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Solo Players = Fodder For Paying Customers?


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#41 Mechwarrior Buddah

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Posted 22 January 2013 - 10:13 PM

Im constantly fodder solo queing but thats because I made the mistake of liking Long range support
IE "LRM boating" as they call it here (and who doesnt hate those people?)

Oh by the way, Im one of those nonexistant people who played fire support in the TT too

Edited by Mechwarrior Buddah, 22 January 2013 - 10:13 PM.


#42 Merky Merc

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Posted 22 January 2013 - 10:18 PM

View PostSlXSlXSlX, on 22 January 2013 - 10:04 PM, said:

Founders arging that they personally KNOW premades are not mostly comprised of paying customers... has a humor all to itself.

**This statement in no way generalizes all founders, but rather refers specifically to those who raise points in this thread, which lack emperical support.**


Dismissing anecdotal evidence by using it... I r confused.

When I jump into premade groups on TS I would say most of the time I'm not playing with founders, this must mean that paying players are fodder for us unwashed free2play teamplayers!!!!!!!

#43 Biruke

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Posted 22 January 2013 - 10:22 PM

You don't have to pay to get into a group or even start a group of your own.

I mostly play solo, but sometimes, when I know my family wouldn't mind me yelling (I don't have an isolated place for my computer), I join the Comstar TS, find some local lads and play with them.

I pay, but that doesn't really matter. Nobody would ever ask you if you are paying for something or not.

#44 twibs

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Posted 22 January 2013 - 10:25 PM

No, solo players are cannon fodder for grouped players. You don't need to pay to form a group, I think.

#45 SlXSlXSlX

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Posted 22 January 2013 - 10:27 PM

You want to throw around the "no you prove it" statements... or have a decent conversation. No one is proving anything when all stat data is obscured. Even as I stated it, premades are mostly paying customers, I asked for counter points didnt I? You could argue the point, intelligently.

This wonderful experience motivated my posting tonight.

Posted Image


This was me running solo, which I am sure surprises none. That im not bottom score with 12 dmg however, may have you pondering how best to discredit my post beyond attacking the poster.

#46 mekabuser

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Posted 22 January 2013 - 10:27 PM

oP, such a bad premise... and reasoning... ...... and troll..........and ...

#47 SlXSlXSlX

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Posted 22 January 2013 - 10:34 PM

View Postmekabuser, on 22 January 2013 - 10:27 PM, said:

oP, such a bad premise... and reasoning... ...... and troll..........and ...



Nope. LOL. Guess it's just more personal attacks. You gents are very good, at making yourselves look very bad.

Asserts premade players are as ferocious as a box full of kittens.
Posted Image
And they're crying? Must have heard about the stat wipe.

Edited by SlXSlXSlX, 22 January 2013 - 10:35 PM.


#48 Team Leader

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Posted 22 January 2013 - 10:36 PM

View Postmekabuser, on 22 January 2013 - 10:27 PM, said:

oP, such a bad premise... and reasoning... ...... and troll..........and ...

The perfect storm...

Yes, because you (a no paying player) did good in a match proves... What exactly? That your very own premise in the OP is false? WOW I DID NOT SEE THAT COMING!

Edited by Team Leader, 22 January 2013 - 10:37 PM.


#49 SlXSlXSlX

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Posted 22 January 2013 - 10:45 PM

That is the exception, not the rule. By no stretch do I score tops, on a defeat, every match. That pic was to address the "your bad @ mechs ppl" who like to attack a poster rather than his post...

You know the type....

#50 xRatas

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Posted 22 January 2013 - 10:47 PM

Certain mech designs work better in random teams, than others. Playing style related ofcourse.

I've had decent success in driving rather fast mechs in PUG teams (over 80kph starts to give some survivability, as it is enough to avoid assault mechs and most heavies). That way you can escape when you find yourself without support, can go support others when they need help, and go cap or defend when needed.

Also brawling weapons are usually good thing nowdays, as ECM still dominates several matches. Loadouts that I've had reasonable success in solo games (ie. average more than 1KDR, and win more than I lose):

Hunchback 4SP: 2 LL, 3 ML, 2 SSRM2. STD255 engine
Catapult K2: 2 LL, 2 ML, 2 UAC5, XL260 engine
Dragon 1N: AC10, 2 MPL, 2 SSRM2, XL360 engine

Another good part is that all of them are from weight class where ECM is not dominating, so you should have 1 less ECM against you.

Ofcourse you could go cheap and buy Raven 3L, hook up with another driver of ECM light, and go **** everyone. You do not need to make group for that thing, you'll always find at least 1 in your team, just follow him unless he seems to be completely lost.

Edited by xRatas, 22 January 2013 - 10:55 PM.


#51 BerryChunks

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Posted 22 January 2013 - 10:49 PM



Anyone remember this? Look, it actually says "in game footage" in the bottom right. Not... even... close...

#52 SlXSlXSlX

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Posted 22 January 2013 - 10:52 PM

View PostxRatas, on 22 January 2013 - 10:47 PM, said:

Certain mech designs work better in random teams, than others. Playing style related ofcourse.

I've had decent success in driving rather fast mechs in PUG teams. That way you can escape when you find yourself without support, can go support others when they need help, and go cap or defend when needed.

Also brawling weapons are usually good thing nowdays, as ECM still dominates several matches. Loadouts that I've had reasonable success in solo games (ie. average more than 1KDR, and win more than I lose):

Hunchback 4SP: 2 LL, 3 ML, 2 SSRM2. STD255 engine
Catapult K2: 2 LL, 2 ML, 2 UAC5, XL260 engine
Dragon 1N: AC10, 2 MPL, 2 SSRM2, XL360 engine

Another good part is that all of them are from weight class where ECM is not dominating, so you should have 1 less ECM against you.

Ofcourse you could go cheap and buy Raven 3L, hook up with another driver of ECM light, and go **** everyone. You do not need to make group for that thing, you'll always find at least 1 in your team, just follow him unless he seems to be completely lost.


For perspective, I was in my cataphract 3d... had 1 ac20, and 4 med lasers.

#53 Kaspirikay

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Posted 22 January 2013 - 10:57 PM

When they finally add lance colors, we can settle how many 4 mans are out there. Right now its all just speculation.

#54 Cordy Ceps

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Posted 22 January 2013 - 11:13 PM

Every pug is fodder to premades, paying or not-paying. Its still suspicious - why are there usually 3-8 founders on the enemy team when you got rolled.

I think, its because they get to the better chassis much faster then grinders, they have the monies to try many different mechs, so they quickly find what works for them.

But the 0-8 rolls are usually 2premades vs 1 or 1premade vs none. No matter who pays what

#55 Ghogiel

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Posted 22 January 2013 - 11:19 PM

View PostBerryChunks, on 22 January 2013 - 10:49 PM, said:



Anyone remember this? Look, it actually says "in game footage" in the bottom right. Not... even... close...

It's 100% rendered in UE3.

It's from a tech demo that never was a game.

#56 Johnny Reb

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Posted 22 January 2013 - 11:22 PM

Well, I guess im the exception cause when I pug alone I still win 50% of the time.

edit: the devs should not listen to me cause I like the game!

Edited by Johnny Reb, 22 January 2013 - 11:23 PM.


#57 yashmack

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Posted 22 January 2013 - 11:30 PM

I might be willing to raise counterpoints if you made a valid argument, but you have not...

#58 Johnny Reb

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Posted 22 January 2013 - 11:32 PM

Why make any arguments here, its all qq and gloom?

#59 xRatas

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Posted 22 January 2013 - 11:33 PM

View PostSlXSlXSlX, on 22 January 2013 - 10:52 PM, said:


For perspective, I was in my cataphract 3d... had 1 ac20, and 4 med lasers.


Yes, I've got 5 and 6 kill games too, that happens. It also happens that no matter how well you do, your side loses. And I'd bet that you got games where you end up dead way too fast. At least that happen to me every now and then.

My point was, that single player can make difference in games when he has the right tools, and with faster builds, there are generally more ways of affecting the outcome of battle.

---

As a side note in general, it seems my usual "premade" team is mostly not founders (premade in quotes, as it's just a group of people who drive what ever they have just bought, and talk about their work and cats during games instead of tactics). Nothing to do with the info if they pay or not though, that I do not know. Also founders have usually been around longer and maybe have learned a thing or two, so it is not always sign from paying people to do better, they might just be better.

And last note, as anyone can form a group, there is simply no pay to win mechanism right now in this game IMO. I agree there is strong bond between grouping in winning, but no bond between paying and winning that I could agree. (edit: with exception of moving to Canada. I bet I'd do better if my ping was 50 instead of 200...)

Edited by xRatas, 22 January 2013 - 11:46 PM.


#60 Team Leader

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Posted 22 January 2013 - 11:41 PM

Ok, Johnny Reb is right. There is no point in arguments. I will come out and say it.

Sue me if I'm wrong. I'll stomp pugs any day of the week, even if I am pug dropping. Nothing you can say will change that Six. Honestly, I don't care if I win in a landslide. I don't even care about winning. I care about having fun. If I was winning every time and DIDNT like it, I would have stopped playing. It's why I keep playing even when I go on a failure streak. Because I'm having FUN.

Edited by Team Leader, 22 January 2013 - 11:54 PM.






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