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Raven Players Switch To Atlas


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#21 BatWing

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Posted 24 January 2013 - 06:55 AM

View PostGlucose, on 24 January 2013 - 06:34 AM, said:

I would argue there were more assault mechs because people wanted to see if they could counter the light mechs. I'm sure it will balance out again in a few days, though you're probably correct in that the cheese-shielders will probably stop playing Ravens.


I find this statement quite wrong.

What is happening is exactly what was suppose to happen going toward a Netcode fix and then possibly having Colisions back.

Lights are becoming normal mechs, no more "shielded" and as someone else already highlighted, now is coming a screening between GOOD Light pilots and bad ones.

The reaction is obvious. Light pilots are now dying like flies and they got to cover their *** switching on other cheesy configs.

Finally obliterating these "speed deamons" is possible. Finally my HBK-4SP can be back on 8-man drops too. I hit RVNs and any other light with Lasers and SRM6 now. No more protection to them.

They are switching to Assaults.

I am actually glad about. This is going to help in regard Drop balancing later on.

These are all data into DEVs are collecting now. Theyy will not be able to deny unbalance on drops.

It was mostly on 8-man drops because lacking of any MM rule, but now if 4-man drops will be switching on Assault, Heavies and medium mostly, they will have to figure out how to incorporate Lights back with some weight balance.

Otherwise their new Hero Commando mech is gonna be pure garbage, not to speak about Spiders.

Light pilots, welcome back to the first phase of "Augmented Reality"... later to come Collisions, better you sign up for those driving lessons you recently skipped :)

Edited by BatWing, 24 January 2013 - 06:57 AM.


#22 Yokaiko

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Posted 24 January 2013 - 06:58 AM

Last game 370 damage two kills 4 assists.

Lagshield or not :)

#23 Gammanoob

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Posted 24 January 2013 - 07:45 AM

View PostBatWing, on 24 January 2013 - 06:55 AM, said:

Light pilots, welcome back to the first phase of "Augmented Reality"... later to come Collisions, better you sign up for those driving lessons you recently skipped <_<


Some of us have been ready and eagerly waiting this day for months.

I can't wait until netcode is further improved and collision returns, just so people will stop whining every time they die to a light mech(even if said light mech was behind them the entire time).

The best part of this patch is that finally all the bad light mech pilots are switching to something else.

Edited by Gammanoob, 24 January 2013 - 08:04 AM.


#24 CygnusX7

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Posted 24 January 2013 - 07:51 AM

My last match last night the opposing team was a Jenner Raven fest.

From above the scene must of looked like Merry Go Rounds in the center of a field.
I could swear I saw tracks in the dirt when it was all said and done.

#25 Ngamok

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Posted 24 January 2013 - 07:54 AM

Yea, Ravens still rack up between 400 to 700 damage a match if they stay in the entire time. Still can't be hit as easily (it's better) but all they do is still spam SSRM2s.

#26 GrabbleRus

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Posted 24 January 2013 - 08:19 AM

View PostFerretGR, on 24 January 2013 - 06:02 AM, said:


Two games in a row, I disintegrated a light from about 600m with my PPCs! Now tell me my Awesome sucks, *******! <_<

I could snipe running lights from 600m with my gauss since the start of the OBT. But that only means that their pilots @#$%! Because it doesn't matter how good of a sniper you are since you can't predict the trajectory of a good light mech pilot from this distance.

#27 Yokaiko

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Posted 24 January 2013 - 08:30 AM

View PostNgamok, on 24 January 2013 - 07:54 AM, said:

Yea, Ravens still rack up between 400 to 700 damage a match if they stay in the entire time. Still can't be hit as easily (it's better) but all they do is still spam SSRM2s.


Not if you want to win.

#28 FerretGR

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Posted 24 January 2013 - 08:34 AM

View PostGrabbleRus, on 24 January 2013 - 08:19 AM, said:

I could snipe running lights from 600m with my gauss since the start of the OBT. But that only means that their pilots @#$%! Because it doesn't matter how good of a sniper you are since you can't predict the trajectory of a good light mech pilot from this distance.

That's great! You're obviously the better MWO sniper!

The two in question were circle strafing teammates. They might have been lucky shots, but they weren't easy ones. My point was that I've PPC'd lights that were basically standing still in the past and not killed them, but these two shots felt like I had the improved netcode to thank for them. Maybe it's in my head.

#29 Dishevel

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Posted 24 January 2013 - 08:43 AM

View PostParasiteX, on 24 January 2013 - 05:19 AM, said:

I never fear assaults, when i piloted medium mechs. They are p*ss easy to outmaneuver (with or without patch). And mediums pack enough of a punch to make em go home crying to mommy.

Love my SP.

#30 Eximar

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Posted 24 January 2013 - 08:44 AM

Was in a match yesterday with no Lights and no Assaults. <_<

Posted Image

#31 Killerwithin

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Posted 24 January 2013 - 08:47 AM

I believe with the new hit code some ravens might be swapping out for atlases with ECM since they seem to be attracted to ECM but there are still a lot of loyal raven pilots. Most all ravens you have seen prior to yesterdays patch are simply lagshield exploiters as PGI continues to try to remove this lagshield those exploiters will have to start to really play the game rather than hide behind an exploit which means retiring their ravens for something heavier.

#32 M4NTiC0R3X

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Posted 24 January 2013 - 08:59 AM

I've always had both a raven and atlas in my bay... and frequently test them. I have good ping so I never got the benefits of lagshield. I have yet to log in so far today but yesterday there was no shortage of light 'mechs..

Lag shield is not going to make light mechs go away.. there will always be proficient light pilots.

#33 Lightfoot

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Posted 24 January 2013 - 09:13 AM

View PostKoujo, on 23 January 2013 - 05:31 PM, said:

Well it seems all the raven players have traded in their light mechs for assault mechs. I have to admit it's better this way. At least you can hit an assault mech, although I do feel a bit outnumbered when playing my medium mechs.

Maybe tonnage limits will balance out the teams a little?


FEEL DUH LUB!

Edited by Lightfoot, 24 January 2013 - 09:17 AM.


#34 SVK Puskin

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Posted 24 January 2013 - 09:14 AM

Disagree, i switched from Atlas to Raven 1 or 2 weeks ago.

#35 Vodrin Thales

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Posted 24 January 2013 - 09:25 AM

The one thing I have noticed is increased QQ from light mech pilots. Was in an 8 man last night where the opposing team dropped with a Dragon, a Spider, a Commando, and 5 Ravens. & ECM lights with a high speed skirmisher heavy. We won 8-3 with the opposing team claiming one of our Atlases was running hack software because he hit two ravens with a full alpha instakilling them. Part of the cause of the accusations was that my Cataphract was standing right next to the Atlas in question and legged one raven and killed the spider with a PPC/Autocannon salvo that they probably attributed to the Atlas that had in one case just fired.

In any case it was kind of funny to see a team cry hacks just because we could consistently hit light mechs running in the open. Kind of shows how profound the effect of the netcode issues were prior to this most recent series of patches.

#36 Roland

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Posted 24 January 2013 - 09:26 AM

I definitely noticed a few changes last night...
1) Far fewer ravens... because, let's get real here... most of those folks playing 3L's were freaking terrible pilots. Now they can get hit, and they die almost instantly. I saw a few folks who had yet to learn this, stumbling around in their 3L's, and was just MURDERIZING them with AC20 fire.
2) Far more assault mechs. I think, as the OP suggests, a lot of those terrible light pilots have gone back to being terrible assault pilots. Of course, they are still terrible, so they still die. I killed a bunch of atlases through their heads last night as they stood perfectly still.
3) An increase in non-ECM light mechs. The Jenner is making a comeback, and the spider has some utility now. They are easier to hit for everyone, but the netcode improvement has basically made it so that they can now compete against the ECM/Streak lights. This is actually nice to see, because the talented light mechs are still most certainly viable... but they require some modicum of skill to be effective, whereas last week the 3L was basically just ez-mode, and non-ecm light mechs would just get obliterated by the 3L's.
4) A balancing of ECM mechs in general. Now that the light ECM carriers are so much easier to kill, they are no longer so powerful.. so the main ECM carrier tends to be the DC, which is much more suseptible to being tagged, or just killed with other direct fire. So, by fixing the netcode, I've noticed that things like LRM's are much more prevalent, even in PUG play.

Overall, this was without question the best patch to date.

#37 Nuwa

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Posted 24 January 2013 - 09:44 AM

I dusted off my raven for the first time in almost 2 months and still did 700+ dmg and got 2-3 kills per match. EZ mode then I went back to owning with my ECM spider XD

#38 Viper69

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Posted 24 January 2013 - 09:56 AM

I think most of us got good at hitting against our instincts, now that our instinctual target leading can be relied upon the devastation is ensuing. Its lethal for small targets but doubly lethal for large targets.

#39 Hurthammer

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Posted 24 January 2013 - 10:14 AM

Saw a lot of Atlas' last night. More Awesomes and less Stalkers. LOTS of Spiders, Commandos it seemed. Maybe it was just the drop cycle and I kept getting the same group of folks, I dunno. Just my observations from playing last night.

#40 Tehtos

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Posted 24 January 2013 - 10:17 AM

Interesting. Whether piloting a 3L, C1, or 9M, I lways felt I needed to carry SSRMs to fight off the lights. Maybe now I can start experimenting--dedicate the tonnage to something else.





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