Jump to content

Is The Stalker Only A Boat Mech?


51 replies to this topic

#21 Ivanzypher

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 94 posts
  • LocationManchester UK

Posted 23 January 2013 - 05:38 PM

Nope. Large Pulse Lasers. And yes, I wish I had fraps'd it too. Ah well. You live and learn. Thanks for the compliments ^_^

#22 JodoKaden

    Member

  • PipPipPip
  • 52 posts

Posted 23 January 2013 - 06:46 PM

Oh wow alot of you people posted on this thread! Alot of interesting different setups which aren't boats. Will need to look into some of these...

#23 Taizan

    Com Guard

  • PipPipPipPipPipPipPipPip
  • 1,692 posts
  • LocationGalatea (NRW)

Posted 23 January 2013 - 06:58 PM

Moved this topic to the "Battlemechs" sub forum, where it is more appropriate.

#24 Stingz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,159 posts
  • Location*SIGNAL LOST*

Posted 23 January 2013 - 07:44 PM

I' call the Stalker a Warship rather than a boat. Slim head on, wider than a barn sideways. It has enough tonnage and hard-points to boat, but that comes with weaknesses.

Some people like being specialized, but I prefer the original design plan "All-Range Firepower".
My (mostly stock) Stalker-5S: Red.Ryder [300 engine version: Ryder.300]

#25 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 23 January 2013 - 09:20 PM

View PostIvanzypher, on 23 January 2013 - 05:38 PM, said:

Nope. Large Pulse Lasers. And yes, I wish I had fraps'd it too. Ah well. You live and learn. Thanks for the compliments ^_^


man if the stalker didn't come along that was going to be my next set up for an 8q smurfy told me to do it!

i prefer mobile turret to brawling so the awesome fell short of what i was hoping it would be :)

#26 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 24 January 2013 - 12:12 AM

View PostDreamslave, on 23 January 2013 - 03:32 PM, said:


Breaking the 1000 damage barrier is "cool" and all, but players need to realize damage is one of the worst stats to judge skill by. The higher the damage, the more inaccurate the pilot. LRM's aside, having large and medium lasers gives you pinpoint accuracy at medium-long range. While getting over 1000 damage consistently is nice to look at, it also means you are not very accurate. Just a thought.


View PostSir Wulfrick, on 23 January 2013 - 03:38 PM, said:


Or alternatively it could mean that you dish out vast amounts of damage and have kills... made by others... at the last minute. Not necessarily indicative of poor aim.





Here here! It could also mean that you aren't a salivating tunnel-visioned kill addict. I've lost count of the number of players I see throwing tonnes of ordinance and gigawatts of laser wastage at near-to or totally combat ineffective mechs, just to get the kill. That sweet, sweet kill.

I would say that damage is by FAR the better indication of skill. Especially if you have the willpower to break away from getting a kill, and apply said damage to enemies that are still a threat.

Better enemy pilots tend to know how to spread incoming damage around anyway. Torso twisting and all that. We can't all have noobs sit there and graciously allow us to core them.

#27 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 24 January 2013 - 12:26 AM

Boating has a advantage you are superior at a single task.

Boating has the large disadvantage...you are toast when you have to fight at ranges you are not superior.

The PPC Stalker for example...give him a target move close...force him to overheat and than hammer him at point blank.

SRM Stalker - keep range until you have weakened one of his side torsos...then rush in and force him to twist his mech - keep the presure on the damaged flank

A good mix of weapons however don't make you supperior at any range, but it gives you better usability. Me for my part think boating is a question of missing style.

#28 Krazy Kat

    Member

  • PipPipPipPipPipPipPip
  • 696 posts
  • LocationTexas

Posted 27 January 2013 - 04:33 PM

The stock build does not boat at all, and can be quite effective. From Sarna:

"The Stalker's weapons assortment is built to increase damage as it closes with its target. The Stalker's long range weapons are two LRM-10 launchers. These provide the Stalker with its longest-range punch and allow it to give indirect fire support when needed. At shorter range the Stalker next brings its two Large Lasers to bear on its target. For close ranges, the Stalker carries four Medium Lasers. Finally, it mounts two SRM-6 launchers which enable it to take advantage of any weak spots in the enemy’s armor."

http://www.sarna.net/wiki/Stalker

#29 Regrets

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 382 posts

Posted 27 January 2013 - 05:56 PM

Medium lasers are not a good close range weapon. By that definition a PPC is a great close range weapon. The only department ML are superior to SL is 150m+. You can't fire 5 ML + other weaponry, it just isn't going to happen. If you want to have a well rounded stalker, try like 2 LL/PPC/ERPPC/LPL (preference), 2 LRM+art, 2 SRM6 or 3 SSRM. This will leave a lot of slots open for small lasers which are a godsend in this heat machine that is the stalker.

Leave the ML to the lights and mediums who have extra heat available and need light weapons. That's what they are there for.

#30 Regrets

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 382 posts

Posted 27 January 2013 - 06:05 PM

For example...
http://mwo.smurfy-ne...3b0f10078bfb64e

#31 Regrets

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 382 posts

Posted 27 January 2013 - 06:14 PM

Or
http://mwo.smurfy-ne...e202d490239f479

#32 Stingz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,159 posts
  • Location*SIGNAL LOST*

Posted 27 January 2013 - 08:47 PM

View PostRegrets, on 27 January 2013 - 05:56 PM, said:

You can't fire 5 ML + other weaponry, it just isn't going to happen.


The Stalker was never meant to alpha it's weapons ever, DHS and engine upgrade are mandatory. 15 DHS (27 SHS) can keep it cool, but chain-fire/volley fire needs to be used often.


Check where you are putting those launchers in your builds, the torso slots shoot 6 per-launcher, arms shoot 10 per-launcher every volley. (making that torso LRM-20, a x4 LRM-6)

Edited by Stingz, 27 January 2013 - 08:51 PM.


#33 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 28 January 2013 - 01:30 AM

Is it still boating if you use 2 different types of weapons only?

#34 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 28 January 2013 - 03:07 PM

View PostJodoKaden, on 23 January 2013 - 01:59 PM, said:

Some people seem to think that Stalkers can only be used to boat LRMs/SRMs/SSRMs/LargeLasers/PPCs .....


Considering that the mech's hardpoints only allows missles or energy weapons. What else did you expect the mech to carry? :D

#35 Infavol

    Member

  • PipPipPipPipPip
  • 125 posts

Posted 29 January 2013 - 05:10 AM

I run quad Ll, and Quad Srm6's, I just eat any atlast at 200m or closer

#36 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 29 January 2013 - 05:17 AM

Its not a boat... its a gigantic nuclear powered Dild....

Oh wait. You mean weapon wise? Oops, my bad.

The only real weapon boating Stalkers I see are the pure LRM boats, and these mostly fail completely if they dont have a good team backing them by keeping the heat off of them and the targets locked/Tagged.

All other Stalkers I see have a pretty good mix of short and long range weapons (LRMs and Med lasers or PPCs/Large Lasers /SRMs for example)

#37 Krzysztof z Bagien

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • 710 posts
  • LocationUć, Poland

Posted 29 January 2013 - 05:29 AM

When you are good at everything you excell at nothing. It is good to have all purpose mech when playing PUGs or 4man, but in 8v8 I think it's better to specialize. You want to be a sniper - go ahead, but you must sacrifice short-ranged weapons to be able to do even more damage at long range, and when it comes to brawling you should have your teammates to help you. Same goes for LRM support. On the other hand - if you're a brawler you drop long range capability to have more punch up close.
There's nothing wrong with boating when you can find a role you good at and when you have your team cooperating with you for max effectiveness.

#38 Flapdrol

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,986 posts

Posted 29 January 2013 - 06:00 AM

The stalker is a great boat, boating is effective, but you dont have to do it of course.

#39 KerenskyClone

    Member

  • PipPipPipPipPip
  • 132 posts

Posted 29 January 2013 - 06:33 AM

View PostDreamslave, on 23 January 2013 - 03:32 PM, said:


Breaking the 1000 damage barrier is "cool" and all, but players need to realize damage is one of the worst stats to judge skill by. The higher the damage, the more inaccurate the pilot. LRM's aside, having large and medium lasers gives you pinpoint accuracy at medium-long range. While getting over 1000 damage consistently is nice to look at, it also means you are not very accurate. Just a thought.


With all due respect, this is complete BS and hogwash. You can bet that anyone who does 1000 damage has been an asset to the team and is a very valuable team player. You are completely wrong. Anyone who does 1000 damage consistently is a great MWO player, damage is THE stat to look for in this kind of assault mech.

Edited by KerenskyClone, 29 January 2013 - 06:34 AM.


#40 Amdrauder1

    Rookie

  • 1 posts

Posted 29 January 2013 - 06:52 AM

I've been using the 5m and i've tried alot of builds on it but settled on 5 streaks 4 mediums no upgrades, no ams and heat sinks in all the other available slots, 1 armor on the rear (yes you may call me crazy but i've only had it be my downfall once much rather trust my sitiational awareness and have the extra armor on the front than the rear) i just try to be a sneaky elephant and charge in half way through the fight, i usually only fall if my team are of a questionable IQ level or i ECM everywhere, had a few +1200 fights and 4v1's which i've won





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users