#201
Posted 25 January 2013 - 06:56 AM
? durka
#202
Posted 25 January 2013 - 07:03 AM
Dagger6T6, on 24 January 2013 - 11:24 AM, said:
On that note, I'd love to see the faction banners be placed a little more centrally. I don't feel they need to be in view all the time, but having them briefly in the picture during start-up would be nice.
#203
Posted 25 January 2013 - 07:42 AM
#204
Posted 25 January 2013 - 08:34 AM
Catapult boot procedure, pilot presses big red button then blue button. On Cataphract it is other way around which makes "more sense". IMHO red should be the one that engages final start-up, so it should be last one pressed.
Edited by Aluka 7th, 25 January 2013 - 08:50 AM.
#205
Posted 25 January 2013 - 10:26 AM
What I'm missing is the game status indicator on top. From the map screen to after the count-down, you have no indicator in what game type you're in. I sometimes miss the information on the map loading screen. I've just checked on a TwitchTV recording that there was an indicator before the introduction of the new startup sequence. So we could call that a regression. ;-) I'd welcome having that back. Also, the startup could use some music (especially the map loading and "waiting for players" parts), but I bet this is coming.
#206
Posted 25 January 2013 - 12:04 PM
#207
Posted 25 January 2013 - 02:12 PM
#208
Posted 25 January 2013 - 02:57 PM
But here is a "what if"-scenario for you:
What if the developers would design things that enhances the entire gameplay experience, rather than just the first 10 seconds of it?
And as this is intended as constructive critisism, I have a few suggestions for what you should be doing, if and/or when you get tired of designing startup sequences.
1. More playable mechs
We all want that. To be able to play virtually all the mechs from the Battletech universe would be awesome. And, please, don't graphically mistreat anymore mechs like you did to the Centurion. You did an excellent job with the Atlas, Catapult, Hunchback, Jenner and so on. Keep up that good work.
2. More maps
I'm getting pretty bored with the 4 that exist. And most of them are too cluttered with buildings, rocks, jerry-cans, acid pools (I could go on). Maps don't have to be over-detailed to be fun to play at. If I wanted waterfalls and rainbows I would play My Little Pony Online. Actually I wouldn't, unless they introduced autocannons as well, but you get the point.
#209
Posted 25 January 2013 - 04:13 PM
This fills in the gap, looks cool to mates watching me play, and makes it feel more emersive. thumbs up.
As for other people saying 'why not spend time on this' - valid points, but whats done is done and theres probably a thread somewhere else where you can complain about what dev's spend their time developing
#210
Posted 25 January 2013 - 08:36 PM
Also, I noticed that in the Jenner, the last button (weapons, according to the onboard computer) is actually some sort of dial (comms?) that 1. should not be pushed and 2. does not look like it would have to do anything with my armaments:
I wonder, would it be possible to adjust the animation and have the pilot touch something else, something more appropriate? Like the switch directly above the dial?
Edited by Kyone Akashi, 26 January 2013 - 03:06 AM.
#211
Posted 25 January 2013 - 08:56 PM
Mr Andersson, on 25 January 2013 - 02:57 PM, said:
But here is a "what if"-scenario for you:
What if the developers would design things that enhances the entire gameplay experience, rather than just the first 10 seconds of it?
If you think of it as a component to the mech, the startup sequence is like adding a machine gun to it. It may not do much for you, but it makes a lovely racket when you use it.
They have several teams working on different areas of the game. Not everybody is a crossed-eyed netcoder.
Mr Andersson, on 25 January 2013 - 02:57 PM, said:
1. More playable mechs
They're coming, There will be new mechs in February (the Trebuchet) and March (the Jaegermech). They're announced in the Announcements Forum.
Mr Andersson, on 25 January 2013 - 02:57 PM, said:
Again, they're coming February 19 and March 19. (See the Content Roadmap thread in the Command Chair Forum.) Still, I believe the maps are also loooong overdue.
#212
Posted 26 January 2013 - 02:12 AM
#213
Posted 26 January 2013 - 02:24 AM
Also, super happy about the voice over, hearing "all systems nominal" chirping through my headset was something I've been missing. Nice work guys.
#214
Posted 26 January 2013 - 03:25 AM
#216
Posted 26 January 2013 - 04:19 AM
#218
Posted 26 January 2013 - 12:26 PM
The 2.5 second wait after "Reactor Online" is somewhat tedious (by comparison) - it breaks the energy that the full sentence would have. I'd rather see no pause, just like "Sensors Online, Weapon Online," are. I feel that making it all one single voice file without breaks would be ideal.
I also don't feel that it needs be timed for the 9 seconds of the match's countdown. I'd rather see it start from the very point the zone's assets are loaded.
* * *
I'll jump on the bandwagon of those not liking being completely idle while waiting for a match to start. At the very least I'd like to be able to scroll through weapon groups, pilot-look around my cockpit and consul the map.
#219
Posted 26 January 2013 - 02:57 PM
Cody Furlong, on 26 January 2013 - 12:47 PM, said:
Agree with both points. The startup sequence is brilliantly done and feels properly immersive (I squee'd when I first saw it!). But now that the pilot (me!) is more visible, you might consider some appearance options. Male/Female selection would get my vote, as well as a choice between cooling suit or Mech shorts.
#220
Posted 26 January 2013 - 06:48 PM
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