth Erlam, on 22 January 2013 - 02:49 PM, said:

Is that seriously what you got from that sentence?

Inference, man. Guy with 1000 posts says something on the forums in the heat of anger - happens all the time, guy cools down, we talk, he says sorry I was pissed or whatever, we move on.
Guy with zero posts goes to the forum, goes to suggestions, and says "I find 'x' really hard to deal with." Does it mean we CARE MORE about this guy? No. It's the fact he made his one and only comment, ever, and it's struggling with something. This means a 100% 'argh, I can't 'y'!" of his posts.

The idea we don't care about you guys is ludicrous - I send massive emails WEEKLY to design and engineering FULL of all of your suggestions. Hell, Thomas was sitting in the forums PMing a guy who was getting a bug, and then figured out how to fix it. If we didn't care, why would he even bother?


<3 Garth, don't worry some of us know you guys care ;)

Edited by Ashnod, 22 January 2013 - 02:51 PM.


#29 Fenix0742

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Posted 22 January 2013 - 02:52 PM

View PostElandyll, on 22 January 2013 - 02:41 PM, said:

No, to make them understand you have to

1) Provide constructive feedback

but also

2) hit them where it hurts: Use game resources (play - use bandwidth & server up time) while not paying any MC.

I have, in my case, swore to not pay 1 cent for anything until the most critical problems are fixed.
-> Netcode, Matchmaking, Lobby & in game VOIP, basic content for an actual public launch (Community Warfare or at least 2 other modes, and more than 4 maps), balancing ECM, Collision back. Oh, and the memory Leaks ...

Point 2 is flawed. They already have a feel for what their peak server loads are, so they probably have a bandwidth allotment that covers that, and they pay a flat rate regardless of whether they're at capacity or not. Not playing sends a stronger message, because playing everyday is, to them, an affirmation of quality.

I really want to like this game. I like robot games, and there aren't many out there. At it's core, the game feels like you're driving a big hulking robot bristling with weapons, and I want it to succeed because it's the only thing on the market that satisfies that itch. But there's just too many problems that aren't getting fixed for me to enjoy this anymore.

#30 Cik

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Posted 22 January 2013 - 02:52 PM

View PostGarth Erlam, on 22 January 2013 - 02:49 PM, said:

Is that seriously what you got from that sentence?

Inference, man. Guy with 1000 posts says something on the forums in the heat of anger - happens all the time, guy cools down, we talk, he says sorry I was pissed or whatever, we move on.
Guy with zero posts goes to the forum, goes to suggestions, and says "I find 'x' really hard to deal with." Does it mean we CARE MORE about this guy? No. It's the fact he made his one and only comment, ever, and it's struggling with something. This means a 100% 'argh, I can't 'y'!" of his posts.

The idea we don't care about you guys is ludicrous - I send massive emails WEEKLY to design and engineering FULL of all of your suggestions. Hell, Thomas was sitting in the forums PMing a guy who was getting a bug, and then figured out how to fix it. If we didn't care, why would he even bother?

don't let the forums get to you. or well, do. but don't catch SWTORitis. the people who are complaining have not yet given up on the game, or they would not speak at all. but seriously, it would be nice if you would talk to us. where is ask the devs and stuff? and please tell us where CW is, even if you have to say "it's not going to happen for 2 months, it's implementation is ******" that's better than a "..." deafening silence. the game can yet become p. good, don't give up.
Spoiler


#31 XWorldEaterX

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Posted 22 January 2013 - 02:54 PM

lol I love how people keep saying that playing is gonna hurt them, just dont spend money.

havn't we seen quite a few posts from devs saying that they aren't worried because player count is rising/staying the same?

I think I would be pretty shocked if my games player population plummeted by 50% overnight and stayed that way for a week or two.

Honestly I am a little disheartened, I have seen quite a few friends quit already and see others on less and less. If most of my friends stop playing I probably will too. I am sure I will check in from time to time, but how many others who quit will do the same?

Lots of free to play games out right now and with how big the market is, there are new games popping up all the time.

#32 Nauht

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Posted 22 January 2013 - 02:54 PM

View PostQuantumButler, on 22 January 2013 - 02:45 PM, said:


What is indicative of the overall impressions player have, however, is how often it is to fail to find a match when solo dropping in US primetime. Several times today. And how often I'm seeing the same people in game even when pubbing, not just 8mans.

This likely represents a significant drop in player population.

Yes cos you're the sole indicator of player numbers and the state of the game right?

I'll see you - I play 100% pug and there have been times where I've wanted to talk to players after a match and will never see those players again cos every match has new names in it. But that's me and I'm not making broad bs statements about the state of he game.

#33 Fenix0742

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Posted 22 January 2013 - 02:55 PM

View PostGarth Erlam, on 22 January 2013 - 02:49 PM, said:

Is that seriously what you got from that sentence?

Inference, man. Guy with 1000 posts says something on the forums in the heat of anger - happens all the time, guy cools down, we talk, he says sorry I was pissed or whatever, we move on.
Guy with zero posts goes to the forum, goes to suggestions, and says "I find 'x' really hard to deal with." Does it mean we CARE MORE about this guy? No. It's the fact he made his one and only comment, ever, and it's struggling with something. This means a 100% 'argh, I can't 'y'!" of his posts.

The idea we don't care about you guys is ludicrous - I send massive emails WEEKLY to design and engineering FULL of all of your suggestions. Hell, Thomas was sitting in the forums PMing a guy who was getting a bug, and then figured out how to fix it. If we didn't care, why would he even bother?

If you care about us so much, then why does Reddit get info on why the changes to heavy energy weapons has been delayed past "early to mid January" yet the command chair post hasn't been updated since December, even though Paul stated that he'd keep us updated?

#34 JayVrb

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Posted 22 January 2013 - 02:55 PM

I haven't paid a dime since closed beta.... where they only got $30 from me... I'm doing my job.



Well, technically I bought $7 worth of MC for another mech bay since I was getting tired of only having four. Still.

#35 QuantumButler

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Posted 22 January 2013 - 02:58 PM

I admit that I am also greatly dissatisfied with this game recently. But not yet dissatisfied enough to stop playing.

right now I "Enjoy" it like i "enjoy" an awful,, awful cheesy Z grade no budget ninja movie made from halfassed spliced together footage from several movies.

Often with the aid of booze.

#36 elde

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Posted 22 January 2013 - 02:59 PM

If you don't like the game, don't play it. Leave.

In the meantime, I continue to play and pay, and even enjoy the game.

#37 Tennex

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Posted 22 January 2013 - 02:59 PM

it does send a message. if your most devoted players are the ones that are upset. so don't write it off.

Edited by Tennex, 22 January 2013 - 02:59 PM.


#38 Indk

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Posted 22 January 2013 - 03:01 PM

You can't tell me what to do!

#39 UnseenFury

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Posted 22 January 2013 - 03:03 PM

I'm waiting for DX11 for a really long time, so for fixing memory leaks, 4 fps bug and CTDs.
  • Also fixing all the bugs listed in the known issues of the previous patches and current.
  • Also make streaks lose lock after each volley and vastly nerf ECM.
  • Also make everything destructible on the levels.
  • And add laser wounds, AC rounds craters and missile scratches when the mech gets damaged.


And why legs of the light mechs are still getting damaged, you said you are going to fix it?

And give me my Timber Wolf already ;)

#40 That Guy

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Posted 22 January 2013 - 03:03 PM

Quote

I really want to like this game. I like robot games, and there aren't many out there. At it's core, the game feels like you're driving a big hulking robot bristling with weapons, and I want it to succeed because it's the only thing on the market that satisfies that itch. But there's just too many problems that aren't getting fixed for me to enjoy this anymore.


you need to understand how programming and making a game works. that **** takes time. alot of time. and that stuff aint easy either. if it was easy it would have been done by now. cant wait for it? tough. deal with it.

... or find some other shiny object to amuse your self with for a few months





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