Is The Stalker Only A Boat Mech?
#21
Posted 23 January 2013 - 05:38 PM
#22
Posted 23 January 2013 - 06:46 PM
#23
Posted 23 January 2013 - 06:58 PM
#24
Posted 23 January 2013 - 07:44 PM
Some people like being specialized, but I prefer the original design plan "All-Range Firepower".
My (mostly stock) Stalker-5S: Red.Ryder [300 engine version: Ryder.300]
#25
Posted 23 January 2013 - 09:20 PM
Ivanzypher, on 23 January 2013 - 05:38 PM, said:
man if the stalker didn't come along that was going to be my next set up for an 8q smurfy told me to do it!
i prefer mobile turret to brawling so the awesome fell short of what i was hoping it would be
#26
Posted 24 January 2013 - 12:12 AM
Dreamslave, on 23 January 2013 - 03:32 PM, said:
Breaking the 1000 damage barrier is "cool" and all, but players need to realize damage is one of the worst stats to judge skill by. The higher the damage, the more inaccurate the pilot. LRM's aside, having large and medium lasers gives you pinpoint accuracy at medium-long range. While getting over 1000 damage consistently is nice to look at, it also means you are not very accurate. Just a thought.
Sir Wulfrick, on 23 January 2013 - 03:38 PM, said:
Or alternatively it could mean that you dish out vast amounts of damage and have kills... made by others... at the last minute. Not necessarily indicative of poor aim.
Here here! It could also mean that you aren't a salivating tunnel-visioned kill addict. I've lost count of the number of players I see throwing tonnes of ordinance and gigawatts of laser wastage at near-to or totally combat ineffective mechs, just to get the kill. That sweet, sweet kill.
I would say that damage is by FAR the better indication of skill. Especially if you have the willpower to break away from getting a kill, and apply said damage to enemies that are still a threat.
Better enemy pilots tend to know how to spread incoming damage around anyway. Torso twisting and all that. We can't all have noobs sit there and graciously allow us to core them.
#27
Posted 24 January 2013 - 12:26 AM
Boating has the large disadvantage...you are toast when you have to fight at ranges you are not superior.
The PPC Stalker for example...give him a target move close...force him to overheat and than hammer him at point blank.
SRM Stalker - keep range until you have weakened one of his side torsos...then rush in and force him to twist his mech - keep the presure on the damaged flank
A good mix of weapons however don't make you supperior at any range, but it gives you better usability. Me for my part think boating is a question of missing style.
#28
Posted 27 January 2013 - 04:33 PM
"The Stalker's weapons assortment is built to increase damage as it closes with its target. The Stalker's long range weapons are two LRM-10 launchers. These provide the Stalker with its longest-range punch and allow it to give indirect fire support when needed. At shorter range the Stalker next brings its two Large Lasers to bear on its target. For close ranges, the Stalker carries four Medium Lasers. Finally, it mounts two SRM-6 launchers which enable it to take advantage of any weak spots in the enemy’s armor."
http://www.sarna.net/wiki/Stalker
#29
Posted 27 January 2013 - 05:56 PM
Leave the ML to the lights and mediums who have extra heat available and need light weapons. That's what they are there for.
#32
Posted 27 January 2013 - 08:47 PM
Regrets, on 27 January 2013 - 05:56 PM, said:
The Stalker was never meant to alpha it's weapons ever, DHS and engine upgrade are mandatory. 15 DHS (27 SHS) can keep it cool, but chain-fire/volley fire needs to be used often.
Check where you are putting those launchers in your builds, the torso slots shoot 6 per-launcher, arms shoot 10 per-launcher every volley. (making that torso LRM-20, a x4 LRM-6)
Edited by Stingz, 27 January 2013 - 08:51 PM.
#33
Posted 28 January 2013 - 01:30 AM
#34
Posted 28 January 2013 - 03:07 PM
JodoKaden, on 23 January 2013 - 01:59 PM, said:
Considering that the mech's hardpoints only allows missles or energy weapons. What else did you expect the mech to carry?
#35
Posted 29 January 2013 - 05:10 AM
#36
Posted 29 January 2013 - 05:17 AM
Oh wait. You mean weapon wise? Oops, my bad.
The only real weapon boating Stalkers I see are the pure LRM boats, and these mostly fail completely if they dont have a good team backing them by keeping the heat off of them and the targets locked/Tagged.
All other Stalkers I see have a pretty good mix of short and long range weapons (LRMs and Med lasers or PPCs/Large Lasers /SRMs for example)
#37
Posted 29 January 2013 - 05:29 AM
There's nothing wrong with boating when you can find a role you good at and when you have your team cooperating with you for max effectiveness.
#38
Posted 29 January 2013 - 06:00 AM
#39
Posted 29 January 2013 - 06:33 AM
Dreamslave, on 23 January 2013 - 03:32 PM, said:
Breaking the 1000 damage barrier is "cool" and all, but players need to realize damage is one of the worst stats to judge skill by. The higher the damage, the more inaccurate the pilot. LRM's aside, having large and medium lasers gives you pinpoint accuracy at medium-long range. While getting over 1000 damage consistently is nice to look at, it also means you are not very accurate. Just a thought.
With all due respect, this is complete BS and hogwash. You can bet that anyone who does 1000 damage has been an asset to the team and is a very valuable team player. You are completely wrong. Anyone who does 1000 damage consistently is a great MWO player, damage is THE stat to look for in this kind of assault mech.
Edited by KerenskyClone, 29 January 2013 - 06:34 AM.
#40
Posted 29 January 2013 - 06:52 AM
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