Please Implement "target Friendly Mech" Function
#1
Posted 22 January 2013 - 03:39 PM
Going over the recent Ask the Dev's 30 answers I saw that this question was brought up and the answer was "maybe"
I'd like to plead strongly for this to become a "yes" answer.
Allowing people to target team-mates gives them useful information on how to act in many situations. Is that Stalker-3F I'm following into battle boating SRMS or PPCs??? The load outs that my team selects greatly impacts my role on the battle field and how I interact with my team.
To me, not knowing what my team is bringing to the fight makes it more difficult to be a good teammate and act appropriately in a team setting.
I am not advocating for target locks on friendlies...no accidentally locking your SSRMS to teammates in the thick of battle...don't need to exacerbate the Friendly Fire situation.
Please implement "target friendly" functionality.
Thank you!!!
Keep working hard to make MWO a great game!
=)
#2
Posted 22 January 2013 - 04:51 PM
#3
Posted 22 January 2013 - 04:56 PM
And the possibility that someone could mistake a friendly for an enemy and shoot them, thinking they used the "other" target button.
Just some thoughts on this. '(^.^)'
#4
Posted 22 January 2013 - 05:24 PM
#5
Posted 22 January 2013 - 06:32 PM
White Bear 84, on 22 January 2013 - 05:24 PM, said:
This doesn't solve that 75% of teammates give you no clue when they are lrm boating. I'd suggest league of legends style showing exactly what our teammates have. Obv don't let us see other teams builds.
#6
Posted 22 January 2013 - 07:48 PM
#7
Posted 23 January 2013 - 07:37 AM
Ryvucz, on 22 January 2013 - 04:56 PM, said:
And the possibility that someone could mistake a friendly for an enemy and shoot them, thinking they used the "other" target button.
Just some thoughts on this. '(^.^)'
In another post I suggested the friendly targeting for the same reasons as OP, and a lot of responses were like the quoted post.
They wouldn't even need to put blue box around the friendly, maybe just indicate targeted friendly by the color of the blue triangle changing to green or have a border. It would change nothing at as far as mistaken FF or teamkilling.
#8
Posted 23 January 2013 - 07:42 AM
Instead of just twiddling thumbs while you wait for the match to begin, you could be looking over your team and formulating a plan.
#9
Posted 23 January 2013 - 08:48 AM
Fut, on 23 January 2013 - 07:42 AM, said:
Instead of just twiddling thumbs while you wait for the match to begin, you could be looking over your team and formulating a plan.
The PUG game play currently has no Lobby. What would be proposed for those folks. Apparently, the "bulk" of the work force?
#10
Posted 23 January 2013 - 08:54 AM
#11
Posted 23 January 2013 - 06:37 PM
#12
Posted 24 January 2013 - 05:58 AM
#13
Posted 24 January 2013 - 09:54 AM
I'd like it, not only to see my teammate's loadout, but also so I can get more detailed information on their damage other than a percentage.
As for teamkilling simple make it impossible for LRMs and SSRMs to lock on a friendly target, you have to lock on to them in a two-phase lock for enemies anyhow, just stop it at the second lock.
#14
Posted 30 May 2013 - 11:41 PM
#15
Posted 31 May 2013 - 12:15 AM
#16
Posted 31 May 2013 - 12:59 AM
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