Stop charging us to remove an upgrade. A small fee to install/uninstall is fine, but charging us a huge fee every time is wrong. When I pull out that Artemis module, I'm going to store it in the garage, not smash it with a hammer. Instead I am being bled dry and unable to experiment with different mech designs, and that sucks. Now get to coding, chop-chop.
Downgrades
Started by Doc Grok, Jan 22 2013 02:30 PM
9 replies to this topic
#1
Posted 22 January 2013 - 02:30 PM
#2
Posted 22 January 2013 - 02:35 PM
i think some of these upgrades should be attached to specific equipment
artemis should be linked to srm and lrm launchers
double heatsinks should be linked to engines
other stuff like endosteel and ferro fibrus require major reconstruction so for realism sake they should stay the same.
artemis should be linked to srm and lrm launchers
double heatsinks should be linked to engines
other stuff like endosteel and ferro fibrus require major reconstruction so for realism sake they should stay the same.
#3
Posted 22 January 2013 - 02:38 PM
Blinkin may have a point there...
#4
Posted 22 January 2013 - 02:43 PM
so you are advertising slave labor? shame on you.
#5
Posted 22 January 2013 - 03:04 PM
...Says the "Adapt or die" man. ^^
#7
Posted 23 January 2013 - 04:26 AM
Except that in order to integrate these upgraded and downgrade our mechanic need to overhaul structure and major electronic components.
I also don't think 10-15 matches to perform a big change like one of these is really too far out of whack in terms of balance.
I also don't think 10-15 matches to perform a big change like one of these is really too far out of whack in terms of balance.
#8
Posted 23 January 2013 - 04:38 AM
If you want to experiment, the best thing do do is not do it ingame, but on smurfy net. You have a full mechbay including all capabilities ingame, but without any costs;
http://mwo.smurfy-net.de/mechlab
(also a few extras which are not to be frowned on such as maps with coordinates and cap points or weapon/mech stats for example)
http://mwo.smurfy-net.de/mechlab
(also a few extras which are not to be frowned on such as maps with coordinates and cap points or weapon/mech stats for example)
#9
Posted 23 January 2013 - 05:05 AM
Rushin Roulette, on 23 January 2013 - 04:38 AM, said:
If you want to experiment, the best thing do do is not do it ingame, but on smurfy net. You have a full mechbay including all capabilities ingame, but without any costs;
http://mwo.smurfy-net.de/mechlab
(also a few extras which are not to be frowned on such as maps with coordinates and cap points or weapon/mech stats for example)
http://mwo.smurfy-net.de/mechlab
(also a few extras which are not to be frowned on such as maps with coordinates and cap points or weapon/mech stats for example)
The OP is probably referring to loadout performance in game, not on paper.
I'm pretty sure that everyone already knows about smurfy tho.
#10
Posted 23 January 2013 - 05:12 AM
Yeah, the really important changes are only explored with trials and errors. (And by doing that with 18 different mechs, I got really low in KD ratio and C-bill account :'( )
Heat efficiency especially doesn't mean anything on paper, it so depends on gameplay elements.
A lot of weapons are also a lot more than their stats. AC/2 dps is awfully misleading for example.
And don't forget the whole ARTEMIS thing... An upgrade that you must judge by your game style.
Heat efficiency especially doesn't mean anything on paper, it so depends on gameplay elements.
A lot of weapons are also a lot more than their stats. AC/2 dps is awfully misleading for example.
And don't forget the whole ARTEMIS thing... An upgrade that you must judge by your game style.
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