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Have anyone noticed - Atlas AS-7K variant unveiled!


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#101 Scrawny Cowboy

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Posted 27 May 2012 - 12:17 AM

As a sub-topic question concerning the Atlas variants...

Is there a variant that has a ballistic hardpoint in the arm(s)?
I'm a bit of ballistics junkie and hoping I can somewhat recreate my mechlab variant of the Atlas from MW4. :D

#102 Wilcott

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Posted 27 May 2012 - 12:18 AM

View PostWilliam Petersen, on 26 May 2012 - 01:49 AM, said:

An assault that mounts an AC/2 has no right to be called "Megadeath". More like "Megaderp".



This is the greatest single quote that I have seen concerning 'mechs yet

#103 WiCkEd

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Posted 27 May 2012 - 01:53 AM

View Postpursang, on 26 May 2012 - 03:57 AM, said:


You know this game doesn't have infantry or vehicles, right?


That doesn't change the original purpose of the smaller caliber weapons. They're going BT-Canon, which I love, and some seem frustrated by the addition of smaller caliber weapons mounted on a big-boy like the atlas. I'm just trying to clarify why you would have something like an AC/2 as a compliment on an actual war-machine. Again try not to gamism this subject too much.

#104 trycksh0t

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Posted 27 May 2012 - 02:04 AM

View PostSquigles, on 26 May 2012 - 12:26 PM, said:


The 7K is actually a 3048 mech, not 3050, it was just first shown in the 3050 TRO. Based on the starting date of the game, I would surmise that we could see the AS7-D (2755), AS7-K (3048), and AS7-S (3049), although I find the latter highly unlikely as it incorporates rear firing weapons.


Gah! Conflicting dates everywhere. Sarna claims it's 3050, Solaris7 record sheets say 3048, the Master Unit List says 3049. Well, as long as Sarna is incorrect, which is likely, it still makes timeframe for launch, which is all that really matters.

#105 WiCkEd

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Posted 27 May 2012 - 02:04 AM

View PostJacob Davion, on 26 May 2012 - 10:58 AM, said:

I agree with you in the fact that a Gauss Rifle should be mounted on an Atlas. However, a mech that is more mobile and that can maintain the 720 meter distance between himself and his opponent can be more favorable in the use of the AC/2 than most people think. Yes, and the 45 rounds per ton also plays a big factor when sniping. When you go out, make sure you have enough ammunition. :D


The Gauss Rifle has one very severe drawback that everyone seems to be forgetting. A Crit to your Gauss Rifle results in you taking damage nearly equivalant to an ammo explosion to your Innter Torso. This effect cannot be reduced by CASE as it is a result of the High Powered Magnets and Voltage used to fire the Gauss rifle litterally being unleased on the Myomers that make your mech capable of movement. It's also something that has been left out of most of the Mechwarrior games of the past. If that's not included then i have to agree that it renders the AC/2 a poor choice by comparison, but that's why the creaters of cannontech wrote in these draw-backs and disadvantages to some of this gear. Like the XL engine resulting in your mech shut-down if you lose one of your side torso's. If you leave out the drawbacks you render alot of this ineffective. If you mech doesn't "die" from losing a side torso when you have XL Engine mounted then everyone will mount XL engines. Again we're back to balance issues. I personally prefer the rate of fire of the AC/2 and have in the past been able to make quite effective use of the small rifle when mounted on scout mechs after my scouting job was over. I would pull back to max range and still offer support to my friendlies after the engagement has started.

Edited by WiCkEd, 27 May 2012 - 02:23 AM.


#106 S3dition

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Posted 27 May 2012 - 02:08 AM

I'm pretty sure it's a place holder or just someone playing around:

Quote

AS7-K - {A] 3050's Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with an XL Engine that reduced the weight of the engine by half. The 'Mech was been rearmed for long range combat, the 'Mech carried a Imperator Dragon's Fire Gauss Rifle and an Shigunga LRM-20. These were backed up by a pair of Victory Nickel Alloy ER Large Lasers, which allowed the AS7-K to keep an enemy at range, though the use of single heat sinks caused swift heat buildup if both lasers are fired repeatedly. For close range defense, the K model carried two Victory Heartbeat Medium Pulse Lasers and a Yori Flyswatter Anti-Missile System. Finally, CASE had been added to the side torsos to protect against an ammunition explosion. BV (1.0) = 1,649[7], BV (2.0) = 2,175[15] intervals


This puts the variant out of the 3049 time frame and therefore shouldn't be available for a full year from now.

Edited by S3dition, 27 May 2012 - 02:10 AM.


#107 WiCkEd

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Posted 27 May 2012 - 02:15 AM

View PostS3dition, on 27 May 2012 - 02:08 AM, said:

I'm pretty sure it's a place holder or just someone playing around:



This puts the variant out of the 3049 time frame and therefore shouldn't be available for a full year from now.


By rediscovered what they're saying is that The Dragon snatched it in a shipping error from the telephone repair people commonly called Comstar. I can hardly consider it rediscovery when Comstar has just been keeping the stuff from the rest of us for over a few decades.

#108 S3dition

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Posted 27 May 2012 - 02:16 AM

View PostWiCkEd, on 27 May 2012 - 02:15 AM, said:


By rediscovered what they're saying is that The Dragon snatched it in a shipping error from the telephone repair people commonly called Comstar. I can hardly consider it rediscovery when Comstar has just been keeping the stuff from the rest of us for over a few decades.


Either way, it's not available until after 3050, which breaks the time line.

#109 LordDeathStrike

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Posted 27 May 2012 - 02:16 AM

View PostWiCkEd, on 27 May 2012 - 01:53 AM, said:


That doesn't change the original purpose of the smaller caliber weapons. They're going BT-Canon, which I love, and some seem frustrated by the addition of smaller caliber weapons mounted on a big-boy like the atlas. I'm just trying to clarify why you would have something like an AC/2 as a compliment on an actual war-machine. Again try not to gamism this subject too much.

ac 2 = long range rapid fire crit machine weapon. imagine the mauler with 4 of them and lrms and large lasers. your twin lrm 20s and large lasers remove the targets armor, then your 4 ac 2's spam crits all over, taking out weapons, ammo, reactor. im guessing since the ac 2 is in mwo, they are going to inclue critting once armor is removed from sections. ac2 = king of crits!

#110 S3dition

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Posted 27 May 2012 - 02:25 AM

If I recall, AP rounds for autocannons get a free crit chance, but weigh twice as much and have reduced range.

#111 RangerRob

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Posted 27 May 2012 - 02:34 AM

View PostS3dition, on 27 May 2012 - 02:25 AM, said:

If I recall, AP rounds for autocannons get a free crit chance, but weigh twice as much and and are less accurate (+1 harder to hit with).


You got it for the most part.
The crit chance also has a modifier depending on the size of the AC.

The AC 2 is at -4, so you need to roll a 12 to actually get the crit.

#112 Sassori

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Posted 27 May 2012 - 04:12 AM

We don't know what the fire rate of an AC2 is... just like we don't really know what the fire rate on a Gauss Rifle is, or anything else really. They likely will be adjusted. So really, talking about past games doesn't make any sense. This isn't MWLL, it's not MW4, or MW3. For all we know all AC's will share a fire rate, heck for all we know everything may share a fire rate.

Personally, I really hope they don't even try to use something like Solaris 7 rules as it throws balance completely out the window and makes certain weapons the 'clear win' which is not something I agree with.

#113 Sarah Dalrymple

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Posted 27 May 2012 - 05:23 AM

Here is a 100 ton Mech that uses AC-2's.

Scary on the table-top, and when made in MW4, it is a horrendous Mech to go against.

Edited by Sarah Dalrymple, 27 May 2012 - 05:25 AM.


#114 Squigles

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Posted 27 May 2012 - 06:12 AM

View PostS3dition, on 27 May 2012 - 02:08 AM, said:

I'm pretty sure it's a place holder or just someone playing around:

Quote

AS7-K - {A] 3050's Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with an XL Engine that reduced the weight of the engine by half. The 'Mech was been rearmed for long range combat, the 'Mech carried a Imperator Dragon's Fire Gauss Rifle and an Shigunga LRM-20. These were backed up by a pair of Victory Nickel Alloy ER Large Lasers, which allowed the AS7-K to keep an enemy at range, though the use of single heat sinks caused swift heat buildup if both lasers are fired repeatedly. For close range defense, the K model carried two Victory Heartbeat Medium Pulse Lasers and a Yori Flyswatter Anti-Missile System. Finally, CASE had been added to the side torsos to protect against an ammunition explosion. BV (1.0) = 1,649[7], BV (2.0) = 2,175[15] intervals



This puts the variant out of the 3049 time frame and therefore shouldn't be available for a full year from now.


I've said it before in this thread, and I'll say it again, the 7K is not a 3050 design, it was merely released in the 3050 TRO. Sarna is not always accurate, it's a wiki.

http://www.masteruni...info/MUL/Search (Catalyst Game Labs master unit list)
http://www.solarisskunkwerks.com/ (Mech customization program that contains almost every mech ever made and their canon production dates)

#115 Stone Profit

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Posted 27 May 2012 - 09:54 AM

Regardless of what year it was developed, the parts ARE available NOW. So I wouldn't worry bout it too much. Also, don't be surprised if devs start releasing things before canonically available, I'd bet dollars to donuts it will happen sooner or later, snd I wznt my MRMs and heavy ppc!

#116 S3dition

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Posted 27 May 2012 - 01:08 PM

View PostRangerRob, on 27 May 2012 - 02:34 AM, said:


You got it for the most part.
The crit chance also has a modifier depending on the size of the AC.

The AC 2 is at -4, so you need to roll a 12 to actually get the crit.


Still, I recall a cheap tactic being taking a bunch of AC/2s with AP ammo and using the long range to spam crit rolls. It only takes one good crit to shut down your opponent. A series of decent crits can do the same, and AC/2's have pretty good range.





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