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Startup Sequence Feedback

v1.2.179

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#141 Broceratops

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Posted 24 January 2013 - 11:40 AM

thanks for the explanation guys. that is kind of cool I guess. but could it just be spammed, unless there's a cooldown? although I suppose there are downsides.

Edited by Broceratops, 24 January 2013 - 11:41 AM.


#142 Aym

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Posted 24 January 2013 - 11:41 AM

I've noticed no functionality with the new O/P override feature and I BELIEVE I'm losing target lock on over-heated mechs, which must be a bug because they took that feature off of over-heating in the first place.

#143 Rhakthul

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Posted 24 January 2013 - 11:42 AM

View PostThontor, on 24 January 2013 - 11:38 AM, said:

We still have the old override, but it was rolled into the P key.. You can use that if you want to startup your mech if it shuts down from overheating.

Now, granted there's a bug where the P key doesn't seem to be working all the time, but that's the idea.


TL/DR: Press the O key before firing to prevent shutting down, press the P key to powerup if you shut down from overheating.


Ahhh, I was about to say, I understand how it's supposed to work, but I've been having trouble restarting after overheating post patch. (Prepatch I always just mashed O and P together anyways.)

#144 Ryvucz

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Posted 24 January 2013 - 11:42 AM

Just to be on the safe side, I push O and then P.

In that order.

#145 Fate 6

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Posted 24 January 2013 - 11:43 AM

View Postblacklp, on 24 January 2013 - 11:36 AM, said:

Override now is push O BEFORE you shutdown, which prevents shut down, if you forget O you shut down for the damn duration.
Why make heat management that much more difficult. I'm going toe to toe in my Atlas performing a beautiful dance of explosions and lasers. Now in the middle of that I have to pre-emptively prepare for heat shutdown and reach ALLLLLLL the way over to O or take my hand off of the mouse.

The idea is good, sort of, but like most things on paper its doesn't translate all that well to reality.
Also, no hud bug still exists. If I forget in the heat of battle to overide before i shutdown, I have still been starting up without HUD.

Read the damn patch notes.

Press O before to prevent. This is new, and adds a bit of skill if you need to get out that tiny bit of extra damage to kill a guy.
Press P during to power back up. P basically takes on the role of the old O, as well as its old role of just being the power down button.

#146 Lonestar1771

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Posted 24 January 2013 - 11:44 AM

Power up seems to take longer too. Personally I think the 5 sec window should be a wee bit longer like 7 or 8 seconds.

Edited by Lonestar1771, 24 January 2013 - 11:45 AM.


#147 Kristov Kerensky

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Posted 24 January 2013 - 11:44 AM

As stated already, hit o BEFORE you shutdown, when you get the overheat shutdown warning from Betty is the proper time. Simple system, you get visual and vocal cues both so that you know when to hit the override instead of getting shutdown and THEN using the override to start back up, saving you that few seconds of powered down state that existed prior when you had to actually restart the Mech. Also how it works in TT and in the novels, you override the emergency shutdown sequence before it happens, not after, it's too late by that point.

It means you need to pay a little more attention to your heat, which is actually a part of piloting a Mech in the first place, instead of just blasting away until it shuts down and THEN overriding an emergency shutdown sequence AFTER it's taken place, as is the common practice to date. It's also more logical and fits better with the real world, you don't get to override the emergency shutdown sequence on real world tech AFTER it's completed, you have to do it before that takes place.

#148 AsakuraZero

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Posted 24 January 2013 - 11:47 AM

now i want to see how the pilot smashes a button when we press "O"

and for those which this will get old, by lore the mechwarrior had to do this, or a voice command (a really specific one like the one on the sword and the dagger).

#149 Dragunz Pryde

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Posted 24 January 2013 - 12:00 PM

First off....GREAT JOB!!! I love the new start-up sequence!!!

And unfortunately just goes to show that you cant please everyone. I cannot believe how many posts i saw saying "it will get boring" or "how dare you take camera control away from me" blah blah blah. I mean, it is no worse then it was which was waiting 30-45 seconds DOING NOTHING!!!

Anyways keep up the good work, and i do agree with most of the posters who say "Please...o please let us configure weapon groupings while this animation runs its course."

Thanks!

#150 Loc Nar

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Posted 24 January 2013 - 12:04 PM

Lost target lock, crosshairs, HUD, and even chat for that matter after overheating, as well as receiving continuing heat warnings after having cooled down. Seemed buggy to me, but it could be part of that 'damaged internals' thing...

Clear explanation from the devs on what exactly is happening in all permutations would make it easier to determine if it's bugging or is a new feature. futuramafry.jpg

#151 Mongoose Trueborn

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Posted 24 January 2013 - 12:09 PM

I miss the fire, override, override, shutdown, startup, fire, override, override, shutdown statup, fire....

#152 Tennex

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Posted 24 January 2013 - 12:11 PM

View Postblacklp, on 24 January 2013 - 11:36 AM, said:

Override now is push O BEFORE you shutdown, which prevents shut down, if you forget O you shut down for the damn duration.
Why make heat management that much more difficult. I'm going toe to toe in my Atlas performing a beautiful dance of explosions and lasers. Now in the middle of that I have to pre-emptively prepare for heat shutdown and reach ALLLLLLL the way over to O or take my hand off of the mouse.

The idea is good, sort of, but like most things on paper its doesn't translate all that well to reality.
Also, no hud bug still exists. If I forget in the heat of battle to overide before i shutdown, I have still been starting up without HUD.


they want to make the game difficult for new players. it would be too easy to understand if mechs didn't blow up for no reason.

#153 SVK Puskin

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Posted 24 January 2013 - 12:16 PM

View Postblacklp, on 24 January 2013 - 11:36 AM, said:

Override now is push O BEFORE you shutdown, which prevents shut down, if you forget O you shut down for the damn duration.
Why make heat management that much more difficult. I'm going toe to toe in my Atlas performing a beautiful dance of explosions and lasers. Now in the middle of that I have to pre-emptively prepare for heat shutdown and reach ALLLLLLL the way over to O or take my hand off of the mouse.

The idea is good, sort of, but like most things on paper its doesn't translate all that well to reality.
Also, no hud bug still exists. If I forget in the heat of battle to overide before i shutdown, I have still been starting up without HUD.


Oh man just change keys!

#154 Corvus Antaka

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Posted 24 January 2013 - 12:16 PM

View PostMongoose Trueborn, on 24 January 2013 - 12:09 PM, said:

I miss the fire, override, override, shutdown, startup, fire, override, override, shutdown statup, fire....


I don't :P

#155 sC4r

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Posted 24 January 2013 - 12:16 PM

At first i was like... omg hud bugged on first game :(
then i was like... WOW A STARTING SEQUENCE
and then i was like... WHY DO I HAVE BETTY VOICE OFF!!

its a small thing but its really nice and also gj on making it unique for each mech, and looking forward for other small things like this :P (like a catapult sequence upon death... i always wanted to smash that red button hanging in my catapult :lol: )

Edited by sC4r, 24 January 2013 - 12:21 PM.


#156 Red squirrel

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Posted 24 January 2013 - 12:17 PM

View PostIG 88, on 23 January 2013 - 12:12 PM, said:

very useless, could use there time better like fixing the net code
implanting the new promised score board , new map, weapon balance, who dose actually care about a powering up/down sequence that you will see each match and get board really fast
what a wast of dev time


I fully agree all voice actors should start hacking the netcode.
I heard they even have the staff usually cleaning the office working on netcode now.
But then that's maybe the reason the fix takes so long ..... :P


Nice work PGI great start-up sequence. Nice memories for all the MW veterans.
I just really wonder that even in this thread there are people complaining......stupid internez

#157 SVK Puskin

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Posted 24 January 2013 - 12:22 PM

For me this works better, you can manage the shutdown better but there should be text and voice information that you have successfully overriden the shutdown, just like in the previous Mechwarrior game.

Edited by ENS Puskin, 24 January 2013 - 12:25 PM.


#158 Bubba Wilkins

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Posted 24 January 2013 - 12:31 PM

Pushing "O" prior to overheating has always disabled the shutdown.

It also triggered the restart if you did shut down. That function has now been moved to "P" as it should be as you are no longer overiding the safety but manually triggering a power up.

In either event, exceed 100% and your mech takes damage unless it cools off fast enough.

#159 JayVrb

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Posted 24 January 2013 - 12:36 PM

Big fan, thank you PGI.

#160 SVK Puskin

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Posted 24 January 2013 - 12:48 PM

View PostThontor, on 24 January 2013 - 12:44 PM, said:

I swear I heard Betty say "shutdown overridden" when I alphaed after hitting O


Oh really? So than it is good, just they should add the text becuase her voice is broken sometimes, i mean it has some isuues.





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