If Lagshield Is Fixed Streak 100% Accuracy Should Be Removed
#41
Posted 25 January 2013 - 12:02 AM
#42
Posted 25 January 2013 - 12:14 AM
#43
Posted 25 January 2013 - 12:22 AM
Amarius, on 25 January 2013 - 12:14 AM, said:
tis one of the major reasons why i like standard srm more. i get to do precision component targetting. back when streak cats were still on the field i used to run up and beat their faces in with my 4x srm6+artemis.
i don't really think streaks are OP at the moment just bland and require very little skill. that is why i personally would like to see some changes.
well they might be a little OP in light vs. light combat, but that may have more to do with the fact that they are the only weapon that is immune to lag shield. i think if they can nullify the lag shield many of the other weapons will do just as well as streaks.
#44
Posted 25 January 2013 - 12:43 AM
#45
Posted 25 January 2013 - 03:23 AM
#46
Posted 25 January 2013 - 04:33 AM
TDR3D, on 25 January 2013 - 12:43 AM, said:
This. Exactly.
Solis Obscuri, on 25 January 2013 - 03:23 AM, said:
WHAAAAT ?
Edited by Amarius, 25 January 2013 - 04:33 AM.
#47
Posted 25 January 2013 - 09:16 AM
Amarius, on 24 January 2013 - 11:47 PM, said:
That half ton is insufficient to create a balance. Have you ever, or would you ever mount SRM2 other than in an attempt to win an argument? Do you ever see them being used? I spend a lot of time holding a baby and watching YouTube on my phone, so I get to see a lot of MW:O videos and never have I seen a SRM2 launcher in one. I've never seen one as a ghost spectator either.
Amarius, on 24 January 2013 - 11:47 PM, said:
Since the to-hit change is the same for a AC and a SRM, are you suggesting that AC should be guided as well? SRM are far from underpowered. I'll let my CAT-A1 SRM6 (aka FlakCAT) show you some time. 90 pt alpha strike is a nasty thing, and it still has room for a massive engine, max armor, and a crap ton of ammo.
Amarius, on 24 January 2013 - 11:47 PM, said:
Speaking of that, I'm startled that you're not invading my own suggestion thread about some streaks-ranting too, given you're doing it on everybody elses' threads. You do hate me as much ? :'(
Hate no. Find you rather tiresome, yeah maybe. That's beside the point. When compared to other weapons SSRM are unbalanced because you see them on at least 50% of the builds which allow missiles and you never seen SRM2. SRM4 are hardly seen, hell I even took flak about using them once with ghost riders saying stuff like "OMG, this ***** is using SRM4" and "hey focus, use streaks they're better and lighter"
Amarius, on 24 January 2013 - 11:47 PM, said:
LYING.
Streaks never miss. That's their POINT. They CAN'T FIRE if they're not sure to HIT.
Given the chance that an AC has about a 70% chance to hit at close range on TT and SSRM have the same chance at close range as well, I'd say they miss about 30% of the time. Sure, when SSRM miss on TT they don't fire so technically they never miss, but you know what I meant when I said "miss". You're just distorting the conversation in an attempt to "win" a discussion - which cannot be "won" because it's not a contest.
Paul and team will make the final decision and there's a very good chance they'll never even see these discussions.
TDR3D, on 25 January 2013 - 12:43 AM, said:
But light mechs are valid mechs as well. Are you honestly suggesting we bar a light mech from mounting a light weapon? Also, with SSRM2 I can hunt Jenners in my Stalker - that doesn't seem right.
#48
Posted 25 January 2013 - 09:31 AM
focuspark, on 25 January 2013 - 09:16 AM, said:
That, it's because streaks answer a problem srm2s don't.
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Missing the point. By the TT rules you quote, SRMs are guided. So you can't just use some out of context alone sentence from sarna.net to try to trick people in believing you're backed by TT.
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Stop saying false things, I'll stop proving you're wrong.
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Because streaks are the only counter of something that isn't countered by anything else.
1- You're totally doing things backwards by nerfing streaks, when the problem is lagshielded ECMed lights.
2- It'll just go away when direct weapons will kill lights
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never seen someone typing "focus the streaks carrier !!!!"
Seen a lot of SRM4s on the other hand. You really need to play more before advocating of your veterancy. You're showing a lot of totally false statements about your whole two-dozen-of-threads-headed completely false theory. Like when saying LRMs are fire and forget too easy to hit eaysy win button, and at the same time crying ECM made them useless.
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What are you making appear from you hat this time ???! O_o
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WAHAHAHAHAHAHAAHAHAHAAHA clearly transposing....
There's no win/lose scenario. There even is no 'discussion" of sort, you're totally ignoring everyone that isn't your way (that meaning, like, everyone, period.)
You're typing false assesments. You're wrong. End of debate.
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And luckily you're not part of it.
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Yeah, they shoud be totally defensless. So much fun.
#49
Posted 25 January 2013 - 09:36 AM
Since we're obviously not going to convince each other of anything, this ceased being a debate hours ago and is at best a discussion. As for the 70% chance, I bet even you can do the math to figure out the chance of rolling a 4+ on 2D6.
The lag shield is 50% gone already, the promised "stack rewind" should remove the rest of it. I can already hunt light with lasers easy enough. AND yes, Assault Mechs are supposed to be at a loss when dealing with Light Mechs. That's the balance circle the MW:O devs outlined a while ago.
#50
Posted 25 January 2013 - 09:43 AM
#51
Posted 25 January 2013 - 09:47 AM
Lights good against everything isn't in any way a balance.
[REDACTED]
Edited by Viterbi, 26 January 2013 - 04:57 PM.
Removed insults
#52
Posted 25 January 2013 - 10:04 AM
Nobody suggested that "Lights good against everything" is the goal.
As for being "very bad" at "fun, game design", I happen to think SSRM2 are not fun as is, that's my opinion and I'm entitled to it. You're entitled to yours. I'm gonna stop replying to you after this, as it obviously makes you far too hostile a person when somebody doesn't agree with you.
t
#53
Posted 25 January 2013 - 10:31 AM
1) Streak 100% hit rate is making non ECM lights, particularly those under 35 tons which have very little armor, non viable. (case in point, death knell)
2) This is proved by the over abundance of raven 3L mechs and spiders and the general assumption of ECM on any hero mech, which would make them p2w by the way.
3) Without streak 100% hit rate, I predict more people would be willing to use mechs that DO not have ECM, due to the ability to have a chance of survival against streaks.
4) Without the 100% hit rate, jump jets would get power back, as poptarting with streaks have a chance of missing as well.
5) In the BT board game hitting with streaks, (rolling dice), is no where near as easy as MWO. The average to hit a light would have to be a roll of 9 or greater with 2 six sided dice.
6) There is really no reason to have an unbalanced artificial anti light weapon, when the cause for it in the first place is gone, that being the lagshield.
7) A 100% hit weapon, after the lag fix will remove one of the pillars of light mechs, which is being able to out maneuver to survive.
I state I have disproved your board game theory of streaks 100% hit, and have disproved the necessity of it in MWO.
I hereby challenge anyone to a debate on WHY streaks should continue to hit 100%.
Edited by ManDaisy, 25 January 2013 - 10:37 AM.
#54
Posted 25 January 2013 - 10:49 AM
The only viable alternative to dropping the 100% hit rate, that's I've seen, is if the damage is randomly applied to a non-head location and the lock on is lost after each shot.
Otherwise we'll keep getting games like this:
where people TK Ravens as a form of protest.
Edited by focuspark, 25 January 2013 - 10:49 AM.
#55
Posted 25 January 2013 - 10:57 AM
ManDaisy, on 25 January 2013 - 10:31 AM, said:
1) Streak 100% hit rate is making non ECM lights, particularly those under 35 tons which have very little armor, non viable. (case in point, death knell)
2) This is proved by the over abundance of raven 3L mechs and spiders and the general assumption of ECM on any hero mech, which would make them p2w by the way.
3) Without streak 100% hit rate, I predict more people would be willing to use mechs that DO not have ECM, due to the ability to have a chance of survival against streaks.
Plainly wrong. What makes ECM lights so common is ECM. What makes non-ECm lights uncommon is their lack of ECM.
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Lagshield isn't gone at all from here in Europe, and the end of lagshield doesn't make in any way streaks stronger. That's no point.
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They're already 100% hitting and, WOW, THERE'S STILL LIGHT MECHS !
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They're already, and I just proved that anything won't change by simple logic
#56
Posted 25 January 2013 - 10:58 AM
Why is there so many ECM ravens in the first place?
The ANSWER: 100% hitting streak missiles.
Why did streaks have to hit 100% in the first place?
THE ANSWER: the lagshield.
If p then q if not p then not q.
If lagshield then streaks 100% hit
if not lagshield then not streaks 100% hit.
ECM mechs will always be out there but without streak 100% hit, there wont be an exclusive need to carry ECM.
Edited by ManDaisy, 25 January 2013 - 11:07 AM.
#57
Posted 25 January 2013 - 11:05 AM
Peter Thorndyke IV, on 24 January 2013 - 04:35 AM, said:
From the Battletech Compendium,
afaik the official BT Rules
Streak SRM
Before the Streak can be fired, it must have a lock on its target . . .
If a lock is achived the Streak SRM's can be fired immediately, all SRMs from that Launcher automaticaly hit!
Here comes the part that made them nevertheless not that OP:
For each SRM the Hit location is determined seperately.
So much for BT rules,
the only tweak that is required, and as far as i could observe in game, allready is implemented, was the hit location diversity for the missiles.
Honestly, they work well currently as far as i could observe.
Actually, if the game determined a hit location separately for each missile in MWO there would not be much issue with them.
Unfortunately it doesn't seem to work this way in MWO. If there is a clear path to the CT then the missiles tend to hit there. If the target happens to turn at the right instant the missiles might hit the arm or other torso section but they are most likely still to hit CT.
To implement them in a manner similar to TT the SSRM should have a spread applied to them just like SRM ... the only caveat being that each missile will hit the target mech somewhere no matter what the spread. This would be a significant nerf to the current way SSRMs function. They should spread like any other SRM and then when they are at the target range will hit the nearest section on the target mech whatever it might be on a per missile basis (unless the missile is destroyed or hits another target along its flight path).
I also think that SSRM2 in an ECM field should be able to fire as SRM2 if desired by the pilot.
#58
Posted 25 January 2013 - 11:05 AM
#59
Posted 25 January 2013 - 11:09 AM
ECM use evolved due to streaks hitting 100%.
Streaks hitting 100% evolved due to lagshield.
Without streaks hitting 100% people will adopt the jenner again, and branch out of their ECM streak shielding mechs.
Without lagshield, streaks do not need to hit 100% to balance lights.
Edited by ManDaisy, 25 January 2013 - 11:14 AM.
#60
Posted 25 January 2013 - 11:11 AM
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