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Startup Sequence Feedback

v1.2.179

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#221 Norris J Packard

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Posted 26 January 2013 - 06:51 PM

The Cataphract pilot pressing a button, when it is very clearly a dial just seems wrong.

#222 ThinkTank

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Posted 26 January 2013 - 09:59 PM

yeah um, my car radio has *dials* you can push. Complaining that you shouldn't be able to push a knob is silly and nitpicking. . I'm sure many controls have different settings/uses as to minimize the amount of *dials* and buttons in the first place.


edit: k n o b s is a filtered word-replaced with the less offensive *dials*

Edited by ThinkTank, 26 January 2013 - 10:01 PM.


#223 Glythe

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Posted 26 January 2013 - 10:30 PM

View PostKylere, on 23 January 2013 - 12:06 PM, said:

I bet it is not going to be cool 50 drops from now, it will seem boring, repetitive and one more thing to reduce my actual play time.


That's my thoughts after hearing it 10 times. I'd like to be able to mute the startup sequence.

#224 Corvus Antaka

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Posted 26 January 2013 - 10:59 PM

View PostCody Furlong, on 26 January 2013 - 12:47 PM, said:

I love the start up sequence, however, from what I read in the books, warriors didn't have so much clothing on. Most male pilots went shirtless under their cooling vest. It would be great if we could change the way the pilots looked to add a bit more customizing to it.


Sounds like a good way to make MC...

#225 RowanE83

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Posted 27 January 2013 - 05:02 AM

The sequence animation is pretty cool, but I'm already sick to death of the voiceover. Blah blah blah blah nominal.

Nice if we could disable that in options or something.

#226 Kyone Akashi

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Posted 27 January 2013 - 01:27 PM

View PostCody Furlong, on 26 January 2013 - 12:47 PM, said:

I love the start up sequence, however, from what I read in the books, warriors didn't have so much clothing on. Most male pilots went shirtless under their cooling vest. It would be great if we could change the way the pilots looked to add a bit more customizing to it.
Not just most male pilots. The various Inner Sphere Houses and the Clans did not distinguish between male and female when it came to their mechwarriors' uniforms, and the mercenary companies mostly followed this example - where some sort of uniformity was enforced, anyways. A 'Mech cockpit gets tremendously hot in combat situations, so a pilot would usually endeavour to wear as little clothing as possible in order to better cope with the temperatures.

The cooling suit all pilots in MWO currently use seems like a "quick fix" that uses as little development resources as possible to appeal to as many players as possible. You don't see what skin colour the pilot has, and it could even be a flat-chested girl. Still, I too hope that we get some customization options for the pilot in the future - especially as cooling suits are supposedly rather rare, too. I'd certainly be willing to drop a few MC for a DCMS outfit! *shameless agenda bump*

#227 Spinoza

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Posted 27 January 2013 - 02:19 PM

I understand everything now.
Apparently is OK to love the new animation, but it's wrong to hate it.
I'm sorry for being so thick. Thick thick thick. That's me.

Edited by Spinoza, 27 January 2013 - 02:19 PM.


#228 DarkOmen42

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Posted 27 January 2013 - 06:08 PM

It has caused new bugs. Started at least 1 game with no HUD whatsoever post animation and heat shutdowns stay bugged.

#229 Hammer Hands

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Posted 27 January 2013 - 10:09 PM

View PostSpinoza, on 23 January 2013 - 12:02 PM, said:

The new startup animation instantanously broke immersion for me.

I don't see any reason to take camera control away from the player... it would be better to give the player free look by default during the startup or when shut down. Forcing me to look down on my avatar's hand feels unnatural.


How does it break immersion, if you are actually paying attention during the sequence your central view is on the controls he is pressing, not your hands. Exactly like someone would do in real life. "Look at the buttons you are pressing." Durign a fight/flight there are things that become automatic from muscle memory, but at the start up it makes perfect sense you would actually look at the sequence of buttons you are pushing.

#230 Hammer Hands

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Posted 27 January 2013 - 10:12 PM

View PostSpinoza, on 27 January 2013 - 02:19 PM, said:

I understand everything now.
Apparently is OK to love the new animation, but it's wrong to hate it.
I'm sorry for being so thick. Thick thick thick. That's me.

Nah, you aren't thick. It's perfectly fine not to like something. I just am curios on what level it breaks immersion, as in my previous post I give a solid ideal why it should fit immersion.

#231 ohtochooseaname

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Posted 29 January 2013 - 04:54 PM

View PostHammer Hands, on 27 January 2013 - 10:09 PM, said:


How does it break immersion, if you are actually paying attention during the sequence your central view is on the controls he is pressing, not your hands. Exactly like someone would do in real life. "Look at the buttons you are pressing." Durign a fight/flight there are things that become automatic from muscle memory, but at the start up it makes perfect sense you would actually look at the sequence of buttons you are pushing.



An experienced mech pilot would not be looking at his buttons...he's done it 1000's of times before :P I don't know about you, but I don't look at my keyboard when I log in. Plus, the animation is more of an indicator of full head movement (head movements are equivalent to FOV swings, eye movements are your actual eyes looking at pixels, so they don't register).

I like the animation, I just think they should have free look activated during it.

Edited by ohtochooseaname, 29 January 2013 - 04:55 PM.


#232 Corvus Antaka

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Posted 30 January 2013 - 04:36 PM

Pilot uniforms would be a good MC cash cow, male/female models would be genius.

#233 Cest7

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Posted 01 February 2013 - 06:07 AM

UV map seam on the pilots right wrist, other than that animations pretty good.

#234 Lugh

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Posted 02 February 2013 - 12:10 PM

View PostColonel Pada Vinson, on 30 January 2013 - 04:36 PM, said:

Pilot uniforms would be a good MC cash cow, male/female models would be genius.

Not to mention how cool a COW suit would be...

MooooO!

#235 MrEdweird

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Posted 04 February 2013 - 06:51 AM

I love the fact that this is in now but I feel most of the animations could have been done better. The time used to hold down a pair of buttons could have been used to push a few more and make it more dynamic. It's noticeable that in some cases an attempt to save time has been made by making the stick test motion faster, which looks a bit silly in my opinion.

Very happy that they used the 9-10 seconds before the match to put this in but I just think they could optimize the animation time usage to make it feel more like the Atlas drop trailer.

#236 MechGR

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Posted 04 February 2013 - 01:51 PM

Well , if we love the animation , i guess the devs will extend it , or add stuff on it.
If we hate it they'll subtract things from it , or kill it entirelly.

I LOVE IT THOUGH!

I sure for a visual warning on immediate shutdown , cause when you're getting pounded it's hard to listen to betty.

#237 FlashD81

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Posted 04 February 2013 - 08:22 PM

Loveing the new animation. I get a kick out of it every time I drop.

#238 The Cheese

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Posted 05 February 2013 - 01:19 AM

Probably been said already, but there's about a second delay between seeing everyone else's mech power up and powering up your own.

Assuming that we're all supposed to be powering up at the same time, it could probably use a tweak.





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