If Lagshield Is Fixed Streak 100% Accuracy Should Be Removed
#81
Posted 25 January 2013 - 06:57 PM
What is wrong with the streaks isn't that they dont miss, but that they out dps, under ton, under heat, and out cycle any sort of laser build, and they give you 100% hit with 90% of the shots landing CT with out any skill or aiming as you can be lokking at the sky and still getting a kill by pressing fire every 1.5 seconds.
Then again detractors of nerf streak threads would much rather debate the form your arguments take because they are building a house on sand.
#82
Posted 25 January 2013 - 07:11 PM
#83
Posted 25 January 2013 - 07:28 PM
Streaks out-dps and ou-cycle laser builds ? Please, go to school and learn maths.
-> http://mwo.smurfy-net.de/
Quote
Now you're even making numbers. Bad boy.
And that's not how streaks work in MWLL. ->
"Some people don't listen." Well, some are outrageously lying, that's sure.
Edited by Amarius, 25 January 2013 - 07:51 PM.
#84
Posted 25 January 2013 - 09:18 PM
As for the stats, they prove my point:
weapon...Damage/heat/cooldown
ML 5/4/3
Streak 5/2/3.5
Streaks have every advantage. Less heat and a high DPS. Not just because the numbers across the but how they are applied in the game. You can fire streaks the very second that they cool down. They can be pointing up at the sky with the target behind them and the streaks will still home in and hit C, where lasers takes alot more skill to fire...You cant just press the shoot button the second they come available all willy nilly, you have to make sure you are leading the targets and can hold the lasers to get the full dps where the streaks just hit when you press a button. Streaks are way, way to good for the little skill they take, and every other MW game did it better.
Which brings us to item number 2. Again, you prove me right.
3:31 "If you fire them with out your radar lock, they will try and follow your reticle."
[REDACTED]
Edited by Taizan, 26 January 2013 - 07:05 AM.
Redacted post.
#85
Posted 25 January 2013 - 09:36 PM
light mech lag shield NOOBS complaining about SSRM LOL
HAHAHAHAHAHAHAHAHAHAHAHAHAHA
Get used to it. Lightmechs were NEVER SUPPOSED TO BE STRONG AS THEY HAVE BEEN.
LOL. Light mechs were never supposed to be able to run into middle of battle and take much damage as an ATLAS.
And I've come to a conclusion that most (not all) people who say lagshield doesn't exist are light mech users trying to keep the devs from balancing the issue with lagshield.
Edited by Rocket2Uranus, 25 January 2013 - 10:06 PM.
#86
Posted 25 January 2013 - 09:50 PM
#87
Posted 25 January 2013 - 10:13 PM
#88
Posted 25 January 2013 - 10:28 PM
Marj, on 25 January 2013 - 10:13 PM, said:
The mechs that can most benefit from sacking streaks can also take ECM which means at best ecm cancels out and you are still ******. I really wish that rule about people who never played any MW game or played the table top really are banned like that thread suggest they should be.
#89
Posted 26 January 2013 - 12:31 AM
CancR, on 25 January 2013 - 10:28 PM, said:
The mechs that can most benefit from sacking streaks can also take ECM which means at best ecm cancels out and you are still ******. I really wish that rule about people who never played any MW game or played the table top really are banned like that thread suggest they should be.
well ok then princess.
i haven't devoted my life to battletech sufficiently to make you happy but i have played several of the games on computer (one day spent in some really awesome simulator pods) and a few of the shameful mech assault series. i have also played a few rounds of tabletop. no amount of experience will make the arguments against your suggestions any less valid.
i would like to see streaks changed but that is because right now they are boring and do not require as much skill as most of the other weapons. the lag shield went away today and now that the field is level again the ECM streak abusers are dieing wholesale, with more than a few dieing to my 3x medium laser and 1x ERPPC jenner. i have had no problems with streaks now that they made the other weapons capable of hitting.
#90
Posted 26 January 2013 - 03:44 AM
Oh my, now that he has been proven wrong with numbers AND a video, he tries frontal insult.
I'm no "Callof fan" and still, it wouldn't make you right. You're LYING.
Streaks have a 3.5 cooldwon, no 1.5 cooldown as you're wanting us to believe.
Medium Lasers do 5 damages each 3rd s. And weight 1 where streaks 1.5. And use no ammunition.
YOU.
LIED.
And got caught doing so.
"As for the stats, they prove my point:
weapon...Damage/heat/cooldown
ML 5/4/3
Streak 5/2/3.5
"
They're actually proving you're wrong. The same ones you're typing right now. Reality won't bend because you want it to.
"Streaks have every advantage. Less heat and a high DPS."
High dps ?! Everything except medium lasers, small lasers (and pulse ones), flamers and mgs have a BETTER dps.
And I see no 'I hit in the CT 90% of the time" trait anywhere.
YOU.
LIED.
"Not just because the numbers across the but how they are applied in the game."
Of course...
"You can fire streaks the very second that they cool down."
Hem, yeah. Like any weapon. That's the point of "cooldown".
"They can be pointing up at the sky with the target behind them and the streaks will still home in and hit C,"
xTs and arms, you mean. You don't seem to need to keep a lock. Are we in the same game ?
"where lasers takes alot more skill to fire...You cant just press the shoot button the second they come available all willy nilly, you have to make sure you are leading the targets and can hold the lasers to get the full dps where the streaks just hit when you press a button. Streaks are way, way to good for the little skill they take, and every other MW game did it better."
And lasers use no ammo. And I don't think you used streaks a lot before coming to ta..to lie here, given streaks so love hitting the map assets, little hills, little rocks, any corner, everything that's not a snooker table in fact.
"Which brings us to item number 2. Again, you prove me right."
I think you need to read yourself again.
"3:31 "If you fire them with out your radar lock, they will try and follow your reticle.""
You clearly haven't played the game and aren't even listening to the thing you're quoting.
STREAKS ARE RADAR LOCKED. They can be direct-guided with the mouse to make them do circlings IN ADDITION to be totally locked. Something that would make you cry EVENMORE in MWO. They can hop hills, go around corners, and even jump friendly (or not friendly) mechs !
"Some one of average intelligence or at least played battle tech and MW games through the years and didn't start on modern warfare when they say they play MW(#) might look at the title of the tread and think back to this and draw the connection..Too bad that isn't what we are dealing with in this thread."
You're going too far. And not doing a favor to yourself.
And you're reported.
"The mechs that can most benefit from sacking streaks can also take ECM which means at best ecm cancels out and you are still ******. I really wish that rule about people who never played any MW game or played the table top really are banned like that thread suggest they should be."
The mechs that can most benefit from boating streaks are the Streakat and the Strealker. They don't have ECMs.
2 Streaks is hardly "boating".
And you would be the first. You're ill faith and a liar.
#91
Posted 26 January 2013 - 06:28 AM
So after being proven wrong by your own stats and statements you just lie about things I said in a desperate attempt to win an argument rather then be factually right.
All you have done is shown how dumb and uninformed you are.
#92
Posted 26 January 2013 - 06:31 AM
blinkin, on 26 January 2013 - 12:31 AM, said:
i haven't devoted my life to battletech sufficiently to make you happy but i have played several of the games on computer (one day spent in some really awesome simulator pods) and a few of the shameful mech assault series. i have also played a few rounds of tabletop. no amount of experience will make the arguments against your suggestions any less valid.
i would like to see streaks changed but that is because right now they are boring and do not require as much skill as most of the other weapons. the lag shield went away today and now that the field is level again the ECM streak abusers are dieing wholesale, with more than a few dieing to my 3x medium laser and 1x ERPPC jenner. i have had no problems with streaks now that they made the other weapons capable of hitting.
People keep telling me that there is this game called mechassault for the xbox, and my friends even said they seen me playing it but im pretty sure that never happened.
Streaks are still a problem though as they out damage with no aim any other sort of laser build. being able to deal 10-15 damage to CT every time with no aim is a problem if you are not a ecm streak light.
#93
Posted 26 January 2013 - 06:55 AM
#94
Posted 26 January 2013 - 06:58 AM
#95
Posted 26 January 2013 - 07:11 AM
Also I can't be "wrong" given i did not make assumptions, you did. To be wrong someone need to point out something.
And facts say, what you say is not the truth. Learn to read, learn to do math, stop insulting people, and (I didn't know it was possible to have to, but...) learn to look at videos.
Edited by Amarius, 26 January 2013 - 07:11 AM.
#96
Posted 26 January 2013 - 05:52 PM
People, streaks ok when they are on atlai, cats, hunchies etc.
They are NOT OK on light mechs in their current form.
They deal TOO MUCH DAMAGE, for the LITTLE EFFORT required to 'aim' (read: hold lock) when firing from light mechs against light mechs.
Nerfing their damage will dimishing their usefulness on bigger mechs, where it was never a problem. It was never a problem because it did the job of shoo'ing away the smart light pilots, or killing the stupid ones. Streaks on a light mech vs heavier mechs was fine as well, because the damage they cause is really below average when firing at mildly to heavily armoured targets.
Streaks on a light deal damage that is not below average vs other lights, and the inability to back off is simply not there. This is because the other light pilot is just as fast as you, and no amount of manuevering will allow you to escape (except for very certain situations where you can get streaks to hit terrain.. and thats if the streak pilot is not up your arse).
Yes, lasers and standard SRMs can outdamage streaks, but these require you to AIM. I can win a fight in my jenner-F against a solitary streak-equipped raven, but the amount of damage i sustain after walking away from the fight is unacceptable for him simply firing unmissable rockets.
The one and only thing (In my opinion) that needs to change, is that they need to have a maximum turn rate. This means that light pilots must break the circle dance with another light in order to deal streak damage (and risk having their missles veer off course due to missile turn speed). This also allows slow movers to hit with streaks against circling light mechs, because firing from a slow speed gives the missiles enough time to turn.
This would solve the issue.
Also, collisions+knockdowns will eliminate all the superbad light pilots in one fell swoop.
#97
Posted 26 January 2013 - 06:37 PM
blinkin, on 26 January 2013 - 12:31 AM, said:
Spot on blinkin. SSRM are too easy to use currently, and have an unfair bias towards low skill usage when compared to every other weapon. LRM are similar, but at least they generally require teamwork to use to full effect.
#98
Posted 26 January 2013 - 06:40 PM
Fast mechs can dodge behind buildings, mechs can have ECM.
War is hell, adapt or die.
#99
Posted 26 January 2013 - 07:44 PM
If you think about it, if you can maintain the lock using a Streak launcher, comparing that to pressing the fire button on your MLaser, you would be hitting your target the whole time right? And added to that, your MLasers are already recharging while you still have to wait for the Streaks to only begin recharging AFTER you achieve the firing solution and fire.
Streaks were never meant to be a fix to lagshield. They are a system that, once locks on, hits. Damage, as many people have pointed out, is calculated to a separate location roll. I feel they are pretty well balanced now.
And in case any one wants to argue, no, I rarely use Streaks today as I find with better netcode, SRM6s do better damage. And if anyone further wants to argue they have more experience and people should bow to them because of that, I have played BT from TT to the FIRST Mechwarrior on the first Apple computer until now.
Maybe everyone should chill out and think about their arguments before posting it out of malice?
#100
Posted 26 January 2013 - 07:59 PM
Solis Obscuri, on 24 January 2013 - 06:21 PM, said:
Case in point, last night my AWS-8T got engaged in a fight with a COM-2D in close - his three SSRM-2s vs. my four Medium Lasers. I lost my RT after about 6-7 volleys of his SSRMs and was cored within 2 or 3 more - meanwhile, despite tearing him up a bit, the Commando was down to just red and orange armor. I'd hit him nearly as often as he hit me, but I couldn't keep the lasers focused on a single area, and 20 damage spread across arms, legs, fronts and rear torsos doesn't add up as fast the 15 damage SSRMs that were only hitting front RT and CT over and over and over, never-miss weapons burning 124 armor off two torso sections vs. mostly-hit weapons trying to scorch 160 damage off an entire 'mech.
That was me, you took my left arm and left me no armor anywhere. But I just ran in circles around you chain firing my SSRMs. I wish the devs would make a lock need to be reaquired after each time an SSRM was fired. Preventing the cheese of SSRM chaining, because thats the best way to take down bigger mechs in a 2D. Against other lights I fire all three SSRMs simultaneously, and against bigger mechs I smack backspace, hold down Mouse1, A or D, and R-Ctrl and cheese it.
And I felt like an *** because thats the first night I ever ran SSRMs on my 2D.
Before ECM I ran the stock 2D weaponry, just changing the engine to a larger XL and adding armor and heatsinks. I found that more fun to use on bigger mechs because I could do more damage but had to play hide and seek. Now with ECM and the state of SSRMs, every time I dust off the striker lights I have to deal with a 2D or 3L, which have SSRMs.
I'd like to see SSRMs tweaked by losing their lock after firing them, which means that SSRM boaters would have to fire them all at once or not at all, which would discourage boating them, since I can deal far more damage and more concentrated with a 4pack and 6pack.
Think about it, it'd no longer be a no brainer. Do I take 3xSSRM2 with a guarantee to hit, but only dealing the damage of a single 6pack? Or do I take the 6pack and 4pack, and deal more damage to large mechs in a hit and run fashion but run the risk of being bird-bait? Or do I put a 6pack in the arm and a SSRM2 in the CT, so I can still hit the big mechs hard via hit and run, but at least being able to bite back at the birds?
Instead of just being pigeonholed into 3xSSRMs or bust.
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