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v1.2.179

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#41 Dukarriope

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Posted 23 January 2013 - 07:32 PM

Glare on the monitors? I thought glossy screens were only 2013... You'd think war machines would use matte anti-glare screens.

#42 PANZERBUNNY

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Posted 23 January 2013 - 07:32 PM

When I also try and play advanced PC games on my Foreman Grill or Multi Toaster I experience increased crash rates a swell.

#43 Dukarriope

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Posted 23 January 2013 - 07:35 PM

View PostPANZERBUNNY, on 23 January 2013 - 07:32 PM, said:

When I also try and play advanced PC games on my Foreman Grill or Multi Toaster I experience increased crash rates a swell.

It also happens when trying to play on an iPhone.

#44 Elementel

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Posted 23 January 2013 - 07:36 PM

View PostArmadaus Baldwin, on 23 January 2013 - 07:28 PM, said:

Good job, you made movement a bit smoother, however I see more CTD's and DC's now than I did before. When I could play twenty matches without a memory allocation error in CryEngine, now most people can play three... maybe four, before crashing out. You toted this patch as being a decent fix, or improvement to the massive memory leak... in fact... you've made it worse.



I strongly disagree. I played at least 30 or so matches and only once did one person have a problems [yellow screen bug]
I think this was a very good beginning of PGI to address the concerns of their community.
The animation sequence at the start is GREAT!
This was a good day for MWO.
A good patch! Keep up the good work ^_^

#45 Biglead

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Posted 23 January 2013 - 07:38 PM

View PostPANZERBUNNY, on 23 January 2013 - 07:32 PM, said:

When I also try and play advanced PC games on my Foreman Grill or Multi Toaster I experience increased crash rates a swell.


I spit out half of the pear I was eating in laughter when I read this.

#46 Kaspirikay

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Posted 23 January 2013 - 07:38 PM

guys this game runs slow and im using the latest abacus.

#47 StalaggtIKE

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Posted 23 January 2013 - 07:39 PM

Good:
  • TAG no longer marks (#) allies
  • TAG is more consistent with lock-on vs ECM mech
  • Face correct direction when drop-in (believe this was from last patch)
  • Less damage from "touching" things (mechs aren't as fragile)
  • Cockpit has cleaner look; looks more cozy (I've noticed some padding ^_^)
Bugs:
  • Gotten stuck a couple of times; couldn't break free from any direction (twice in Frozen City)
  • Sometimes after selecting a game mode, I could not click on mechs/buttons/tab within mechlab; clicking on "SOCIAL" button seemed to fix it

Edited by StalaggtIKE, 23 January 2013 - 07:59 PM.


#48 Like a Sir

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Posted 23 January 2013 - 07:42 PM

View PostKaspirikay, on 23 January 2013 - 07:38 PM, said:

guys this game runs slow and im using the latest abacus.


Try uploading it in your microwave?

#49 Armadaus Baldwin

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Posted 23 January 2013 - 07:44 PM

Funny, because my system is top of the line. It's affected me once so far, but after the second match, instead of after the twenty-second. Time will tell, but I'm not impressed with this patch on the stability side yet.

#50 Lugh

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Posted 23 January 2013 - 07:46 PM

The crash to mechlab bug is back.

A complete reinstall does not fix this issue.

This is over a variety of chassis types, Hunchback, Atlas, Dragon, Cataphract. Finish countdown, where animations SHOULD begin on the new launch occupy your attention animations, the game crashes to desktop.

Having the mech selected makes ZERO difference as well.

Edited by Lugh, 23 January 2013 - 07:47 PM.


#51 CrashieJ

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Posted 23 January 2013 - 07:48 PM

[sarcasm]YEAH this patch is a total failure I cant Beastmode with my Lagmando anymore, people keep hitting me with lasers and ballistics, GAWD this game is horrible[/WUT?]

ooops wrong thread

#52 ApathyZer0

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Posted 23 January 2013 - 07:51 PM

Why are you guys feeding troll alt accounts?

#53 Taizan

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Posted 23 January 2013 - 07:51 PM

View PostArmadaus Baldwin, on 23 January 2013 - 07:28 PM, said:

Good job, you made movement a bit smoother, however I see more CTD's and DC's now than I did before. When I could play twenty matches without a memory allocation error in CryEngine, now most people can play three... maybe four, before crashing out. You toted this patch as being a decent fix, or improvement to the massive memory leak... in fact... you've made it worse.

Please add some more concrete and productive information than "Now most people can play three... maybe four, before crashing out".

I am cautiously moving this topic to patch feedback - possibly there are others that can support the issues you are describing.

#54 themanwithsauce

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Posted 23 January 2013 - 07:55 PM

A while ago, I was just trying to get into MWO and I kept getting faced with the following error message when I tried to play MWO - Unsupported video card detected. Continuing to run might lead to unexpected results or crashes etc.....This was fixed by installing newer graphics for the integrated card on my laptop. It also has a dedicated GTX 560M that I was forcing MWO to run on via the nvidia control panel. The patch before the 1/23/13 patch brought this error back, BUT it was fixed by updating the integrated drivers again. This still makes no sense to me why cryengine wants my integrated graphics up to date but whatever. So I go to login after patching and I get the message again. So once again I uninstall and reinstall the integrated drivers but still get the error. A fresh install of the game also gives nothing. Reinstalling my current drivers for the 560M does nothing.

I will search for newer drivers (toshiba has crap driver support) and maybe things will be better but I don't think this is the issue.

What changed in this patch that could've caused this?

Edited by themanwithsauce, 23 January 2013 - 07:57 PM.


#55 Merky Merc

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Posted 23 January 2013 - 07:55 PM

I have had no atari bugs, nor 4 (9) fps bugs, nor black screen CTDs, I am confused by the rage

#56 USMC Iceman

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Posted 23 January 2013 - 07:57 PM

All I have to Say is this. GOOD JOB. The net code for me is much better or.. What ever was causing me to miss every shot on laggy fast moving mechs when I was aiming dead on... Is gone.

YAAAAAAAA.....

^_^ :)

B)

B)

B)

B)

#57 Kill Dozer

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Posted 23 January 2013 - 08:27 PM

Yes I agree

#58 M3atloaf

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Posted 23 January 2013 - 09:03 PM

View PostDukarriope, on 23 January 2013 - 07:32 PM, said:

Glare on the monitors? I thought glossy screens were only 2013... You'd think war machines would use matte anti-glare screens.


Even a matte screen will catch some glare when exposed to a bright light, just not as much as a glossy screen. This feels like it is somewhere in between.

#59 sycocys

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Posted 23 January 2013 - 09:12 PM

1. A few matches in I experienced the old overheat/lost of hud bug - I was hot, but didn't overheat or turn on override. Power cycle still cleared this, but I haven't seen it in quite a few patches so something with the override may have inadvertently brought it back.

2. Weird wavy lines during pre-match part of drop. He didn't get a screen capture, but we will look out for this one next time.

3. One guy's client froze 3 matches in a row. This one is completely new as far as I can tell, also it unfroze post match.
4. After one of these freezes, one of us seemed to unsync from the server (my best description). I was the group leader, he saw he was out of the group while the rest of the team saw him in the group un-readied (at one point he tried closing the client and he stayed in the group but went red). I could not boot him, yet when he came back online he received boot messages even though he showed on his end not being in the group. I log cycled and we disbanded the group, seem to fix it - so it appears to me that I somehow got un-synced as the group leader.

5. Unfortunately no screenshot again - I blew off a Hunchbacks right torso, but his arm was still there with partial energy and a weapon. Both visible in the paper doll and on the mech itself, in fact it took a few shots with the laser on that arm.

6. Pre start-up screen flicker still occurring just minus the yellow color. (Not sure if this is a bug or not, but it's been there for every match I loaded tonight.)

7. I know it's been reported, but we had one instance of the not being able to 'ready' bug that didn't sort out by the suggested mechlab in/out procedure.

8. PPC's shooting well above the place they are aimed. My experience - ER PPC, Lake map (edit- Forest Colony), shooting from the water/lake area up to both the lower base and the hills nearer the cave, I'd zoom in - line up the shot - and watch it sail 50-100+ meters above my target.

I think that's all that's potentially bug related at the moment, we are still working out and adjusting to some of the possibly unmentioned tweaks that have been made. Heat/Hit Detection.

Thanks for the great patch, so far things seem to be running far more smoothly and have balanced out many of the previous issues we were experiencing from a gameplay standpoint. Keep up the good work!

Edited by sycocys, 23 January 2013 - 09:25 PM.


#60 Dikaiosyne26

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Posted 23 January 2013 - 10:23 PM

This seems like the best place to put this.

I honestly had my doubts about the direction of this game, until this patch. While I enjoyed the game before, now it is a complete JOY. So much polish has been put on the game that it's great. My damage per round has skyrocketed because I can actually hit things with large lasers, my Raven and all its brethren has lost its Jedi-esque dodging skills, I'm seeing a better mix of mechs on each side of a match, ECM lights are not everywhere, this really feels like a huge step forward.

AND I JUST WANT TO SAY THANK YOU!!!!

I'm looking forward to whatever it is you guys are doing next, because you are cooking!

If this good moods lasts for more than four hours, I'm seeing my doctor, and telling him to play this wonderful game!

HOWARD DEAN SCREAM: YAAAAHHH!!!!!





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