Jump to content

Startup Sequence Feedback

v1.2.179

237 replies to this topic

#181 Varancar

    Member

  • PipPip
  • Survivor
  • 31 posts
  • LocationAustralia

Posted 24 January 2013 - 06:43 PM

Loved it. Adds so much more to the immersion. Would love to see more animations! Keep up the good work!

#182 Lentil

    Member

  • PipPipPipPipPip
  • 161 posts
  • LocationCazenovia, NY

Posted 24 January 2013 - 06:45 PM

View PostThontor, on 24 January 2013 - 11:55 AM, said:

The P key to power up seems semi-broken though


More than semi-broken. Either that or it's waiting until it can animate my damn arm to mash the button. I can still use P to power up/down when cool, but powering up when hot doesn't seem to work at all. The patch notes implied that you could power up after shutting down at your risk.

#183 Lentil

    Member

  • PipPipPipPipPip
  • 161 posts
  • LocationCazenovia, NY

Posted 24 January 2013 - 06:49 PM

Don't mind the concept, although the camera wobble (perhaps specific to the Spider) when panning from one arm to the other is a bit nauseating. Maybe the bobble-head is in the pilot's seat.

#184 LtPoncho

    Member

  • PipPipPipPipPip
  • Staff Sergeant
  • Staff Sergeant
  • 198 posts
  • LocationCanada

Posted 24 January 2013 - 07:25 PM

I must be *dead inside* according to the patch notes - nothing wrong with the animations but in the grand scale of things this is not improving morale. The focus and priority of items released in each patch that do not directly affect gameplay is quickly approaching/going past the point of concerning, particularly for the likes of those who've invested in the Founders program.

#185 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 24 January 2013 - 07:43 PM

View PostSeelenlos, on 24 January 2013 - 02:07 PM, said:

HI,

though it is nice, it is useless at this time:
2.
Second the ingame info for you team mates (Health % and name).


For this, press Q. It will you give you their name, health%, distance from you, and their phone number.

#186 Warge

    Member

  • PipPipPipPipPipPipPipPip
  • 1,027 posts
  • LocationKiyiv

Posted 24 January 2013 - 07:59 PM

View PostThontor, on 24 January 2013 - 11:40 AM, said:

Its the same as we have always had, with what the O key did moved to the P key

...and don't working.

#187 LiqMat

    Member

  • PipPipPip
  • 50 posts
  • LocationFlorida

Posted 24 January 2013 - 08:41 PM

"P" key has never worked for me. Supposed to bring me online like "O" used to even if I overheat and shutdown. I have died waaaaay too many times since this latest patch and this dreadful change. I'll play again and spend money again once they rectify this.

Edited by LiqMat, 24 January 2013 - 08:55 PM.


#188 Kudryavka

    Rookie

  • 8 posts

Posted 24 January 2013 - 08:59 PM

To start off; I love it! Really happy to see this finally make it into the game as one of those little details that makes it all feel so right.

Now, feedback:

It could be cool to see some boot output printed to the HUD/cockpit displays during the sequence. Right now we hear via betty when the systems come fully online and are ready but it's very cool (to me at least) to see the lines of output and all the systems coming online.

Here's an example video, probably have to fullscreen it and watch it in 1080 to be able to read the print but it'll get the idea across. The boot loader appears in the top-left.



I reaaaally like what they did there, particularly the part where it runs the system checks with the pass/fail tally. It's a small detail not in that video, but sometimes your mech fails the test on one (or more) of the secondary/redundant systems which I also found entertaining and helped keep the experience fresh! (What? Safety Subsystems failed POST? Oh well..)

#189 Angus

    Member

  • PipPip
  • 40 posts
  • LocationAlexandria La.

Posted 24 January 2013 - 09:05 PM

Please turn it off, or give me a button, it's kill'in me. I cant play with my button telling a guy on the screen to do what I said.it is too slow way to slow. I hate it.................i Hate it.............................................................................................................................I hate it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#190 Kudryavka

    Rookie

  • 8 posts

Posted 24 January 2013 - 09:08 PM

The startup animation during power on/off is slightly buggy right now. If you press P once you will power up again in the normal length of time but there's no accompanying animation to go with it until the HUD comes back. If you spam P you won't power up reliably.

#191 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 24 January 2013 - 10:18 PM

i actually like the startup sequence itself. It might be some kind of unnecessary feature at this time, but i know many asked for something like it, including me, and well... now we have it.

What i don't like about it is, that the pilot seems to move his nose right to the cockpit "window" after booting. The camera should stay back there where it is, so i can see something from that cockpit.
Other than that, i really like it, did i mention this?

#192 StandingCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,069 posts
  • LocationUSA

Posted 24 January 2013 - 11:34 PM

I love the startup sequence. Kinda reminds you that you are the pilot and not the mech.

#193 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 January 2013 - 12:44 AM

View PostElder Thorn, on 24 January 2013 - 10:18 PM, said:

i actually like the startup sequence itself. It might be some kind of unnecessary feature at this time, but i know many asked for something like it, including me, and well... now we have it.

What i don't like about it is, that the pilot seems to move his nose right to the cockpit "window" after booting. The camera should stay back there where it is, so i can see something from that cockpit.
Other than that, i really like it, did i mention this?

I got a fix for you. Find your user.cfg file. Open it with notepad. Insert this line:

cl_fov = 75



You'll need to restart your game if it is open. Try a round with that. If it is not enough, raise the number to sit further back. If it is too fishbowled, lower the number. Try increments of 5, then fine-tune with increments of 1 to 3. Default number (nose in window) is 65.

I chose 75 as it gives me all 3 windows in Cicadas and Centurions, just enough in the Atlas, and the full front-end of a Catapult. Aiming my AC-20s is much easier. Leading my ballistics is comfortable. I also no longer feel like a grandmother behind the wheel of a car with special bi-focal windshields.

I hope this helps!

#194 Grey Black

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 480 posts

Posted 25 January 2013 - 12:51 AM

To be honest, I would like to know the rationale for changing the button. The current system seems far less responsive than the old system was and, to be honest, far less efficient. Which, granted, the higher your heat went was how it was supposed to be in TT, but still annoying when I'm used to just pushing the "O" button and getting our of trouble so I could power down somewhere else.

#195 Alilua

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 362 posts

Posted 25 January 2013 - 01:57 AM

Better than me. I used override and immediately my head crits... I could see maybe my arm taking damage as that's what I fired but it just shot my own head out.

#196 Wizard Steve

    Member

  • PipPipPipPipPipPipPipPip
  • 1,053 posts

Posted 25 January 2013 - 01:58 AM

View PostSpinoza, on 23 January 2013 - 12:02 PM, said:

The new startup animation instantanously broke immersion for me.

I don't see any reason to take camera control away from the player... it would be better to give the player free look by default during the startup or when shut down. Forcing me to look down on my avatar's hand feels unnatural.

This.

I fully expect most people to like it but at least give the rest of us the option to turn it off.

While you're at it, let us adjust weapon groups, missile bay doors and interior light levels during the pre-match phase.

#197 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 25 January 2013 - 02:32 AM

It's interesting how many people seemed to actually rely on the override option. I never used it.

#198 Rumjaku

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 43 posts

Posted 25 January 2013 - 02:33 AM

New system sucks! Three reasons.

1. Sometimes my mech overheats, and then powers back up by itself after 1-2 SECONDS?!!!!

This is kinda neat, but oh so confusing.

2. Sometimes my mech overheats, so I hit P over and over and over. Then I power up, and then down, and then...oh look I'm dead.

3. Sometimes my mech overheats, and no matter what I do, once it powers back up my HUD/GUI IS GONE!

Needs some fixing for sure.

#199 Hoshi Toranaga

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 435 posts
  • LocationAround

Posted 25 January 2013 - 04:22 AM

I think the startup sequence is awesome!

#200 Heketon

    Member

  • PipPipPipPipPip
  • The Universe
  • The Universe
  • 158 posts
  • LocationSeattle, WA

Posted 25 January 2013 - 05:37 AM

I am enjoying the startup sequences I'm seeing, but....

Why is the Jenner's pilot pushing on a dial?? Shouldn't there be another button around to push or can a new animation be made showing the dial being turned?





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users