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Startup Sequence Feedback

v1.2.179

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#201 Corvus Antaka

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Posted 25 January 2013 - 06:56 AM

Dont let your mech overheat.

? durka

#202 Dauphni

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Posted 25 January 2013 - 07:03 AM

View PostDagger6T6, on 24 January 2013 - 11:24 AM, said:

now let's clean up the pilot model... have the option for male or female pilot... and different clothing, suit options... not a priority obviously
I have no doubt many people would spend a lot of MC to deck out their pilot exactly as they want it.

On that note, I'd love to see the faction banners be placed a little more centrally. I don't feel they need to be in view all the time, but having them briefly in the picture during start-up would be nice.

#203 DarkBazerker

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Posted 25 January 2013 - 07:42 AM

I think its cool and that we need it, but.......are those nikes I'm seeing? ;)

#204 Aluka 7th

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Posted 25 January 2013 - 08:34 AM

I found enormus bug in boot sequence. Not shure can I play ever again if this is not corrected!!!

Catapult boot procedure, pilot presses big red button then blue button. On Cataphract it is other way around which makes "more sense". IMHO red should be the one that engages final start-up, so it should be last one pressed.

;) :)

Edited by Aluka 7th, 25 January 2013 - 08:50 AM.


#205 DarthPayne

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Posted 25 January 2013 - 10:26 AM

I like the new startup sequence. Different animations per cockpit. Well done. As a nice benefit, there is some panning around so you can see what is left and right before the game starts.

What I'm missing is the game status indicator on top. From the map screen to after the count-down, you have no indicator in what game type you're in. I sometimes miss the information on the map loading screen. I've just checked on a TwitchTV recording that there was an indicator before the introduction of the new startup sequence. So we could call that a regression. ;-) I'd welcome having that back. Also, the startup could use some music (especially the map loading and "waiting for players" parts), but I bet this is coming.

#206 Marcuscelkus

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Posted 25 January 2013 - 12:04 PM

great one, maybe, it could have some changes in the startup regarding if you are a clan member, inner sphere, a rogue or a commader of a unit. AND changes in the computer woice would be nice - like for each fraction a different voice

#207 GKnightBC

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Posted 25 January 2013 - 02:12 PM

I really enjoy the start-up sequence, thanks Coders! I also enjoy the fact that it is slightly different for each mech style. ;)

#208 Mr Andersson

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Posted 25 January 2013 - 02:57 PM

Is the new startup sequence cool? Definitely.

But here is a "what if"-scenario for you:
What if the developers would design things that enhances the entire gameplay experience, rather than just the first 10 seconds of it?

And as this is intended as constructive critisism, I have a few suggestions for what you should be doing, if and/or when you get tired of designing startup sequences.

1. More playable mechs
We all want that. To be able to play virtually all the mechs from the Battletech universe would be awesome. And, please, don't graphically mistreat anymore mechs like you did to the Centurion. You did an excellent job with the Atlas, Catapult, Hunchback, Jenner and so on. Keep up that good work.

2. More maps
I'm getting pretty bored with the 4 that exist. And most of them are too cluttered with buildings, rocks, jerry-cans, acid pools (I could go on). Maps don't have to be over-detailed to be fun to play at. If I wanted waterfalls and rainbows I would play My Little Pony Online. Actually I wouldn't, unless they introduced autocannons as well, but you get the point.

#209 PboyT

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Posted 25 January 2013 - 04:13 PM

I always felt the start of games was always boring.

This fills in the gap, looks cool to mates watching me play, and makes it feel more emersive. thumbs up.

As for other people saying 'why not spend time on this' - valid points, but whats done is done and theres probably a thread somewhere else where you can complain about what dev's spend their time developing

#210 Kyone Akashi

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Posted 25 January 2013 - 08:36 PM

I love the startup sequence and am glad the developers have chosen to invest some resources into implementing it. To me, immersion is a major factor for enjoying a game like MWO, and "Betty" certainly helps, as do the occasional movements by my pilot model. That being said, I would also like to have a few seconds between the animation ending and the match starting - perhaps this could be tweaked a little?

Also, I noticed that in the Jenner, the last button (weapons, according to the onboard computer) is actually some sort of dial (comms?) that 1. should not be pushed and 2. does not look like it would have to do anything with my armaments:

Posted Image

I wonder, would it be possible to adjust the animation and have the pilot touch something else, something more appropriate? Like the switch directly above the dial? :)

Edited by Kyone Akashi, 26 January 2013 - 03:06 AM.


#211 Heketon

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Posted 25 January 2013 - 08:56 PM

View PostMr Andersson, on 25 January 2013 - 02:57 PM, said:

Is the new startup sequence cool? Definitely.

But here is a "what if"-scenario for you:
What if the developers would design things that enhances the entire gameplay experience, rather than just the first 10 seconds of it?

If you think of it as a component to the mech, the startup sequence is like adding a machine gun to it. It may not do much for you, but it makes a lovely racket when you use it.

They have several teams working on different areas of the game. Not everybody is a crossed-eyed netcoder.

View PostMr Andersson, on 25 January 2013 - 02:57 PM, said:

And as this is intended as constructive critisism, I have a few suggestions for what you should be doing, if and/or when you get tired of designing startup sequences.

1. More playable mechs

They're coming, There will be new mechs in February (the Trebuchet) and March (the Jaegermech). They're announced in the Announcements Forum.

View PostMr Andersson, on 25 January 2013 - 02:57 PM, said:

2. More maps

Again, they're coming February 19 and March 19. (See the Content Roadmap thread in the Command Chair Forum.) Still, I believe the maps are also loooong overdue.

#212 BR0WN_H0RN3T

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Posted 26 January 2013 - 02:12 AM

Seriously. After about a dozen start-ups I'm getting annoyed. Just press 1 button already. Can you disable it?

#213 Naja

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Posted 26 January 2013 - 02:24 AM

Just wanted to say, start up animation is really nice. Not sure I understand the negativity towards it, especially since the alternative was just staring into open space and watching numbers tick away.
Also, super happy about the voice over, hearing "all systems nominal" chirping through my headset was something I've been missing. Nice work guys.

#214 Phlyk

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Posted 26 January 2013 - 03:25 AM

More SIM elements to the game to improve immersiveness are always welcome. Great job guys!

#215 Corvus Antaka

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Posted 26 January 2013 - 04:13 AM

View PostBrown Hornet, on 26 January 2013 - 02:12 AM, said:

Seriously. After about a dozen start-ups I'm getting annoyed. Just press 1 button already. Can you disable it?


More annoyed than waiting 10 seconds while nothing happens? Seriously?

#216 7c Nickel

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Posted 26 January 2013 - 04:19 AM

I know us Dragon drivers are pretty thick, but the pilot misses the buttons completely during the later half of the startup.

#217 Wintersdark

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Posted 26 January 2013 - 11:17 AM

View Post7c Nickel, on 26 January 2013 - 04:19 AM, said:

I know us Dragon drivers are pretty thick, but the pilot misses the buttons completely during the later half of the startup.

Works fine in my Flame?

#218 Zoberraz

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Posted 26 January 2013 - 12:26 PM

I'm glad to see the new sequence, though... I think it's pacing is wrong. If this was an homage to the past, then the phrase as spoken in MW2 was done all in one go.

The 2.5 second wait after "Reactor Online" is somewhat tedious (by comparison) - it breaks the energy that the full sentence would have. I'd rather see no pause, just like "Sensors Online, Weapon Online," are. I feel that making it all one single voice file without breaks would be ideal.

I also don't feel that it needs be timed for the 9 seconds of the match's countdown. I'd rather see it start from the very point the zone's assets are loaded.

* * *

I'll jump on the bandwagon of those not liking being completely idle while waiting for a match to start. At the very least I'd like to be able to scroll through weapon groups, pilot-look around my cockpit and consul the map.

#219 SilentSooYun

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Posted 26 January 2013 - 02:57 PM

View PostCody Furlong, on 26 January 2013 - 12:47 PM, said:

I love the start up sequence, however, from what I read in the books, warriors didn't have so much clothing on. Most male pilots went shirtless under their cooling vest. It would be great if we could change the way the pilots looked to add a bit more customizing to it.

Agree with both points. The startup sequence is brilliantly done and feels properly immersive (I squee'd when I first saw it!). But now that the pilot (me!) is more visible, you might consider some appearance options. Male/Female selection would get my vote, as well as a choice between cooling suit or Mech shorts.

#220 Codejack

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Posted 26 January 2013 - 06:48 PM

SUCKS!





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