

#81
Posted 24 January 2013 - 09:30 AM
*runs off to patch game*
#82
Posted 24 January 2013 - 09:39 AM
"Skating" mechs: In a few games I've seen mechs remaining in a neutral stance, unanimated, but skating across the terrain and firing weapons. They seem to be moving at a proper speed and orientation, but arm and leg movement are not being animated.
Heat shutdown: So I overheated, shut down, power back up and I don't have a hud, the screen is still red with the overheat shutdown message. Had to manually power down and power mech back up in order to get my hud back.
General hud disappearance: I've had my hud glitch out completely several times, leaving me with no indication of where I was aiming. Usually from the start of the match.
These are all bugs that I didn't see until the most recent patch.
And I'm loving the improved hitboxes.
Edited by Fergrim, 24 January 2013 - 09:39 AM.
#83
Posted 24 January 2013 - 09:46 AM
Xandralkus, on 24 January 2013 - 09:30 AM, said:
*runs off to patch game*
Make no mistake, it's about 90% better now. There is still some lag to deal with from time to time, but more often than not your shots will hit what you're aiming at.
#84
Posted 24 January 2013 - 09:46 AM
Oh, also, sometimes the ready button doesn't work and it keeps trying to have me friend myself.
#85
Posted 24 January 2013 - 09:47 AM
Anyway, you should probably have posted this in the patch feedback forum.
#86
Posted 24 January 2013 - 09:51 AM

#87
Posted 24 January 2013 - 10:18 AM
Thank you team.
I have been playing since mid summer last year and suffer chronic 4fps after every 3rd match withuot fail. Most of the time I dealt with it, other times not so much. When this is done in teams I would have to reset and be reinvited to group. Thankfuly I found a large amount of the players to be gracious enough to accomodate. Last night I played for hours and lost count after 9 matches withuot having to do single reset. Even my more common comrads noticed that they weren't getting the usual amount of bathroom breaks while I reset. While thier bladders are full they too are grateful for your efforts as well.
I can't speak to much about the netcode as lights were not as abundant to harvest as usual. But I can say it was nice to see them scurry off when you hit them with a little laser.
And the startup sequence is awesome and delivered with perfect timing at match start.

#88
Posted 24 January 2013 - 10:30 AM
bad hit detection and netcode really hindered the game, making it unplayable, thus why is very welcomed this fix, more than performance and ECM (this ones should come after the netcode), because they... still dont destroy de game, the netcode was... a bit really... freaking annoying.
kudos
#89
Posted 24 January 2013 - 10:36 AM
・'Mechs stop providing targeting information faster after shutting down (observe how an overheated 'mech breaks lock within a couple of seconds now)
・A 'mech can start moving during the re-start process
#90
Posted 24 January 2013 - 10:44 AM
2. seemingly funtional HUD failed to update player armor status(appeared to have full armor while getting shot to pieces)
#91
Posted 24 January 2013 - 10:54 AM
#92
Posted 24 January 2013 - 11:29 AM
POWR, on 24 January 2013 - 06:09 AM, said:
Referring to why forum feedback is almost constantly rather "toxic".
It's even better to confess if you have ****** up somehow, than leave customers guessing what have happened. That way customers feel that they are appreciated so much, that even faults are told to them, and understand that even devs are human (at least I think they are...don't know for sure) and can forgive fuckups.
Worst situation is, that u leave them hanging and guessing what have happend without information.
That leads to situation were...well, read forum and you'll see.
Edited by VXJaeger, 24 January 2013 - 11:36 AM.
#93
Posted 24 January 2013 - 11:32 AM
#94
Posted 24 January 2013 - 12:24 PM
Edited by StuffYouFear, 24 January 2013 - 12:25 PM.
#95
Posted 24 January 2013 - 01:10 PM
#96
Posted 24 January 2013 - 01:26 PM
#97
Posted 24 January 2013 - 01:36 PM
The netcode fixes were enough to make this patch a good one. I retact all my nay saying previous to playing the current build. Sorry.
Also,
Please include more info in your patch notes.
The fact that the ship was added to the middle of frozen forrest colony was a great addition to that map and makes the water area viable.
A great change that gets lost and over looked because of poor patch notes.
#98
Posted 24 January 2013 - 02:40 PM
#99
Posted 24 January 2013 - 03:20 PM
Thanx!

#100
Posted 24 January 2013 - 03:52 PM
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