Edited by Broceratops, 24 January 2013 - 11:41 AM.
#141
Posted 24 January 2013 - 11:40 AM
#142
Posted 24 January 2013 - 11:41 AM
#143
Posted 24 January 2013 - 11:42 AM
Thontor, on 24 January 2013 - 11:38 AM, said:
Now, granted there's a bug where the P key doesn't seem to be working all the time, but that's the idea.
TL/DR: Press the O key before firing to prevent shutting down, press the P key to powerup if you shut down from overheating.
Ahhh, I was about to say, I understand how it's supposed to work, but I've been having trouble restarting after overheating post patch. (Prepatch I always just mashed O and P together anyways.)
#144
Posted 24 January 2013 - 11:42 AM
In that order.
#145
Posted 24 January 2013 - 11:43 AM
blacklp, on 24 January 2013 - 11:36 AM, said:
Why make heat management that much more difficult. I'm going toe to toe in my Atlas performing a beautiful dance of explosions and lasers. Now in the middle of that I have to pre-emptively prepare for heat shutdown and reach ALLLLLLL the way over to O or take my hand off of the mouse.
The idea is good, sort of, but like most things on paper its doesn't translate all that well to reality.
Also, no hud bug still exists. If I forget in the heat of battle to overide before i shutdown, I have still been starting up without HUD.
Read the damn patch notes.
Press O before to prevent. This is new, and adds a bit of skill if you need to get out that tiny bit of extra damage to kill a guy.
Press P during to power back up. P basically takes on the role of the old O, as well as its old role of just being the power down button.
#146
Posted 24 January 2013 - 11:44 AM
Edited by Lonestar1771, 24 January 2013 - 11:45 AM.
#147
Posted 24 January 2013 - 11:44 AM
It means you need to pay a little more attention to your heat, which is actually a part of piloting a Mech in the first place, instead of just blasting away until it shuts down and THEN overriding an emergency shutdown sequence AFTER it's taken place, as is the common practice to date. It's also more logical and fits better with the real world, you don't get to override the emergency shutdown sequence on real world tech AFTER it's completed, you have to do it before that takes place.
#148
Posted 24 January 2013 - 11:47 AM
and for those which this will get old, by lore the mechwarrior had to do this, or a voice command (a really specific one like the one on the sword and the dagger).
#149
Posted 24 January 2013 - 12:00 PM
And unfortunately just goes to show that you cant please everyone. I cannot believe how many posts i saw saying "it will get boring" or "how dare you take camera control away from me" blah blah blah. I mean, it is no worse then it was which was waiting 30-45 seconds DOING NOTHING!!!
Anyways keep up the good work, and i do agree with most of the posters who say "Please...o please let us configure weapon groupings while this animation runs its course."
Thanks!
#150
Posted 24 January 2013 - 12:04 PM
Clear explanation from the devs on what exactly is happening in all permutations would make it easier to determine if it's bugging or is a new feature. futuramafry.jpg
#151
Posted 24 January 2013 - 12:09 PM
#152
Posted 24 January 2013 - 12:11 PM
blacklp, on 24 January 2013 - 11:36 AM, said:
Why make heat management that much more difficult. I'm going toe to toe in my Atlas performing a beautiful dance of explosions and lasers. Now in the middle of that I have to pre-emptively prepare for heat shutdown and reach ALLLLLLL the way over to O or take my hand off of the mouse.
The idea is good, sort of, but like most things on paper its doesn't translate all that well to reality.
Also, no hud bug still exists. If I forget in the heat of battle to overide before i shutdown, I have still been starting up without HUD.
they want to make the game difficult for new players. it would be too easy to understand if mechs didn't blow up for no reason.
#153
Posted 24 January 2013 - 12:16 PM
blacklp, on 24 January 2013 - 11:36 AM, said:
Why make heat management that much more difficult. I'm going toe to toe in my Atlas performing a beautiful dance of explosions and lasers. Now in the middle of that I have to pre-emptively prepare for heat shutdown and reach ALLLLLLL the way over to O or take my hand off of the mouse.
The idea is good, sort of, but like most things on paper its doesn't translate all that well to reality.
Also, no hud bug still exists. If I forget in the heat of battle to overide before i shutdown, I have still been starting up without HUD.
Oh man just change keys!
#155
Posted 24 January 2013 - 12:16 PM
then i was like... WOW A STARTING SEQUENCE
and then i was like... WHY DO I HAVE BETTY VOICE OFF!!
its a small thing but its really nice and also gj on making it unique for each mech, and looking forward for other small things like this (like a catapult sequence upon death... i always wanted to smash that red button hanging in my catapult )
Edited by sC4r, 24 January 2013 - 12:21 PM.
#156
Posted 24 January 2013 - 12:17 PM
IG 88, on 23 January 2013 - 12:12 PM, said:
implanting the new promised score board , new map, weapon balance, who dose actually care about a powering up/down sequence that you will see each match and get board really fast
what a wast of dev time
I fully agree all voice actors should start hacking the netcode.
I heard they even have the staff usually cleaning the office working on netcode now.
But then that's maybe the reason the fix takes so long .....
Nice work PGI great start-up sequence. Nice memories for all the MW veterans.
I just really wonder that even in this thread there are people complaining......stupid internez
#157
Posted 24 January 2013 - 12:22 PM
Edited by ENS Puskin, 24 January 2013 - 12:25 PM.
#158
Posted 24 January 2013 - 12:31 PM
It also triggered the restart if you did shut down. That function has now been moved to "P" as it should be as you are no longer overiding the safety but manually triggering a power up.
In either event, exceed 100% and your mech takes damage unless it cools off fast enough.
#159
Posted 24 January 2013 - 12:36 PM
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