#121
Posted 24 January 2013 - 05:45 AM
#122
Posted 24 January 2013 - 05:58 AM
Since then...I still get chills up and down my spine. Kudos.
Edited by Tice Daurus, 24 January 2013 - 05:59 AM.
#123
Posted 24 January 2013 - 06:03 AM
#124
Posted 24 January 2013 - 06:06 AM
.
#125
Posted 24 January 2013 - 06:41 AM
#126
Posted 24 January 2013 - 06:50 AM
#127
Posted 24 January 2013 - 06:53 AM
#128
Posted 24 January 2013 - 06:55 AM
#129
Posted 24 January 2013 - 07:00 AM
mekabuser, on 23 January 2013 - 04:35 PM, said:
wheres mah space weather??
Attention to details! I like it. I'm sure constructive suggestions are met with at least a consideration. I like this idea!
#130
Posted 24 January 2013 - 07:10 AM
Adrienne Vorton, on 23 January 2013 - 09:36 PM, said:
the start up sequence is just a great thing to have, thanks for this... watching a frozen image while counting down was getting old fast... now add weapon grouping to the mechlab and i´m a very very happy panda
looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
you just won the "i-don´t-know-sh**-about-mechwarrior" centuries-award... *slams head on the desk*
NOT MECHWARRIOR
I laughed my *** off on this reply.
VXJaeger, on 23 January 2013 - 11:15 PM, said:
Too much info...
#131
Posted 24 January 2013 - 07:24 AM
#132
Posted 24 January 2013 - 07:40 AM
My only complaint is where's the part about Ambient Temp? I mean OMG! I've waited 9 Months to find out the Temp outside and you denied me! I'm Kidding BTW.
#133
Posted 24 January 2013 - 07:48 AM
#134
Posted 24 January 2013 - 08:06 AM
#135
Posted 24 January 2013 - 09:03 AM
#136
Posted 24 January 2013 - 11:24 AM
now let's clean up the pilot model... have the option for male or female pilot... and different clothing, suit options... not a priority obviously
nice work on this patch
#137
Posted 24 January 2013 - 11:28 AM
What override used to do:
I power back up. If I'm above 100% heat, I take internals damage until I cool down to below 100%. If I fire again, I blow up.
What override does now:
Nothing? I confusedly try a few more times, along with powering up. Eventually I do power up but I'm not sure if it was automatic, or if I actually did something
Edited by Broceratops, 24 January 2013 - 11:38 AM.
#138
Posted 24 January 2013 - 11:30 AM
#139
Posted 24 January 2013 - 11:36 AM
but second - since this update i got lots of HUD Malfunctions and Graphic bugs. Before that update i got 1 or 2 within 50 rounds but now its like every other round with no particular connection to fired weapon, pushed button or position in the map when my HUD disapears. And yes i allredy tried to shut down and start up mannually - and by this time i am realy sitting in my cokpit like a real mechpilot and have no digital HUD to select a Target, see weaponstatus or map or Capture Point. I have to push Tab to see at least the status of the Cap points but the rest of the HUD ist then still not vissible. The voice tells me that with [R] i select a target "new target" but i just see mechs walking arround and the only thing that i can do is shoot at those mechs who shoot me - Pretty bad strategie if lots of atlas are walking arround
so what i ask is to repair this HUD Bug to how it worked before becose for me it went worse - happend in Stalker, Atlas and Raven so far.
#140
Posted 24 January 2013 - 11:36 AM
Why make heat management that much more difficult. I'm going toe to toe in my Atlas performing a beautiful dance of explosions and lasers. Now in the middle of that I have to pre-emptively prepare for heat shutdown and reach ALLLLLLL the way over to O or take my hand off of the mouse.
The idea is good, sort of, but like most things on paper its doesn't translate all that well to reality.
Also, no hud bug still exists. If I forget in the heat of battle to overide before i shutdown, I have still been starting up without HUD.
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