#221
Posted 26 January 2013 - 06:51 PM
#222
Posted 26 January 2013 - 09:59 PM
edit: k n o b s is a filtered word-replaced with the less offensive *dials*
Edited by ThinkTank, 26 January 2013 - 10:01 PM.
#223
Posted 26 January 2013 - 10:30 PM
Kylere, on 23 January 2013 - 12:06 PM, said:
That's my thoughts after hearing it 10 times. I'd like to be able to mute the startup sequence.
#224
Posted 26 January 2013 - 10:59 PM
Cody Furlong, on 26 January 2013 - 12:47 PM, said:
Sounds like a good way to make MC...
#225
Posted 27 January 2013 - 05:02 AM
Nice if we could disable that in options or something.
#226
Posted 27 January 2013 - 01:27 PM
Cody Furlong, on 26 January 2013 - 12:47 PM, said:
The cooling suit all pilots in MWO currently use seems like a "quick fix" that uses as little development resources as possible to appeal to as many players as possible. You don't see what skin colour the pilot has, and it could even be a flat-chested girl. Still, I too hope that we get some customization options for the pilot in the future - especially as cooling suits are supposedly rather rare, too. I'd certainly be willing to drop a few MC for a DCMS outfit! *shameless agenda bump*
#227
Posted 27 January 2013 - 02:19 PM
Apparently is OK to love the new animation, but it's wrong to hate it.
I'm sorry for being so thick. Thick thick thick. That's me.
Edited by Spinoza, 27 January 2013 - 02:19 PM.
#228
Posted 27 January 2013 - 06:08 PM
#229
Posted 27 January 2013 - 10:09 PM
Spinoza, on 23 January 2013 - 12:02 PM, said:
I don't see any reason to take camera control away from the player... it would be better to give the player free look by default during the startup or when shut down. Forcing me to look down on my avatar's hand feels unnatural.
How does it break immersion, if you are actually paying attention during the sequence your central view is on the controls he is pressing, not your hands. Exactly like someone would do in real life. "Look at the buttons you are pressing." Durign a fight/flight there are things that become automatic from muscle memory, but at the start up it makes perfect sense you would actually look at the sequence of buttons you are pushing.
#230
Posted 27 January 2013 - 10:12 PM
Spinoza, on 27 January 2013 - 02:19 PM, said:
Apparently is OK to love the new animation, but it's wrong to hate it.
I'm sorry for being so thick. Thick thick thick. That's me.
Nah, you aren't thick. It's perfectly fine not to like something. I just am curios on what level it breaks immersion, as in my previous post I give a solid ideal why it should fit immersion.
#231
Posted 29 January 2013 - 04:54 PM
Hammer Hands, on 27 January 2013 - 10:09 PM, said:
How does it break immersion, if you are actually paying attention during the sequence your central view is on the controls he is pressing, not your hands. Exactly like someone would do in real life. "Look at the buttons you are pressing." Durign a fight/flight there are things that become automatic from muscle memory, but at the start up it makes perfect sense you would actually look at the sequence of buttons you are pushing.
An experienced mech pilot would not be looking at his buttons...he's done it 1000's of times before I don't know about you, but I don't look at my keyboard when I log in. Plus, the animation is more of an indicator of full head movement (head movements are equivalent to FOV swings, eye movements are your actual eyes looking at pixels, so they don't register).
I like the animation, I just think they should have free look activated during it.
Edited by ohtochooseaname, 29 January 2013 - 04:55 PM.
#232
Posted 30 January 2013 - 04:36 PM
#233
Posted 01 February 2013 - 06:07 AM
#235
Posted 04 February 2013 - 06:51 AM
Very happy that they used the 9-10 seconds before the match to put this in but I just think they could optimize the animation time usage to make it feel more like the Atlas drop trailer.
#236
Posted 04 February 2013 - 01:51 PM
If we hate it they'll subtract things from it , or kill it entirelly.
I LOVE IT THOUGH!
I sure for a visual warning on immediate shutdown , cause when you're getting pounded it's hard to listen to betty.
#237
Posted 04 February 2013 - 08:22 PM
#238
Posted 05 February 2013 - 01:19 AM
Assuming that we're all supposed to be powering up at the same time, it could probably use a tweak.
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