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v1.2.179

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#81 Xandralkus

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Posted 24 January 2013 - 09:30 AM

...Wait, the game is worth logging into again? They simply fixed hit detection?! I must see this!

*runs off to patch game*

#82 Fergrim

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Posted 24 January 2013 - 09:39 AM

Frozen arm movement: Joined a game, found that the arms of my dragon were pinned to the torso reticle, no amount of mouse movement could get arm reticle to move, although i could still fire arms at maximum angles, just could not see where they were aiming. After restarting client, next game it was okay.

"Skating" mechs: In a few games I've seen mechs remaining in a neutral stance, unanimated, but skating across the terrain and firing weapons. They seem to be moving at a proper speed and orientation, but arm and leg movement are not being animated.

Heat shutdown: So I overheated, shut down, power back up and I don't have a hud, the screen is still red with the overheat shutdown message. Had to manually power down and power mech back up in order to get my hud back.

General hud disappearance: I've had my hud glitch out completely several times, leaving me with no indication of where I was aiming. Usually from the start of the match.

These are all bugs that I didn't see until the most recent patch.

And I'm loving the improved hitboxes.

Edited by Fergrim, 24 January 2013 - 09:39 AM.


#83 Caboose30

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Posted 24 January 2013 - 09:46 AM

View PostXandralkus, on 24 January 2013 - 09:30 AM, said:

...Wait, the game is worth logging into again? They simply fixed hit detection?! I must see this!

*runs off to patch game*

Make no mistake, it's about 90% better now. There is still some lag to deal with from time to time, but more often than not your shots will hit what you're aiming at.

#84 Fergrim

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Posted 24 January 2013 - 09:46 AM

Any other new bug reports?

Oh, also, sometimes the ready button doesn't work and it keeps trying to have me friend myself.

#85 NRP

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Posted 24 January 2013 - 09:47 AM

I haven't yet seen the frozen arms thing, but I have seen ice skating mechs and the borked screen after coming out of an auto shutdown. I needed to power down then power up again to fix it.

Anyway, you should probably have posted this in the patch feedback forum.

#86 Fergrim

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Posted 24 January 2013 - 09:51 AM

yeah, you're probably right. maybe someone would be kind enough to move it <_<

#87 BLUPRNT

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Posted 24 January 2013 - 10:18 AM

I was gonna start one myself.
Thank you team.
I have been playing since mid summer last year and suffer chronic 4fps after every 3rd match withuot fail. Most of the time I dealt with it, other times not so much. When this is done in teams I would have to reset and be reinvited to group. Thankfuly I found a large amount of the players to be gracious enough to accomodate. Last night I played for hours and lost count after 9 matches withuot having to do single reset. Even my more common comrads noticed that they weren't getting the usual amount of bathroom breaks while I reset. While thier bladders are full they too are grateful for your efforts as well.
I can't speak to much about the netcode as lights were not as abundant to harvest as usual. But I can say it was nice to see them scurry off when you hit them with a little laser.
And the startup sequence is awesome and delivered with perfect timing at match start.
<_< Thank you again!

#88 AsakuraZero

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Posted 24 January 2013 - 10:30 AM

i can kill light mechs now, i can enjoy the game at full.

bad hit detection and netcode really hindered the game, making it unplayable, thus why is very welcomed this fix, more than performance and ECM (this ones should come after the netcode), because they... still dont destroy de game, the netcode was... a bit really... freaking annoying.

kudos

#89 Dukarriope

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Posted 24 January 2013 - 10:36 AM

I've noticed that a couple of undocumented changes related to shutdown mechanics;

・'Mechs stop providing targeting information faster after shutting down (observe how an overheated 'mech breaks lock within a couple of seconds now)
・A 'mech can start moving during the re-start process

#90 therealBatch

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Posted 24 January 2013 - 10:44 AM

1. got stuck 1782.0 1298.2 27.6 river city night.
2. seemingly funtional HUD failed to update player armor status(appeared to have full armor while getting shot to pieces)

#91 Parappaman

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Posted 24 January 2013 - 10:54 AM

Reporting a brutal increase in Ravens' hits under PPCs. And when I'm lucky, I have a 160ms lag. Great job indeed, I'm actually seeing my hits register on enemies. Good job guys!

#92 VXJaeger

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Posted 24 January 2013 - 11:29 AM

View PostPOWR, on 24 January 2013 - 06:09 AM, said:

What are you referring to?

Referring to why forum feedback is almost constantly rather "toxic".
It's even better to confess if you have ****** up somehow, than leave customers guessing what have happened. That way customers feel that they are appreciated so much, that even faults are told to them, and understand that even devs are human (at least I think they are...don't know for sure) and can forgive fuckups.

Worst situation is, that u leave them hanging and guessing what have happend without information.
That leads to situation were...well, read forum and you'll see.

Edited by VXJaeger, 24 January 2013 - 11:36 AM.


#93 BLUPRNT

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Posted 24 January 2013 - 11:32 AM

Has anyone seen any info on the 4fps being fixed cause its gone for me?

#94 StuffYouFear

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Posted 24 January 2013 - 12:24 PM

Arm reticule was locked to torso reticule, arms still functioned properly. Around my 5th match that night. Only happened on my last match in a hunchback 4sp, all other matchs were in raven 3L with no issues.

Edited by StuffYouFear, 24 January 2013 - 12:25 PM.


#95 Grouchy

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Posted 24 January 2013 - 01:10 PM

Low framerate bug was still happening for a few of us last night.

#96 TwidgetX

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Posted 24 January 2013 - 01:26 PM

I noticed that cockpit lighting now works (default is period key) and that running around in River City Night without thermal or night vision and having the cockpit blacked out really looks awesome!

#97 ReD3y3

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Posted 24 January 2013 - 01:36 PM

Your patch notes are very underwhelming.

The netcode fixes were enough to make this patch a good one. I retact all my nay saying previous to playing the current build. Sorry.

Also,

Please include more info in your patch notes.

The fact that the ship was added to the middle of frozen forrest colony was a great addition to that map and makes the water area viable.

A great change that gets lost and over looked because of poor patch notes.

#98 Hellen Wheels

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Posted 24 January 2013 - 02:40 PM

Is it just me, or isn't that a revised splash screen for River City?

#99 Herodes

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Posted 24 January 2013 - 03:20 PM

I really like the more vivid colors on the Mechs and in River City. A muhc better experience now.
Thanx!
:(

#100 BLUPRNT

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Posted 24 January 2013 - 03:52 PM

BUMP!





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